MaterialManager.SetEffectTemplate

From Pilot_51's Wiki
Revision as of 16:12, 20 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT Description == This property specifies what effect happens when a particular attacking Material hits an object's Material. For example, a bullethole could appear, or a piece of ceme...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

MDT Description

This property specifies what effect happens when a particular attacking Material hits an object's Material. For example, a bullethole could appear, or a piece of cement could fly off.

To give a more in-depth example, a Thompson SMG shooting at heavy armor (file Game/damage_system/thomson.con) has the entry:

MaterialManager.AttGroup 216
MaterialManager.DefGroup 50
MaterialManager.DamageMod 0
MaterialManager.SetEffectTemplate e_RichoMetal

This last line specifies the e_RichoMetal effect, which is defined in objects/Effects/e_RichoMetal/Effects.con:

ObjectTemplate.Create EffectBundle e_RichoMetal
...property definitions follow...

See the Damage Tutorial for more information.

Source and more details

Additional Description