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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjectTemplate.SetFireDev</id>
	<title>ObjectTemplate.SetFireDev - Revision history</title>
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	<updated>2026-04-23T04:45:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.SetFireDev&amp;diff=575&amp;oldid=prev</id>
		<title>68.40.243.145: New page: == MDT description == How much deviance should be added when you fire. The arguments mean:   x - the base deviance of a shot  y - amount added per shot  z - amount reduced per server-frame...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.SetFireDev&amp;diff=575&amp;oldid=prev"/>
		<updated>2008-11-17T21:43:09Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == How much deviance should be added when you fire. The arguments mean:   x - the base deviance of a shot  y - amount added per shot  z - amount reduced per server-frame...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
How much deviance should be added when you fire. The arguments mean:&lt;br /&gt;
&lt;br /&gt;
 x - the base deviance of a shot&lt;br /&gt;
 y - amount added per shot&lt;br /&gt;
 z - amount reduced per server-frame (30 per second)&lt;br /&gt;
&lt;br /&gt;
For example, the BAR 1918 is:&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.SetFireDev 3.5 0.25 0.03&lt;br /&gt;
&lt;br /&gt;
so the shot itself have a deviance of 3.5, each preceeding shot adds 0.25 to this deviance (so a burst of fire has each successive shot be less accurate), and 0.03 is how much deviance is subtracted each server frame (30 per second) from that added by previous shots.&lt;br /&gt;
&lt;br /&gt;
The sniper/engineer rifles are all:&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.SetFireDev 0 0 0&lt;br /&gt;
&lt;br /&gt;
so have no deviation due to firing.&lt;br /&gt;
&lt;br /&gt;
All x-values (maximum deviation) of &amp;#039;&amp;#039;SetFireDev&amp;#039;&amp;#039;, SetMiscDev, SetSpeedDev, and SetTurnDev are added together.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetFireDev.shtm Source and more details]&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>68.40.243.145</name></author>
	</entry>
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