ObjectTemplate.FireDelay

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Revision as of 04:51, 20 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT description == Time delay before the grenade is actually thrown, bayonet stabs, mortar fires, etc. The animation plays, then, after the time set, the projectile will be spawned. Al...)
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MDT description

Time delay before the grenade is actually thrown, bayonet stabs, mortar fires, etc. The animation plays, then, after the time set, the projectile will be spawned.

Also, if you fire the weapon, then move the crosshair, your projectile will be fired where the crosshair is after the time set.

Source and more details

Additional Description