Difference between revisions of "WWII Reality (BF1942 mod)"

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 +
== Suggestions ==
 +
If you have any suggestions, post them in the Talk (discussion) page and if I like them I'll post them here. Please note that I will only list the ones that I'm sure I can do.
 +
 +
-Make ships sink slower [suggested by JJ]
 +
-Add more planes (about 10) to the carrier decks [suggested by rome8800]
 +
 +
The following suggestions have already been implemented:
 +
-Underwater mines [suggested by JJ]
 +
 
== External Links ==
 
== External Links ==
 
* [http://forums.pilot51.com/viewtopic.php?t=99| Forum thread]
 
* [http://forums.pilot51.com/viewtopic.php?t=99| Forum thread]
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=== To-do ===
 
=== To-do ===
 
==== Next release ====
 
==== Next release ====
Completed: + = to-do item, V = vehicles, A = aircraft, L = land vehicles, S = ships
+
''Completed: + = to-do item, V = vehicles, A = aircraft, L = land vehicles, S = ships''
 
  V  -Increase LOD distances on all objects and effects
 
  V  -Increase LOD distances on all objects and effects
 
  AS -Modify reload times as necessary, especially on vehicles (research)
 
  AS -Modify reload times as necessary, especially on vehicles (research)
 
  AS -Modify ammunition capacities as necessary, especially on vehicles (research)
 
  AS -Modify ammunition capacities as necessary, especially on vehicles (research)
    -Modify vehicle damage, especially water damage
 
 
     -Soldiers don't take damage from water
 
     -Soldiers don't take damage from water
 
  AS -Modify projectile velocity (research) [velocity is in meters per second]
 
  AS -Modify projectile velocity (research) [velocity is in meters per second]
 
     -Fix cannon reload freezing after 15 seconds in battleships
 
     -Fix cannon reload freezing after 15 seconds in battleships
     -Make ships sink slower (suggested by JJ)
+
     -Make ships sink slower [suggested by JJ]
 
  S  -Increase TimeToLive on all dynamic objects (some projectiles/explosives might need research)
 
  S  -Increase TimeToLive on all dynamic objects (some projectiles/explosives might need research)
     -Fix things known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs
+
     -Fix objects known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs
 
  +  -Remove smoke trails on cannon projectiles
 
  +  -Remove smoke trails on cannon projectiles
 
  +  -Add externally visible bombs to planes and position them
 
  +  -Add externally visible bombs to planes and position them
Line 24: Line 32:
 
     -Reduce soldier crouch/prone collision height
 
     -Reduce soldier crouch/prone collision height
 
     -Add objects that are exclusive to official maps such as the Ju88A
 
     -Add objects that are exclusive to official maps such as the Ju88A
     -Add spent shell casing projectile where needed (especially aircraft and AA)
+
     -Add spent shell casing projectile where needed, especially aircraft and AA
 
     -Increase spent shell casing lifetime
 
     -Increase spent shell casing lifetime
 
  V  -Adjust mass of objects, especially vehicles and projectiles (research) [mass is in kilograms]
 
  V  -Adjust mass of objects, especially vehicles and projectiles (research) [mass is in kilograms]
     -Add recoil force on all vehicles (e.g. cannons cause ship to move) [fireingForce]
+
     -Add recoil force where necessary (e.g. cannons cause ship to move) [fireingForce]
    -Add collision physics to all objects as necessary (e.g. turrets)
 
 
     -Make visible mounted bombs reappear when reloaded
 
     -Make visible mounted bombs reappear when reloaded
 
     -Adjust range of motion for mounted weapons
 
     -Adjust range of motion for mounted weapons
Line 38: Line 45:
 
   -Add sonar to submarines (voluntary) and other ships as necessary
 
   -Add sonar to submarines (voluntary) and other ships as necessary
 
   -Add independent torpedo tubes to submarines
 
   -Add independent torpedo tubes to submarines
   -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillary targetting will need to be considered
+
   -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillary targeting will need to be considered
 
