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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjectTemplate.HasCollisionEffect</id>
	<title>ObjectTemplate.HasCollisionEffect - Revision history</title>
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	<updated>2026-04-26T18:49:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.HasCollisionEffect&amp;diff=776&amp;oldid=prev</id>
		<title>Pilot 51: New page: == MDT description == This property says that the effect set for an object/object collision should be used.  For example, when a projectile hits a surface, you can set if it emits an effec...</title>
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		<updated>2008-11-20T07:42:27Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == This property says that the effect set for an object/object collision should be used.  For example, when a projectile hits a surface, you can set if it emits an effec...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
This property says that the effect set for an object/object collision should be used.&lt;br /&gt;
&lt;br /&gt;
For example, when a projectile hits a surface, you can set if it emits an effect in the MaterialManager. &amp;#039;&amp;#039;HasCollisionEffect&amp;#039;&amp;#039; allows you to turn this effect on or off per instance. Each attack material (bullet, bomb, etc.) has settings for each material it could contact, which is defined in the weapon&amp;#039;s corresponding &amp;#039;&amp;#039;Game/damage_system/&amp;#039;&amp;#039; file. For example, for the Sg44 assault gun, the &amp;#039;&amp;#039;sg44.con&amp;#039;&amp;#039; includes the entry:&lt;br /&gt;
&lt;br /&gt;
 rem * *** Solid Metal ***&lt;br /&gt;
 MaterialManager.attGroup 223&lt;br /&gt;
 MaterialManager.defGroup 84&lt;br /&gt;
 MaterialManager.damageMod 0.0&lt;br /&gt;
 MaterialManager.setEffectTemplate RichoMetalDecal&lt;br /&gt;
&lt;br /&gt;
So when an Sg44 bullet hits material 84, metal, the richochet metal decal effect is used. This effect is defined elsewhere as an EffectBundle in &amp;#039;&amp;#039;objects/Effects/Common/effects.con&amp;#039;&amp;#039;, which in turn pulls in named effects from other effects files.&lt;br /&gt;
&lt;br /&gt;
See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%20Tutorial/DamageTutorial.shtm Damage Tutorial] for more information on the material manager.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HasCollisionEffect.shtm Source and more details]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Pilot 51</name></author>
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