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- 22:29, 17 November 2008 diff hist +442 N ObjectTemplate.SetKitIcon New page: == MDT description == This associates the class icon on the soldier spawn screen with the soldier kit file. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%... current
- 22:27, 17 November 2008 diff hist +547 N ObjectTemplate.SetKitActiveName New page: == MDT description == When you spawn as a soldier, you pick one of the five kits on the menu. This property specifies the kit selected. The number specifies a unique soldier class (in BF 1... current
- 22:27, 17 November 2008 diff hist +355 N ObjectTemplate.SetIsFirstPersonPart New page: == MDT description == Placed after an AddTemplate, this property sets if the object is visible in first person camera mode (1) or not (0).<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
- 22:26, 17 November 2008 diff hist +744 N ObjectTemplate.SetInputToYaw New page: == MDT description == Sets which keys control the first value of the x/y/z values of the object, the yaw (right/left) angle. The argument maps an input device to change this value: c_PIM... current
- 22:24, 17 November 2008 diff hist +767 N ObjectTemplate.SetInputToRoll New page: == MDT description == Sets which keys control the third value of the x/y/z values of the object, the roll (tilt) angle or the thrust, for engines. The argument maps an input device to chan... current
- 22:23, 17 November 2008 diff hist +746 N ObjectTemplate.SetInputToPitch New page: == MDT description == Sets which keys control the second value of the x/y/z values of the object, the pitch (up/down) angle. The argument maps an input device to change this value: c_PIM... current
- 22:22, 17 November 2008 diff hist +493 N ObjectTemplate.SetInputFire New page: == MDT description == Sets a separate mouse action to activate a weapon mode (e.g. dropping a bomb, stabbing the bayonet, throwing a knife, firing the flakpanzer's machinegun). Modes are: ... current
- 22:21, 17 November 2008 diff hist +331 N ObjectTemplate.SetHullHeight New page: == MDT description == Used with floaters, this sets the height above the water that the floater will attempt to maintain.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
- 22:20, 17 November 2008 diff hist +1,725 N ObjectTemplate.SetHudAmmoType New page: == MDT description == This property sets the type of ammo that is to be displayed. Argument 1 specifies the format. This type is also used by vehicles' HUD displays. Here are the values an... current
- 22:17, 17 November 2008 diff hist +330 N ObjectTemplate.SetHeatBarType New page: == MDT description == This property is used to show the blue "fuel" bar for vehicles such as the Natter and Wasserfall.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
- 22:16, 17 November 2008 diff hist 0 m ObjectTemplate.SetHealthBarIcon →MDT description: Removed space at beginning of description current
- 22:15, 17 November 2008 diff hist +678 N ObjectTemplate.SetHealthBarIcon New page: == MDT description == This specifies the empty health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it fu...
- 22:14, 17 November 2008 diff hist +680 N ObjectTemplate.SetHealthBarFullIcon New page: == MDT description == This specifies the full health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it full... current
- 22:12, 17 November 2008 diff hist +991 N ObjectTemplate.SetHealth New page: == MDT description == Set for medical lockers and supply boxes. The first argument is the amount of medical supplies this supply point has to give out; "-1" means "infinite", and setting i... current
- 22:11, 17 November 2008 diff hist +508 N ObjectTemplate.SetHasTurretIcon New page: == MDT description == If this property is set to 1, then a turret and tank direction indicator is drawn, in the bottom center of the HUD, when you are in this vehicle. See the [http://mdt... current
- 22:09, 17 November 2008 diff hist +276 N ObjectTemplate.SetHasResponsePhysics New page: == MDT description == Another name for HasResponsePhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasResponsePhysics.shtm Source and mo... current
- 22:09, 17 November 2008 diff hist +270 N ObjectTemplate.SetHasPointPhysics New page: == MDT description == Another name for Haspointphysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasPointPhysics.shtm Source and more det... current
- 22:08, 17 November 2008 diff hist +272 N ObjectTemplate.SetHasMobilePhysics New page: == MDT description == Another name for HasMobilePhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasMobilePhysics.shtm Source and more d... current
- 22:07, 17 November 2008 diff hist +278 N ObjectTemplate.SetHasCollisionPhysics New page: == MDT description == Another name for HasCollisionPhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasCollisionPhysics.shtm Source and ... current
- 22:07, 17 November 2008 diff hist +480 N ObjectTemplate.SetGroup New page: == MDT description == Associates a soldier spawn point with a control flag. So, when a control point is owned by a side, all of its associated spawn points are active. See ControlPointTemp... current