   -Modify ship motion (research)
 
   -Modify ship motion (research)
 
   -Redesign sonar to be realistic (outward instead of around and only works underwater)
 
   -Redesign sonar to be realistic (outward instead of around and only works underwater)
Line 67: Line 74:
 
   -Make weapons break when overheated too much
 
   -Make weapons break when overheated too much
 
   -Allow disabling of explosives while prone (not standing unless possible by distance from wrench) and repairing while crouched
 
   -Allow disabling of explosives while prone (not standing unless possible by distance from wrench) and repairing while crouched
   -Allow artillery targetting for all cannons
+
   -Allow artillery targeting for all cannons
 
   -Make depth charges more realistic both for time, depth, and damage effect
 
   -Make depth charges more realistic both for time, depth, and damage effect
 
   -Make projectiles affected by speed of originating weapon, maybe except for rockets
 
   -Make projectiles affected by speed of originating weapon, maybe except for rockets
   -Fix rifle ammo bug
+
   -Fix rifle ammo BF1942 bug
 
   -Remove zoom from non-scoped weapons (probably to be replaced by iron sights)
 
   -Remove zoom from non-scoped weapons (probably to be replaced by iron sights)
   -Adjust speed of sound
+
   -Adjust fade-away and speed of sound
 
   -Remove falling bomb sound as necessary (research)
 
   -Remove falling bomb sound as necessary (research)
 
   -Remove reverse from planes and add wheel breaks
 
   -Remove reverse from planes and add wheel breaks
 
   -Make it take time to crawl in and out of vehicles
 
   -Make it take time to crawl in and out of vehicles
 
   -Make shadows more realistic
 
   -Make shadows more realistic
   -Change controls for ship guns (mouse is too slow and tiring with modified weapon speed)
+
   -Change controls for slow-moving cannons (mouse is too slow and tiring with modified weapon speed)
 
   -Add custom icon and background image/movie
 
   -Add custom icon and background image/movie
 
   -Add blood
 
   -Add blood
 +
  -Add collision physics to all objects as necessary (e.g. turrets)
 +
  -Modify vehicle damage, especially water damage
  
 
==== Probably distant future releases (most of these probably will not happen) ====
 
==== Probably distant future releases (most of these probably will not happen) ====
Line 91: Line 100:
 
   -Add iron sights
 
   -Add iron sights
 
   -Fish (suggested by JJ)
 
   -Fish (suggested by JJ)
   -Make timed fuzes (AA, TNT, etc.) settable by the player
+
   -Make timed fuses (AA, TNT, etc.) settable by the player
   -Remove proximity fuze from AA once player settable timed fuze is added
+
   -Remove proximity fuse from AA once player settable timed fuse is added
 
   -Sharing of ammunition clips in vehicles, such as the B-17 guns take clips from the same stash
 
   -Sharing of ammunition clips in vehicles, such as the B-17 guns take clips from the same stash
 
   -For planes that shoot through the propeller, sync the firing rate to the prop speed
 
   -For planes that shoot through the propeller, sync the firing rate to the prop speed
   -Ability to change ammunition loadout at an ammo reload station
+
   -Ability to change ammunition type at an ammo reload station
 
   -Add water motion effect and controlled anchor to sea vehicles
 
   -Add water motion effect and controlled anchor to sea vehicles
 
   -Make projectiles physically ricochet when below a certain speed or angle
 
   -Make projectiles physically ricochet when below a certain speed or angle
Line 307: Line 316:
 
   -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) for all sea vehicles
 
   -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) for all sea vehicles
 
   -Changed DamageFromWater from 1 to 0 for Elco 80 raft and Type 38 raft
 
   -Changed DamageFromWater from 1 to 0 for Elco 80 raft and Type 38 raft
   -Changed mine lift from 6 to 3 for patrol boats (underwater mines, suggested by JJ)
+
   -Changed mine lift from 6 to 3 for patrol boats (underwater mines) [suggested by JJ]
 
