Difference between revisions of "ObjectTemplate.SetHealthBarIcon"

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(New page: == MDT description == This specifies the empty health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it fu...)
 
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== MDT description ==
 
== MDT description ==
This specifies the empty health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it full. The actual value of the property is then used to display part of one icon and part of the other on the HUD, so showing any state between the two.
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This specifies the empty health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it full. The actual value of the property is then used to display part of one icon and part of the other on the HUD, so showing any state between the two.
  
 
See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tutorial.shtm HUD Icon Tutorial] for details.<br>
 
See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tutorial.shtm HUD Icon Tutorial] for details.<br>
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== Additional Description ==
 
== Additional Description ==
 
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[[Category:Battlefield 1942]]
 
[[Category:Battlefield 1942]]

Latest revision as of 22:16, 17 November 2008

MDT description

This specifies the empty health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it full. The actual value of the property is then used to display part of one icon and part of the other on the HUD, so showing any state between the two.

See the HUD Icon Tutorial for details.

Source and more details

Additional Description