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  • 02:15, 18 November 2008 diff hist +330 N ObjectTemplate.WorkOnSoldiersNew page: == MDT description == This property specifies whether a SupplyDepot object affects (heals, resupplies) soldiers or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
  • 02:11, 18 November 2008 diff hist +940 N ObjectTemplate.WaterDamageDelayNew page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
  • 02:09, 18 November 2008 diff hist +522 N ObjectTemplate.VisibleDummyProjectileTemplateNew page: == MDT description == This property will show a dummy projectile before it is fired. For example, a dummy rocket could sit on the launch ramp. When it is fired, the dummy disappears and th... current
  • 02:08, 18 November 2008 diff hist +318 N ObjectTemplate.VelocityNew page: == MDT description == This property sets the speed at which a Projectile leave a FireArms or HandFireArms object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTempl... current
  • 02:07, 18 November 2008 diff hist +392 N ObjectTemplate.UseScopeNew page: == MDT description == False by default, when set to true (1) this means the weapon uses a scope view when the right mouse button is clicked. Used for the sniper rifles and the binoculars.<... current
  • 02:05, 18 November 2008 diff hist +282 N ObjectTemplate.UseMMOnEndEffectNew page: == MDT description == Set for explosive devices (grenades, exppacks).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UseMMOnEndEffect.shtm Source ... current
  • 02:01, 18 November 2008 diff hist +273 N ObjectTemplate.UpAngleMultiplierNew page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UpAngleMultiplier.shtm Source and more ... current
  • 02:00, 18 November 2008 diff hist +334 N ObjectTemplate.UnZoomBetweenFireTimeNew page: == MDT description == The amount of time a weapon will go out of zoom mode after a shot. Used for the sniper rifles.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTe... current
  • 01:59, 18 November 2008 diff hist +351 N ObjectTemplate.UnableToChangeTeamNew page: == MDT description == This property make the control point permanently owned by one side (i.e. it cannot be captured by the other side).<br> <br> ''[http://mdt.planetbattlefield.gamespy.co... current
  • 01:57, 18 November 2008 diff hist +686 N ObjectTemplate.TriggerRadiusNew page: == MDT description == Specifies an activation distance for a sound effect associated with an area, e.g. chirping birds, the guy stuck in the water tank at Salerno, crickets. The object its... current
  • 01:56, 18 November 2008 diff hist +498 N ObjectTemplate.ToggleMouseLookNew page: == MDT description == This property enables the Mouselook override for the Camera. 0 means normal camera movement, 1 means the mouseLook key must be pressed before the camera can be rotate... current
  • 01:55, 18 November 2008 diff hist +506 N ObjectTemplate.TimeToStartFadeAfterDeathNew page: == MDT description == How long a wreckage object exists before it begins to fade away. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ... current
  • 01:52, 18 November 2008 diff hist +447 N ObjectTemplate.TimeToLoseControlNew page: == MDT description == Time in seconds it takes for a side to lose control of a ControlPoint (flag turns neutral) when there are enemies inside the radius. BF 1942 uses 10 for all capturabl... current
  • 01:51, 18 November 2008 diff hist +624 N ObjectTemplate.TimeToLiveAfterDeathNew page: == MDT description == How long an object lives after it is destroyed. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ''TimeToLiveAfter... current
  • 01:50, 18 November 2008 diff hist +1,527 N ObjectTemplate.TimeToLiveNew page: == MDT description == This property is used in two different ways, depending if the object is player controlled or is an effect. If the object is a vehicle or projectile, this property is ... current
  • 01:47, 18 November 2008 diff hist +425 N ObjectTemplate.TimeToGetControlNew page: == MDT description == Time in seconds it takes for a soldier to take over a ControlPoint when there are no enemies inside the radius. BF 1942 uses 10 for all capturable control points, 999... current
  • 01:46, 18 November 2008 diff hist +317 N ObjectTemplate.TimeLimitNew page: == MDT description == For Objective Mode battles, the length of time in which the objectives must be destroyed.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplat... current
