MaterialManager.SetEffectTemplate

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MDT Description

This property specifies what effect happens when a particular attacking Material hits an object's Material. For example, a bullethole could appear, or a piece of cement could fly off.

To give a more in-depth example, a Thompson SMG shooting at heavy armor (file Game/damage_system/thomson.con) has the entry:

MaterialManager.AttGroup 216
MaterialManager.DefGroup 50
MaterialManager.DamageMod 0
MaterialManager.SetEffectTemplate e_RichoMetal

This last line specifies the e_RichoMetal effect, which is defined in objects/Effects/e_RichoMetal/Effects.con:

ObjectTemplate.Create EffectBundle e_RichoMetal
...property definitions follow...

See the Damage Tutorial for more information.

Source and more details

Additional Description