GeometryTemplate.TextureFadeMaxDist

From Pilot_51's Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

MDT description

The MDT does not have a description for this property.

Source and more details

Additional Description

This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.