ObjectTemplate.HpLostWhileUpSideDown

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Revision as of 08:09, 20 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT description == The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). ...)
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MDT description

The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). This effect does not affect planes upside down in flight, but does if they land upside down.

Source and more details

Additional Description