MediaWiki API result

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    "query": {
        "searchinfo": {
            "totalhits": 9
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        "search": [
            {
                "ns": 0,
                "title": "ObjectTemplate.SetGearChangeTime",
                "pageid": 225,
                "size": 577,
                "wordcount": 85,
                "snippet": "...nge from one gear to another. Note that planes do not have this value set, <span class='searchmatch'>meaning</span> that the gear change happens instantly.\n",
                "timestamp": "2008-11-17T21:58:22Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.SetMaxSpeed",
                "pageid": 180,
                "size": 710,
                "wordcount": 103,
                "snippet": "When used in Physics.con, this has a different <span class='searchmatch'>meaning</span>. See SetMinRotation. All these settings (SetMinRotation, SetMaxRotation, &#039;&#039;\n",
                "timestamp": "2008-11-17T20:31:43Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.CreateNotInGrid",
                "pageid": 357,
                "size": 657,
                "wordcount": 103,
                "snippet": "...nd tells the game that the object is not limited to any space constraints, <span class='searchmatch'>meaning</span> it can go outside the boundaries of the levels, high and low. It is always \n",
                "timestamp": "2008-11-18T02:51:31Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.SetPitchOffset",
                "pageid": 264,
                "size": 550,
                "wordcount": 84,
                "snippet": "...elf. So if the pitch offset is positive, the wing would have passive lift, <span class='searchmatch'>meaning</span> you would not have to keep your joystick down to keep it in the air.&lt;br&gt;\n",
                "timestamp": "2008-11-17T22:44:15Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.AddVehicleType",
                "pageid": 159,
                "size": 681,
                "wordcount": 110,
                "snippet": "...s. The first argument is the amount of repair the object can do, with &quot;-1&quot; <span class='searchmatch'>meaning</span> &quot;infinite&quot; (which is the only value BF uses). The second argument is the ra\n",
                "timestamp": "2008-11-01T01:50:02Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.SetMaxRotation",
                "pageid": 181,
                "size": 1105,
                "wordcount": 179,
                "snippet": "When used in Physics.con, this property has a different <span class='searchmatch'>meaning</span>. See SetMinRotation for a full explanation. The properties SetMinRotation, \n",
                "timestamp": "2008-11-17T20:33:01Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.HeatAddWhenFire",
                "pageid": 429,
                "size": 1206,
                "wordcount": 190,
                "snippet": "...roperty affects the heat bar, but the heat bar itself can have a different <span class='searchmatch'>meaning</span> if VelocityDependentOnHeat is set to 1. When that property is set, the amou\n",
                "timestamp": "2008-11-20T07:55:41Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.AddArmorEffect",
                "pageid": 137,
                "size": 1210,
                "wordcount": 151,
                "snippet": "...start and the previous effects will disappear. -1 hitpoints has a special <span class='searchmatch'>meaning</span> that the object is in water. \n",
                "timestamp": "2008-10-31T23:50:50Z"
            },
            {
                "ns": 0,
                "title": "ObjectTemplate.SetAcceleration",
                "pageid": 183,
                "size": 1610,
                "wordcount": 255,
                "snippet": "...e mouse. For example, the defgun has 0/75/0 and tank turrets are 0/1000/0, <span class='searchmatch'>meaning</span> that you can whip the tank turrets around but it&#039;s slow going to get the de\n",
                "timestamp": "2008-11-17T20:39:47Z"
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