Difference between revisions of "ObjectTemplate.Active"

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(New page: == MDT description == This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con ...)
 
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== MDT description ==
 
== MDT description ==
This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object's CullRadiusScale. The argument is the object's name. Like Create, the object is open until another Active command or the end of file is encountered.<br />
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This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object's CullRadiusScale. The argument is the object's name. Like Create, the object is open until another ''Active'' command or the end of file is encountered.<br />
''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Active.shtm]''
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''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Active.shtm Source and more details]''
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== Additional Description ==
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Coming soon! (unless Pilot never gets around to putting it up, in which case this will be permanently blank.)
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[[Category:Battlefield 1942]]

Revision as of 23:43, 31 October 2008

MDT description

This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object's CullRadiusScale. The argument is the object's name. Like Create, the object is open until another Active command or the end of file is encountered.
Source and more details

Additional Description

Coming soon! (unless Pilot never gets around to putting it up, in which case this will be permanently blank.)