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MDT description

Drag represents the amount of air resistance the aircraft generates. The higher the value, the slower the vehicle. This property can also be used in effects.

For Effects.con objects such as Particle and SpriteParticle, Drag is used in a different way, e.g.

ObjectTemplate.Drag CRD_NONE/0.5/0/0

See the CRD page for how this type of argument works.

Source and more details

Additional Description