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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=GeometryTemplate.MaterialMap</id>
	<title>GeometryTemplate.MaterialMap - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=GeometryTemplate.MaterialMap"/>
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	<updated>2026-04-22T23:54:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=GeometryTemplate.MaterialMap&amp;diff=861&amp;oldid=prev</id>
		<title>Pilot 51: New page: == MDT description == This property gives the path and name of the .raw file that is used to specify the overall materials of the terrain, with numbers 0-15 (the top 4 bits of each byte ar...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=GeometryTemplate.MaterialMap&amp;diff=861&amp;oldid=prev"/>
		<updated>2008-11-20T10:06:15Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == This property gives the path and name of the .raw file that is used to specify the overall materials of the terrain, with numbers 0-15 (the top 4 bits of each byte ar...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
This property gives the path and name of the .raw file that is used to specify the overall materials of the terrain, with numbers 0-15 (the top 4 bits of each byte are not used):&lt;br /&gt;
&lt;br /&gt;
  0 Default&lt;br /&gt;
  1 Water&lt;br /&gt;
  2 Dry Grass&lt;br /&gt;
  3 Juicy Grass&lt;br /&gt;
  4 Dry Dirt&lt;br /&gt;
  5 Wet Dirt&lt;br /&gt;
  6 Mud&lt;br /&gt;
  7 &amp;quot;You are leaving the battlefield&amp;quot;&lt;br /&gt;
  8 Gravel&lt;br /&gt;
  9 Frozen Ground&lt;br /&gt;
 10 Dry Sand&lt;br /&gt;
 11 Wet Sand&lt;br /&gt;
 12 Rock Surface&lt;br /&gt;
 13 Sand Road&lt;br /&gt;
 14 Wet Road&lt;br /&gt;
 15 Paved Road&lt;br /&gt;
&lt;br /&gt;
The heightmap file for the terrain is specified by the File property. The MaterialSize property specifies the dimensions of this image. TexBaseName sets the location of the actual high-resolution color textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/MaterialMap.shtm Source and more details]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Pilot 51</name></author>
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