ObjectTemplate.LoseControlWhenEnemyClose

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MDT description

If set to 1, this means that a ControlPoint will begin to change when an enemy is within its Radius. 0 means the control point cannot be captured by the enemy (but could be lost by LoseControlWhenNotClose). BF 1942 will often make sure a control point is uncaptureable no matter what by using:

ObjectTemplate.TimeToGetControl 9999
ObjectTemplate.TimeToLoseControl 9999


Source and more details

Additional Description