ObjectTemplate.BindToSkeletonPart

From Pilot_51's Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

MDT description

Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file) to the bone name found in the weapon's .ske file. For example, the No4 and K98 sniper rifles use this to attach a clip model to a bone named clip. This property is also used for the weapons' reload animation, located in animations/weapons/weapon name/animation file to make each piece of the weapon move separately.

Making custom bones for weapons is possible but requires custom animations as well.

Source and more details

Additional Description