- 22:06, 17 November 2008 diff hist +635 N ObjectTemplate.SetGoBackOnRecoil New page: == MDT description == For weapons where recoil causes the crosshair to creep/shift up as the weapon is fired, this determines whether the crosshair automatically returns back to its origin... current
- 22:05, 17 November 2008 diff hist +458 N ObjectTemplate.SetGearUpHeight New page: == MDT description == For an airplane, if engine RPM is above SetGearUpEngineInput and the plane is higher than this height in meters off the ground, the landing gear is pulled in (the whe... current
- 22:04, 17 November 2008 diff hist +988 N ObjectTemplate.SetGearUpEngineInput New page: == MDT description == For airplanes, engine RPM must be above this threshold before the landing gear is raised. The plane will need to be above SetGearUpHeight off the ground, too. To see... current
- 22:03, 17 November 2008 diff hist +2,313 N ObjectTemplate.SetGearUp New page: == MDT description == This property sets how the engine speed affects gearing and automatic up-shifting. It is set for land vehicles and planes in Physics.con. For example, 0.5 means your ... current
- 22:01, 17 November 2008 diff hist +516 N ObjectTemplate.SetGearDownHeight New page: == MDT description == For airplanes, this sets the height below which a plane's landing gear will be deployed (i.e., the wheels come down). Also, the engine RPM must be below SetGearDownEn... current
- 22:00, 17 November 2008 diff hist +993 N ObjectTemplate.SetGearDownEngineInput New page: == MDT description == For airplanes, the engine's RPM must be below this threshold before the plane's landing gear is lowered. The plane will need to be below the SetGearDownHeight, too. ... current
- 21:59, 17 November 2008 diff hist +612 N ObjectTemplate.SetGearDown New page: == MDT description == This property sets how the engine speed affects gearing and automatic down-shifting. It is set for land vehicles and planes in Physics.con. For example, 0.5 means you... current
- 21:58, 17 November 2008 diff hist +577 N ObjectTemplate.SetGearChangeTime New page: == MDT description == This property modifies how fast the automatic gearing changes. It is set for land vehicles in Physics.con. For example, 0.05 means it takes a twentieth of a second to... current
- 21:54, 17 November 2008 diff hist -1 List of Battlefield 1942 properties Redefine the purpose
- 00:41, 1 November 2008 diff hist +756 N ObjectTemplate.AmmoType New page: == MDT description == Ammo type sets the type of ammo the weapon uses:<br> <br> 1 - rifles, handguns, SMGs<br> 2 - exppack, landmine<br> 3 - bazooka, Calliope tank shells<br> 6 - jeep and ... current
- 00:21, 1 November 2008 diff hist -7 m ObjectTemplate.AddLinePoint
- 00:10, 1 November 2008 diff hist +11 ObjectTemplate.DragOverTime Changed title from 'My Findings' to 'Additional description' current
- 00:04, 1 November 2008 diff hist +94 m ObjectTemplate.AddAmmoType
- 00:01, 1 November 2008 diff hist +1,765 N ObjectTemplate.AddAmmoType New page: == MDT description == ''AddAmmoType'' describes which ammo type a supply point provides (see AmmoType), and how much per second. A supply point (e.g. ammo box, repair pad, hangar, APC) can...
- 23:45, 31 October 2008 diff hist -110 ObjectTemplate.Active current
- 01:32, 20 October 2008 diff hist +1,186 m Common stationary weapons Reverted edits by 194.165.42.59 (Talk); changed back to last version by Pilot 51
- 00:39, 2 October 2008 diff hist +5,872 WWII Reality (BF1942 mod)
- 07:51, 1 September 2008 diff hist +4,144 Talk:WWII Reality (BF1942 mod) Commented on ideas
- 05:31, 1 September 2008 diff hist 0 m Talk:Main Page Protected "Talk:Main Page" [edit=autoconfirmed:move=autoconfirmed] current
- 05:31, 1 September 2008 diff hist +62 N Talk:Main Page New page: Due to spam, this page can only be edited by registered users.
- 15:09, 6 August 2008 diff hist +4,097 WWII Reality (BF1942 mod)
- 10:40, 4 August 2008 diff hist 0 m ObjectTemplate.SetAsynchronyFire →Additional description current
- 10:39, 4 August 2008 diff hist +46 N ObjectTemplate.setAsynchronyFire ObjectTemplate.setAsynchronyFire moved to ObjectTemplate.SetAsynchronyFire current
- 10:39, 4 August 2008 diff hist 0 m ObjectTemplate.SetAsynchronyFire ObjectTemplate.setAsynchronyFire moved to ObjectTemplate.SetAsynchronyFire
- 10:39, 4 August 2008 diff hist +11 m ObjectTemplate.VisibleBarrelTemplate current
- 10:36, 4 August 2008 diff hist +184 ObjectTemplate.AddFireArmsPosition current
- 10:24, 4 August 2008 diff hist +941 N ObjectTemplate.SetAsynchronyFire New page: == MDT description == This property specifies whether to fire all the firearms at the same time (= 0, default), or to fire them one by one (= 1). It is used for weapons which have multiple...
- 10:18, 4 August 2008 diff hist +478 N ObjectTemplate.VisibleBarrelTemplate New page: == MDT description == The MDT does not have a description for this property.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/VisibleBarrelTemplate.sht...
- 06:33, 27 July 2008 diff hist 0 m Index.php Protected "Index.php": Spam prevention [edit=sysop:move=sysop] current
- 06:33, 27 July 2008 diff hist +103 N Index.php Deleted (to remove history), created, and protected to prevent spam