   -Changed Type 38 Oerlikon tracer life from 2 to 3.75 seconds
 
   -Changed Type 38 Oerlikon tracer life from 2 to 3.75 seconds
 
   -Changed rate of fire for Type 38 Oerlikon from 11 to 7.5 per second
 
   -Changed rate of fire for Type 38 Oerlikon from 11 to 7.5 per second
   -Changed Type 38 boat ammunition from 10 (2x5) to 4 (2x2) torpedos, from 6 to 4 mines, and from 500 to 9000 (60x150) for Oerlikon
+
   -Changed Type 38 boat ammunition from 10 (2x5) to 4 (2x2) torpedoes, from 6 to 4 mines, and from 500 to 9000 (60x150) for Oerlikon
 
   -Changed TimeToLive for patrol boat mines from 40 to 86400 seconds (1 day)
 
   -Changed TimeToLive for patrol boat mines from 40 to 86400 seconds (1 day)
 
   -Changed rate of fire for Elco 80 Browning from 7.5 to 9 per second
 
   -Changed rate of fire for Elco 80 Browning from 7.5 to 9 per second
   -Changed Elco 80 ammunition from 10 (2x5) to 4 (2x2) torpedos, from 6 to 4 mines, and from 800 to 3000 (100x30) for Browning
+
   -Changed Elco 80 ammunition from 10 (2x5) to 4 (2x2) torpedoes, from 6 to 4 mines, and from 800 to 3000 (100x30) for Browning
 
   -Changed Fletcher cannon rate of fire from 5 to 4 seconds per shot
 
   -Changed Fletcher cannon rate of fire from 5 to 4 seconds per shot
 
   -Changed Fletcher cannon ammunition from infinity to 575 per barrel
 
   -Changed Fletcher cannon ammunition from infinity to 575 per barrel

Revision as of 01:10, 24 December 2007

Suggestions

If you have any suggestions, post them in the Talk (discussion) page and if I like them I'll post them here. Please note that I will only list the ones that I'm sure I can do.

-Make ships sink slower [suggested by JJ]
-Add more planes (about 10) to the carrier decks [suggested by rome8800]

The following suggestions have already been implemented:

-Underwater mines [suggested by JJ]

External Links

WWII Reality - Changes

Note: Generally, to-do is in order of newest on bottom and change history is in order of newest on top.

To-do

Next release

Completed: + = to-do item, V = vehicles, A = aircraft, L = land vehicles, S = ships

V  -Increase LOD distances on all objects and effects
AS -Modify reload times as necessary, especially on vehicles (research)
AS -Modify ammunition capacities as necessary, especially on vehicles (research)
   -Soldiers don't take damage from water
AS -Modify projectile velocity (research) [velocity is in meters per second]
   -Fix cannon reload freezing after 15 seconds in battleships
   -Make ships sink slower [suggested by JJ]
S  -Increase TimeToLive on all dynamic objects (some projectiles/explosives might need research)
   -Fix objects known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs
+  -Remove smoke trails on cannon projectiles
+  -Add externally visible bombs to planes and position them
AS -Make visible weapons operational: some aircraft, ships, and tanks
   -Reduce soldier crouch/prone collision height
   -Add objects that are exclusive to official maps such as the Ju88A
   -Add spent shell casing projectile where needed, especially aircraft and AA
   -Increase spent shell casing lifetime
V  -Adjust mass of objects, especially vehicles and projectiles (research) [mass is in kilograms]
   -Add recoil force where necessary (e.g. cannons cause ship to move) [fireingForce]
   -Make visible mounted bombs reappear when reloaded
   -Adjust range of motion for mounted weapons
   -Fix patrol boat mines exploding when dropped
   -Stability test before and after release

Near future releases (most or all of these should happen)

