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  • 08:16, 20 November 2008 diff hist +362 N ObjectTemplate.InverseHeatBarNew page: == MDT description == This is used with the SetHeatBarType to make the heat bar be a fuel bar instead. It is used by the wasserfall and Natter jetplane.<br> <br> ''[http://mdt.planetbattle... current
  • 08:15, 20 November 2008 diff hist +350 N ObjectTemplate.IntensityOverTimeNew page: == MDT description == This changes the intensity of a effect over a period of time. The argument is a Percentage Series type of argument.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
  • 08:13, 20 November 2008 diff hist +492 N ObjectTemplate.IntensityAtSpeedNew page: == MDT description == ''IntensityAtSpeed'' sets the speed at which the intensity should be at its full amount. For example: ObjectTemplate.Intensity CRD_NONE/20/0/0 ObjectTemplate.Inten... current
  • 08:12, 20 November 2008 diff hist +342 N ObjectTemplate.IntensityNew page: == MDT description == ''Intensity'' defines how many particles per second are being emitted from the Emitter. The argument is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
  • 08:12, 20 November 2008 diff hist +255 N ObjectTemplate.InitRotationNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitRotation.shtm Source and more details]''<br> <b... current
  • 08:10, 20 November 2008 diff hist +261 N ObjectTemplate.InitAnimationFrameNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitAnimationFrame.shtm Source and more details]''<... current
  • 08:10, 20 November 2008 diff hist +689 N ObjectTemplate.InertiaModifierNew page: == MDT description == Inertia is basically an object's "desire" to maintain its current speed. It will affect acceleration and decelleration, and is more important for vehicles like carrie... current
  • 08:09, 20 November 2008 diff hist +497 N ObjectTemplate.HpLostWhileUpSideDownNew page: == MDT description == The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). ... current
  • 08:08, 20 November 2008 diff hist +949 N ObjectTemplate.HpLostWhileDamageFromWaterNew page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
  • 08:05, 20 November 2008 diff hist +1,023 N ObjectTemplate.HpLostWhileCriticalDamageNew page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
  • 07:58, 20 November 2008 diff hist +769 N ObjectTemplate.HitpointsNew page: == MDT description == This property specifies how much damage a class of object can take when it first spawns. When an object's number of hitpoints reaches 0, it is destroyed. It is possib... current
  • 07:57, 20 November 2008 diff hist +501 N ObjectTemplate.HeatIncrementNew page: == MDT description == This property sets how fast an object "heats up" per server-frame (30 frames per second). However, it is normally used by the wasserfall and Natter jetplane with SetH... current
  • 07:55, 20 November 2008 diff hist +1,206 N ObjectTemplate.HeatAddWhenFireNew page: == MDT description == Some weapons, such as machineguns, can overheat if fired continuously too long. When this happens, the gun locks up until it cools down enough to fire again. This pr... current
  • 07:54, 20 November 2008 diff hist +687 N ObjectTemplate.HealFactorNew page: == MDT description == How fast a medic can heal soldiers, in terms of Hitpoints per frame, with there being 30 frames a second that the engine performs this function. Medics heal using: ... current
  • 07:53, 20 November 2008 diff hist +299 N ObjectTemplate.HealDistanceNew page: == MDT description == The maximum distance away a medic can heal a soldier. See HealFactor.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HealDis... current
  • 07:52, 20 November 2008 diff hist +277 N ObjectTemplate.HeadMaxAngleMultiplierNew page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HeadMaxAngleMultiplier.shtm Source and ... current
  • 07:51, 20 November 2008 diff hist +1,014 N ObjectTemplate.HasStartEffectNew page: == MDT description == By default, this property is (1) true for a Projectile; it is set to 0 (false) when the projectile has no starting muzzle-flash effect. The starting effect used is de... current
  • 07:50, 20 November 2008 diff hist +348 N ObjectTemplate.HasRestrictedExitNew page: == MDT description == This command keeps you from exiting a vehicle if your exit location is blocked by another vehicle, building, etc.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
  • 07:49, 20 November 2008 diff hist +499 N ObjectTemplate.HasResponsePhysicsNew page: == MDT description == Set this to true (1) to signal that this mobile object can have its position affected by (i.e., respond to) collision with other objects. The HasCollisionPhysics is u... current
  • 07:48, 20 November 2008 diff hist +286 N ObjectTemplate.HaspointphysicsNew page: == MDT description == SetHasPointPhysics is another name for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Haspointphysics.shtm So... current

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