ObjectTemplate.SetSpawnId

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Revision as of 23:23, 17 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT description == Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spaw...)
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MDT description

Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spawn points in your map, you will need 30 different spawn id's (0-29). This is completely different from the SetGroup parameter.

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Additional Description