 -Add sonar to submarines (voluntary) and other ships as necessary
 -Add independent torpedo tubes to submarines
 -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillary targeting will need to be considered
 -Modify ship motion (research)
 -Redesign sonar to be realistic (outward instead of around and only works underwater)
 -Modify repair/heal speed and capabilities, such as one engineer can't repair a ship and soldiers can't be healed while they're moving
 -Make sniper scope more realistic
 -Add gravity pull to all projectiles (what goes up must come down)
 -Add tracers where necessary
 -Add fuel (engine life time) to all vehicles
 -Adjust speed of motion for mounted weapons
 -Add the correct number of torpedo tubes to Sub7C (4 forward, 1 aft) and Gato (6 forward, 4 aft)
 -Add additional positions and weapon types to vehicles: AA gun on subs, torpedo tubes on destroyers, more guns on ships, cannons on planes, etc.
 -Allow knife in water
 -Re-arrange class weapons (research)
 -Engineer can remove wrecked vehicles
 -Add 2 additional torpedo tubes to patrol boats
 -Fix prop blur on AichiVal (spinner appears and disappears)
 -Make bomb bay doors operational
 -Make vehicles act without a driver as they would with a driver not touching the controls
 -Make view ports in vehicles (and any other holes) pass bullets through and players inside vulnerable to it
 -Ammunition and other objects add weight to the vehicle
 -Adjust vehicles for correct strengths and weaknesses
 -Check and adjust size of objects, especially vehicles (research)
 -Improve wake behind sea vehicles
 -Add menu music
 -Add aircraft flaps
 -Allow bullets of a certain type and speed to pass through (limited) certain objects (e.g. sniper bullet passes through a head)
 -Modify weapon overheat speed (research)
 -Make weapons break when overheated too much
 -Allow disabling of explosives while prone (not standing unless possible by distance from wrench) and repairing while crouched
 -Allow artillery targeting for all cannons
 -Make depth charges more realistic both for time, depth, and damage effect
 -Make projectiles affected by speed of originating weapon, maybe except for rockets
 -Fix rifle ammo BF1942 bug
 -Remove zoom from non-scoped weapons (probably to be replaced by iron sights)
 -Adjust fade-away and speed of sound
 -Remove falling bomb sound as necessary (research)
 -Remove reverse from planes and add wheel breaks
 -Make it take time to crawl in and out of vehicles
 -Make shadows more realistic
 -Change controls for slow-moving cannons (mouse is too slow and tiring with modified weapon speed)
 -Add custom icon and background image/movie
 -Add blood
 -Add collision physics to all objects as necessary (e.g. turrets)
 -Modify vehicle damage, especially water damage

Probably distant future releases (most of these probably will not happen)

 -Destructible buildings
 -Specific damage to vehicle parts, affecting control of the vehicle accordingly
 -Soldiers can swim under water
 -Soldiers drown after about a minute under water
 -Add new WW2 vehicles (need pre-created models or a modeler to help out)
 -Add realistic aircraft instruments
 -Add better explosion effects, especially for cannons
 -Add iron sights
 -Fish (suggested by JJ)
 -Make timed fuses (AA, TNT, etc.) settable by the player
 -Remove proximity fuse from AA once player settable timed fuse is added
 -Sharing of ammunition clips in vehicles, such as the B-17 guns take clips from the same stash
 -For planes that shoot through the propeller, sync the firing rate to the prop speed
 -Ability to change ammunition type at an ammo reload station
 -Add water motion effect and controlled anchor to sea vehicles
 -Make projectiles physically ricochet when below a certain speed or angle
 -Make explosives be duds on rare and random occasions
 -Add arrestor cables to carriers and arrestor hooks to carrier planes
 -Make vehicle enter/exit animations
 -Add manual transmission


Change history

r1 [--/--/--]

