ObjectTemplate.SetInputToPitch

From Pilot_51's Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

MDT description

Sets which keys control the second value of the x/y/z values of the object, the pitch (up/down) angle. The argument maps an input device to change this value:

c_PIMenuSelect3
c_PIMouseLookX - horizontal mouse movement
c_PIMouseLookY - vertical mouse movement
c_PINone - no input
c_PIPitch - up and down movement keys (down and up arrow by default)
c_PIRoll - rudder control
c_PIThrottle - throttle/forward and backward movement keys (W and S by default)
c_PIYaw - sideways movement keys (A and D by default)


Source and more details

Additional Description