AnimationStateMachine.SetActiveState

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Revision as of 10:38, 20 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT Description == This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state ...)
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MDT Description

This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state only. This property does not switch to the selected state, but simply makes it active so that it may be altered. It is used for setting properties for player animations, such as throwing grenades, running, etc.

Source and more details

Additional Description