 -Removed Yamato projectile smoke trail
 -Removed Hatsuzuki projectile smoke trail
 -Removed Fletcher projectile smoke trail
 -Removed Defgun projectile smoke trail
 -Removed Wespe projectile smoke trail
 -Changed Wespe turret muzzle velocity from 100 to 540
 -Changed Wespe turret ammunition from 30 to 32
 -Changed Wespe turret elevation limit from -40/5 to -42/5 (42 degrees up/5 degrees down)
 -Changed Wespe turret train limit from -20/20 to -17/17 (17 degrees left/17 degrees right)
 -Removed Tiger projectile smoke trail
 -Changed Tiger turret muzzle velocity from 100 to 600
 -Changed Tiger turret ammunition from 30 to 92
 -Changed Tiger turret elevation limit from -20/5 to -15/8 (15 degrees up/8 degrees down)
 -Changed T34-85 turret rate of fire from 0.35 to 0.18
 -Removed T34-85 projectile smoke trail
 -Changed T34-85 turret muzzle velocity from 100 to 792
 -Changed T34-85 turret ammunition from 30 to 60
 -Removed T34 projectile smoke trail
 -Changed T34 turret muzzle velocity from 100 to 655
 -Changed T34 turret ammunition from 30 to 77
 -Changed T34 turret elevation limit from -20/5 to -30/3 (30 degrees up/3 degrees down)
 -Changed T34 number of gears from 5 to 4
 -Removed Sherman projectile smoke trail
 -Changed Sherman turret muzzle velocity from 100 to 619
 -Changed Sherman turret ammunition from 30 to 90
 -Changed Sherman turret elevation limit from -20/5 to -25/10 (25 degrees up/10 degrees down)
 -Removed Sexton projectile smoke trail
 -Changed Sexton turret rate of fire from 0.2 to 0.12
 -Changed Sexton turret muzzle velocity from 100 to 518
 -Changed Sexton turret ammunition from 30 to 112
 -Removed Priest projectile smoke trail
 -Changed Priest turret muzzle velocity from 100 to 472
 -Changed Priest turret ammunition from 30 to 69
 -Changed Priest turret elevation limit from -40/0 to -35/5 (35 degrees up/5 degrees down)
 -Changed Priest turret train limit from -25/25 to -15/30 (15 degrees left/30 degrees right)
 -Removed PanzerIV projectile smoke trail
 -Changed PanzerIV turret muzzle velocity from 100 to 430
 -Changed PanzerIV turret ammunition from 30 to 87
 -Removed Chi-Ha projectile smoke trail
 -Removed M10 projectile smoke trail
 -Changed M10 turret muzzle velocity from 100 to 792
 -Changed M10 turret ammunition from 30 to 54
 -Changed M10 turret elevation limit from -20/5 to -30/10 (30 degrees up/10 degrees down)
 -Changed Chi-Ha turret muzzle velocity from 80 to 355
 -Changed Chi-Ha turret ammunition from 30 to 114
 -Changed number of gears for T34-85 from 5 to 4
 -Changed number of gears for Lynx from 1 to 5
 -Changed number of gears for Kubelwagen from 5 to 4
 -Changed number of gears for Katyusha from 4 to 5
 -Changed number of gears for Chi-Ha from 5 to 4
 -Changed number of gears for BlackMedal from 5 to 3
 -Removed PrinceOW projectile smoke trail
 -Changed recoil force for Yamato medium cannon from 10 to 2
 -Added recoil force for PrinceOW cannons
 -Changed Katyusha recoil force from 30 to 0
 -Changed Katyusha 2nd position camera from below rails (0/0.25/0.2) to above and behind rails (0/1/-3)
 -Changed Katyusha from fake 4WD (2 with power, 2 with fake power and no strength/dampening) to true 4WD
 -Changed Katyusha rocket launch velocity from 45 to 355
 -Changed Katyusha rate of fire from 1 to 2
