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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjectTemplate.Radius</id>
	<title>ObjectTemplate.Radius - Revision history</title>
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	<updated>2026-04-30T21:35:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.Radius&amp;diff=542&amp;oldid=prev</id>
		<title>68.40.243.145: New page: == MDT description == Depending on the type of object, &#039;&#039;Radius&#039;&#039; can mean different things.  For ControlPoint objects (i.e., flags), the radius determines how close a soldier must be to a...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.Radius&amp;diff=542&amp;oldid=prev"/>
		<updated>2008-11-17T20:46:43Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == Depending on the type of object, &amp;#039;&amp;#039;Radius&amp;#039;&amp;#039; can mean different things.  For ControlPoint objects (i.e., flags), the radius determines how close a soldier must be to a...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
Depending on the type of object, &amp;#039;&amp;#039;Radius&amp;#039;&amp;#039; can mean different things.&lt;br /&gt;
&lt;br /&gt;
For ControlPoint objects (i.e., flags), the radius determines how close a soldier must be to affect the flag. See DisableIfEnemyInsideRadius, DisableWhenLosingControl, LoseControlWhenEnemyClose, LoseControlWhenNotClose, TimeToGetControl, TimeToLoseControl.&lt;br /&gt;
&lt;br /&gt;
For SupplyDepot objects, it gives the range of influence of the resupply object (ammo box, repair pad, medical locker).&lt;br /&gt;
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For Projectile objects such as bombs, it is how far the blast extends, with the blast&amp;#039;s effect dropping off linearly with distance. Specifically, damage falls off linearly with distance from the center of the explosion, going to zero at its &amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;. The term is simply (1 - distance/radius). For example, say an explosive pack was put 1.2 meters from center of a vehicle. The damage from the explosion is then multiplied by (1 - 1.2/4), or 0.7. See the Damage Tutorial for more information.&lt;br /&gt;
&lt;br /&gt;
The ExplosionRadius is used to set the radius of effect when a vehicle blows up. Other radius properties of interest: DetectionRadius, DisableIfEnemyInsideRadius, SetEntryRadius, TriggerRadius, UseButtonRadius.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Radius.shtm Source and more details]&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>68.40.243.145</name></author>
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