https://pilot51.com/w/index.php?title=ObjectTemplate.HasCollisionPhysics&feed=atom&action=historyObjectTemplate.HasCollisionPhysics - Revision history2024-03-28T22:25:04ZRevision history for this page on the wikiMediaWiki 1.35.2https://pilot51.com/w/index.php?title=ObjectTemplate.HasCollisionPhysics&diff=777&oldid=prevPilot 51: New page: == MDT description == Set this to true (1) to signal that this object can collide with other objects. When set, the geometry mesh associated with this object must have at least one collisi...2008-11-20T07:44:30Z<p>New page: == MDT description == Set this to true (1) to signal that this object can collide with other objects. When set, the geometry mesh associated with this object must have at least one collisi...</p>
<p><b>New page</b></p><div>== MDT description ==<br />
Set this to true (1) to signal that this object can collide with other objects. When set, the geometry mesh associated with this object must have at least one collision mesh (see the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%20Tutorial/DamageTutorial.shtm Damage Tutorial]). The property SetHasCollisionPhysics is another name for this property.<br />
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The HasResponsePhysics is often set in tandem with this property.<br><br />
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''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HasCollisionPhysics.shtm Source and more details]''<br><br />
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== Additional Description ==<br />
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[[Category:Battlefield 1942]]</div>Pilot 51