 -Removed Katyusha rocket rail traverse control from -70/70 (70 degrees left/70 degrees right)
 -Changed KatyushaRocket mass from 20 to 41.5
 -Changed Katyusha ammunition from 30 (6x5) to 12 (12x1)
 -Added 6 rocket positions to Katyusha and tweaked existing positions
 -Changed T34-85 turret elevation limit from -20/5 to -25/5 (25 degrees up/5 degrees down)
 -Changed Sexton cockpit camera movement limits to match new turret limits
 -Changed Sexton turret train limit from -15/15 to -25/15 (25 degrees left/15 degrees right)
 -Changed Sexton turret elevation limit from -40/0 to -40/9 (40 degrees up/9 degrees down)
 -Changed PanzerIV turret elevation limit from -20/5 to -20/10 (20 degrees up/10 degrees down)
 -Changed Chi-Ha turret elevation limit from -20/5 to -15/2 (15 degrees up/2 degrees down)
 -Changed Mustang main wheels from RollGripWhenOccupied to RollGrip
 -Changed Willy from rear wheel drive to 4WD
 -Changed number of gears for Willy from 5 to 3
 -Changed bf109 mass from 2500 to 3148
 -Changed Corsair mass from 2500 to 6300
 -Changed Ilyushin mass from 3000 to 6160
 -Changed Mustang mass from 2500 to 4175
 -Changed SBD mass from 3000 to 4843
 -Changed SBD-T mass from 3000 to 4843
 -Changed Spitfire mass from 2500 to 4653
 -Changed Stuka mass from 3000 to 3500
 -Changed Yak9 mass from 2500 to 3117
 -Changed Zero mass from 2500 to 2410
 -Changed Willy mass from 2500 to 1100
 -Changed Wespe mass from 25000 to 11000
 -Changed Tiger mass from 25000 to 56900
 -Changed T34-85 mass from 25000 to 32000
 -Changed T34 mass from 25000 to 28000
 -Changed Sherman mass from 25000 to 30800
 -Changed Sexton mass from 25000 to 25500
 -Changed Priest mass from 25000 to 22970
 -Changed M3A1 mass from 15000 to 9300
 -Changed M10 mass from 25000 to 29600
 -Changed Lynx mass from 3600 to 3000
 -Changed Kubelwagen mass from 2500 to 715
 -Changed KettenKrad mass from 2500 to 1300
 -Changed Katyusha mass from 4500 to 7200
 -Changed Ho-Ha mass from 15000 to 6500
 -Changed Hanomag mass from 15000 to 7810
 -Changed Chi-ha mass from 25000 to 15800
 -Changed BlackMedal mass from 2500 to 1100
 -Added SetAsynchronyFire 1 for Mustang bombs
 -Changed Yamato mass from 35000000 to 70000000
 -Changed Type 38 mass from 20450 to 22000
 -Changed Sub7C mass from 800000 to 769000
 -Changed Shokaku mass from 25000000 to 28000000
 -Changed PrinceOW mass from 35000000 to 39000000
 -Changed Lcvp mass from 30000 to 8000
 -Changed Hatsuzuki mass from 2500000 to 2700000
 -Changed Gato mass from 800000 to 1549000
 -Changed Fletcher mass from 2500000 to 2100000
 -Changed Enterprise mass from 25000000 to 22000000
 -Changed Elco 80 mass from 40000 to 51000
 -Changed Daihatsu mass from 30000 to 9500
 -Repositioned torpedo and mine projectile positions on patrol boats
 -Changed Mustang bomb ammunition from 15 to 2
 -Added 1 bomb to Mustang
 -Added visible bombs to all planes and repositioned them
 -Changed Bf109 gun ammunition from 900 to 2500
 -Added 3 guns to Bf109
 -Changed PrinceOW AA muzzle velocity from 300 to 792
 -Changed Yamato AA muzzle velocity from 200 to 720
 -Changed Yamato medium cannon muzzle velocity from 160 to 920
 -Changed Yamato large cannon muzzle velocity from 160 to 805
 -Changed PrinceOW cannon muzzle velocity from 200 to 732
 -Changed Hatsuzuki cannon muzzle velocity from 160 to 1000
 -Changed Fletcher cannon muzzle velocity from 160 to 762
