ObjectTemplate.AiTemplate

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Revision as of 21:55, 31 October 2008 by Jjxclan (talk | contribs) (New page: == MDT description == Set in the Objects.con and Weapons.con files for weapons and vehicles. This property links the object to the AI object made with ''AiTemplate.Create <name>'' in the c...)
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MDT description

Set in the Objects.con and Weapons.con files for weapons and vehicles. This property links the object to the AI object made with AiTemplate.Create <name> in the corresponding AI/Objects.con or AI/Weapons.con file.

Every PCO (Player Controlled Object, e.g. a weapon or vehicle) needs its own section in Ai/Objects.con, so that AI (bots) can know about it. This is also required if you include another object (i.e. a turret mounted MG) which has its own code. Similarly, every Firearm you create in Weapons.con needs its own section in its Ai/Weapons.con.

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Source and more details

Additional Description