https://pilot51.com/w/index.php?title=ObjectTemplate.BindToSkeletonPart&feed=atom&action=historyObjectTemplate.BindToSkeletonPart - Revision history2024-03-28T14:27:15ZRevision history for this page on the wikiMediaWiki 1.35.2https://pilot51.com/w/index.php?title=ObjectTemplate.BindToSkeletonPart&diff=703&oldid=prevPilot 51: New page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)...2008-11-18T02:23:56Z<p>New page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)...</p>
<p><b>New page</b></p><div>== MDT description ==<br />
Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file) to the bone name found in the weapon's .ske file. For example, the No4 and K98 sniper rifles use this to attach a clip model to a bone named ''clip''. This property is also used for the weapons' reload animation, located in animations/weapons/''weapon name''/''animation file'' to make each piece of the weapon move separately.<br />
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Making custom bones for weapons is possible but requires custom animations as well.<br><br />
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''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/BindToSkeletonPart.shtm Source and more details]''<br />
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== Additional Description ==<br />
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[[Category:Battlefield 1942]]</div>Pilot 51