 -Changed Elco 80 Browning muzzle velocity from 1000 to 860
 -Changed carrier AA muzzle velocity from 300 to 881
 -Changed Zero bomb ammunition from 15 to 1
 -Changed Zero gun ammunition from 900 to 2000
 -Added 4 guns to Zero
 -Changed Zero gun rate of fire from 12 to 8.3
 -Changed Zero gun muzzle velocity from 400 to 723.9
 -Changed Yak-9 gun positions
 -Changed Yak-9 bomb ammunition from 15 to 1
 -Changed Yak-9 gun rate of fire from 12 to 15
 -Changed Yak-9 gun velocity from 400 to 832
 -Changed Yak-9 gun ammunition from 900 to 400
 -Added SetAsynchronyFire 1 for Stuka bombs
 -Changed Stuka bomb ammunition from 30 to 2
 -Changed Stuka primary gun muzzle velocity from 400 to 900
 -Changed Stuka primary gun rate of fire from 10 to 20
 -Changed Spitfire bomb ammunition from 15 to 1
 -Changed Spitfire gun muzzle velocity from 400 to 930
 -Changed Spitfire gun ammunition from 900 to 500
 -Changed SBD-T torpedo ammunition from 15 to 1
 -Changed SBD and SBD-T rear gun rate of fire from 10 to 20
 -Changed SBD and SBD-T rear gun muzzle velocity from 400 to 845
 -Changed SBD and SBD-T rear gun ammunition from 600 to 2000
 -Added SetAsynchronyFire 1 for SBD bombs
 -Changed SBD bomb ammunition from 30 to 2
 -Changed SBD and SBD-T primary gun muzzle velocity from 400 to 930
 -Changed SBD and SBD-T primary gun ammunition from 600 to 700
 -Changed AichiVal and AichiVal-T primary gun ammunition from 600 to 1582
 -Changed Mustang gun ammunition from 900 to 2140
 -Added 4 guns to Mustang wings, each pair with different angles
 -Changed Mustang gun muzzle velocity from 400 to 930
 -Changed Ilyushin rear gun rate of fire from 10 to 15
 -Changed Ilyushin rear gun muzzle velocity from 400 to 832
 -Changed Ilyushin rear gun ammunition from 600 to 150
 -Changed Ilyushin gun ammunition from 600 to 300
 -Changed Ilyushin primary gun rate of fire from 12 to 10
 -Changed Ilyushin primary gun muzzle velocity from 400 to 905
 -Added SetAsynchronyFire 1 for Ilyushin bombs
 -Changed Ilyushin bomb ammunition from 30 to 2
 -Changed Corsair gun ammunition from 900 to 2340
 -Added 4 guns to Corsair wings, each pair with different angles
 -Changed Corsair bomb ammunition from 15 to 1
 -Changed Corsair gun muzzle velocity from 400 to 930
 -Changed AichiVal and AichiVal-T primary gun muzzle velocity from 400 to 723.9
 -Changed B-17 gun muzzle velocity from 400 to 930
 -Changed Bf109 gun muzzle velocity from 400 to 900
 -Changed Bf109 bomb ammunition from 15 to 1
 -Changed Bf109 gun rate of fire from 12 to 20
 -Changed B-17 gun ammunition from 900 per gun position to 3400 per gun position
 -Changed B-17 bomb ammunition from 80 (8x10) to 16
 -Changed AichiVal-T torpedo ammunition from 15 to 1
 -Added SetAsynchronyFire 1 for AichiVal bombs
 -Changed AichiVal bomb ammunition from 30 to 2
 -Changed the rate of fire from 10 to 8.3 for AichiVal and AichiVal-T main guns
 -Added cullRadiusScale 5 for AA_Allies and Flak_38
 -Changed cullRadiusScale from 2.5 to 5 for Kubelwagen
 -Added cullRadiusScale 5 for BF109, Mustang, Spitfire, Stuka, Yak9, Zero, AA_Allies, and Flak_38
 -Changed LOD distance from 300 to 5000 for B17
 -Changed LOD distance from 200 to 5000 for all air vehicles except B-17
 -Changed LOD distance from 100 to 5000 for T34-85, Tiger, and Wespe
