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  • == Mod Development Toolkit tutorials ==
    4 KB (613 words) - 01:11, 18 November 2008
  • Full permission and v1.3 source code has been provided to aid in the development of porting it.<br /> ...roject with priority on the Android version and other Android projects, so development may be very slow.<br />
    1 KB (222 words) - 03:07, 22 September 2016
  • This wiki is intended to organize information regarding games, software development, and technology in general. It mainly focuses on my own projects.<br /> ...n particular where information is missing such as the Battlefield 1942 mod development articles, please [[#Contact | contact]] me and I can create an account for
    1 KB (190 words) - 07:46, 16 September 2016
  • [[Category:Java]][[Category:Development]]
    700 bytes (98 words) - 07:10, 16 September 2016
  • '''May 6, 2010:''' I began learning Android development with my other app, Coinflip.<br /> Started development on 2010-06-16<br />
    5 KB (693 words) - 07:01, 20 June 2011
  • '''May 6, 2010:''' I began learning Android development and naturally my first objective was to make Coinflip. This was where Coinf '''Started development on 2010-05-06'''
    5 KB (829 words) - 06:59, 20 June 2011
  • Full permission and v1.3 source code has been provided to aid in the development of this port.<br /> '''Started development on 2011-03-22.'''<br />
    4 KB (614 words) - 19:52, 30 June 2012
  • Started development: 2011-02-03<br />
    4 KB (658 words) - 20:11, 7 August 2022
  • '''Started development on 2010-11-14'''
    5 KB (776 words) - 01:32, 31 March 2015
  • ...l source of Free and Pro into core project for future flexibility (ease of development and later allowing for Pro features to be unlocked in Free). The downside o '''Started development on 2010-06-29'''
    25 KB (3,852 words) - 06:07, 18 October 2017
  • ...tbattlefield.gamespy.com/scripting/AllProperties.shtm Battlefield 1942 Mod Development Toolkit site]. The purpose of including the list on this wiki is to backup
    43 KB (2,698 words) - 11:57, 22 November 2008
  • During early development, there was much research involved and I learned many things about WWII weap ...hese are likely not possible, usually due to engine limitations or lack of development resources, or they don't qualify for this mod.
    96 KB (12,418 words) - 01:58, 9 January 2010