A boolean that determines if an object will fade over time after it dies. The TimeToStartFadeAfterDeath determines when the wreck begins to fade. Whatever the setting, the wreck or body or whatever will disappear entirely at TimeToLiveAfterDeath.
FadeAtTimeToLiveAfterDeath is normally set to 1, but the Defgun has it set to 0. This is because of the way the Defgun regenerates: when it dies, it is replaced by a wrecked gun model. When it respawns, the old object is replaced, turning back into a shiny new gun.
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