 -Changed LOD distance from 135 to 5000 for all land vehicles except AA_Allies, AA_Base, Defgun, Flak_38, T34-85, Tiger, and Wespe
 -Increased cannon projectile TimeToLive from 10 to 300 seconds for Yamato, PrinceOW, Hatsuzuki, and Fletcher
 -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code)
 -Added cullRadiusScale 5 for landing craft, rafts, and Sub7C
 -Added ammo indication for destroyer cannons and carrier AA
 -Changed carrier AA ammunition from infinity to 2000 rounds per gun
 -Changed carrier AA rate of fire from 3 to 2
 -Removed extra LODs for all vehicles and objects attached to them or projected from them
 -Changed LOD distance from 100 to 5000 for Daihatsu, Elco 80, Elco 80 raft, Lcvp, Type 38, and Type 38 raft
 -Changed LOD distance from 450 to 5000 for Enterprise
 -Changed LOD distance from 500 to 5000 for Fletcher, PrinceOW, and Yamato
 -Changed LOD distance from 150 to 5000 for Gato and Sub7C
 -Changed LOD distance from 700 to 5000 for Hatsuzuki and Shokaku
 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) for all sea vehicles
 -Changed DamageFromWater from 1 to 0 for Elco 80 raft and Type 38 raft
 -Changed mine lift from 6 to 3 for patrol boats (underwater mines) [suggested by JJ]
 -Changed Type 38 Oerlikon tracer life from 2 to 3.75 seconds
 -Changed rate of fire for Type 38 Oerlikon from 11 to 7.5 per second
 -Changed Type 38 boat ammunition from 10 (2x5) to 4 (2x2) torpedoes, from 6 to 4 mines, and from 500 to 9000 (60x150) for Oerlikon
 -Changed TimeToLive for patrol boat mines from 40 to 86400 seconds (1 day)
 -Changed rate of fire for Elco 80 Browning from 7.5 to 9 per second
 -Changed Elco 80 ammunition from 10 (2x5) to 4 (2x2) torpedoes, from 6 to 4 mines, and from 800 to 3000 (100x30) for Browning
 -Changed Fletcher cannon rate of fire from 5 to 4 seconds per shot
 -Changed Fletcher cannon ammunition from infinity to 575 per barrel
 -Changed Hatsuzuki ammunition from infinity to 200 per barrel
 -Changed Hatsuzuki rate of fire from 5 to approx. 3.3 seconds per shot
 -Changed Gato ammunition from 1998 (2x999) to 24 (2x12)
 -Changed submarine reload time from 10 to 60 seconds
 -Changed Sub7C ammunition from 1998 (2x999) to 14 (2x7)
 -Changed Yamato AA ammunition from infinity to 300 per gun
 -Changed Yamato AA rate of fire from 3 per second to approx. 5.5 seconds per shot
 -Made the rest of the Yamato guns functional
 -Changed Yamato medium cannon ammunition from infinity to 165 per barrel
 -Changed Yamato medium cannon rate of fire from 5 to 10 seconds per shot
 -Changed all ammo icons on PrinceOW and Yamato to display both ammo count and reload
 -Added a second ammo icon for the PrinceOW forward position and for the Yamato forward and aft positions
 -Changed PrinceOW cannon and Yamato large cannon ammunition from infinity to 100 per barrel
 -Changed Yamato large cannon rate of fire from 5 to 35 seconds per shot
 -Changed PrinceOW AA rate of fire from 3 to approx. 7.5 seconds per shot
 -Changed PrinceOW AA ammunition from infinity to 400 per gun
 -Changed PrinceOW cannon rate of fire from approx. 6.67 to approx. 30 seconds per shot
 -Added recoil to PrinceOW cannons
 -Added a second ammo icon for the small turret hub of the PrinceOW primary position
Started modifications of in-game content [11/14/07]
Initial idea and preparations [11/12/07]