ObjectTemplate.AddPcoPosId

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Revision as of 19:27, 31 October 2008 by Jjxclan (talk | contribs) (New page: == MDT description == This allows you to set the object to jump to only specific PlayerControlObject (PCO) positions specified by SetPcoId. For example, this property is used in the destro...)
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MDT description

This allows you to set the object to jump to only specific PlayerControlObject (PCO) positions specified by SetPcoId. For example, this property is used in the destroyers so that you can jump only between the bow and stern positions and not the machineguns.
Source and more details

Additional Description