ObjectTemplate.SetInputToYaw
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MDT description
Sets which keys control the first value of the x/y/z values of the object, the yaw (right/left) angle. The argument maps an input device to change this value:
c_PIMenuSelect3 c_PIMouseLookX - horizontal mouse movement c_PIMouseLookY - vertical mouse movement c_PINone - no input c_PIPitch - up and down movement keys (down and up arrow by default) c_PIRoll - rudder control c_PIThrottle - throttle/forward and backward movement keys (W and S by default) c_PIYaw - sideways movement keys (A and D by default)
Additional Description