  • 01:45, 18 November 2008 diff hist +353 N ObjectTemplate.TimeDelayOnOverHeatNew page: == MDT description == Amount of time in seconds that a gun locks up (and does not cool down at all) if it overheats. See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
  • 01:45, 18 November 2008 diff hist +306 N ObjectTemplate.TextureNew page: == MDT description == This property sets the name of the image texture file to be used for the effect.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
  • 01:44, 18 November 2008 diff hist +337 N ObjectTemplate.TemplateNew page: == MDT description == This property specifies the Particle template used for the emitter. It tells the emitter what particle to use.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
  • 01:43, 18 November 2008 diff hist +496 N ObjectTemplate.TeamNew page: == MDT description == Which team owns a ControlPoint at the start of a battle, or which side an object is on. 0 = uncontrolled, 1 = Axis, 2 = Allies. It also affects whether an object can ... current
  • 01:42, 18 November 2008 diff hist +387 N ObjectTemplate.StopAtEndEffectNew page: == MDT description == If this property is set, the projectile will cease to exist once it has collided with something and caused it damage, or when its TimeToLive has expired.<br> <br> ''[... current
  • 01:40, 18 November 2008 diff hist +257 N ObjectTemplate.StartRotationNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/StartRotation.shtm Source and more details]'' <br> ... current
  • 01:39, 18 November 2008 diff hist +353 N ObjectTemplate.StartAtCreationNew page: == MDT description == This property defines if the Particle emitter starts generating particles when it is first created. Off (0) by default.<br> <br> ''[http://mdt.planetbattlefield.games... current
  • 01:38, 18 November 2008 diff hist +617 N ObjectTemplate.SpeedModNew page: == MDT description == This property modifies the amount of damage due to a collision. Setting this value lower means the vehicle will take less damage from collisions. In general, tanks te...
  • 01:36, 18 November 2008 diff hist +662 N ObjectTemplate.SpawnGroupIdNew page: == MDT description == This property associates a control flag with other spawn point information. So, when a control point is owned by a side, all of its associated spawn points are active... current
  • 01:34, 18 November 2008 diff hist +434 N ObjectTemplate.SpawnDelayAtStartNew page: == MDT description == The amount of time that must pass before an object appears at a spawn point at the beginning of a battle. Always set to 0 in Battlefield games, but could be used to d... current
  • 01:33, 18 November 2008 diff hist +400 N ObjectTemplate.SpawnDelayNew page: == MDT description == The amount of time after an object is killed that it respawns. This delay can also be made variable, by using MinSpawnDelay and MaxSpawnDelay to define a time delay r... current
  • 01:32, 18 November 2008 diff hist +401 N ObjectTemplate.SonarPosNew page: == MDT description == This property sets whether the special graphics associated with the the SonarObject are displayed. This setting will work on any vehicle, provided it has a SonarObjec... current
  • 01:31, 18 November 2008 diff hist +441 N ObjectTemplate.SoldierCameraPositionNew page: == MDT description == This property is set for HandFireArms objects. It sets the default position of the camera when using this weapon, setting it for the soldier's view of his world relat... current
  • 01:30, 18 November 2008 diff hist +315 N ObjectTemplate.SizeOverTimeNew page: == MDT description == This property uses a Percentage Series to modify the size of the Particle over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Pro... current
  • 01:25, 18 November 2008 diff hist +599 N ObjectTemplate.SetTurnDevNew page: == MDT description == How much deviance to be added to a weapon due to turning: x - maximum deviation possible y - how much to add for each frame tilting up and down z - how much to a... current
  • 01:21, 18 November 2008 diff hist +300 N ObjectTemplate.SizeModifierNew page: == MDT description == This property non-uniformly scales the size of the particle in X/Y/Z.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SizeMod... current
  • 01:20, 18 November 2008 diff hist +274 N ObjectTemplate.SizeNew page: == MDT description == This property sets the size of the Particle object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Size.shtm Source and more... current
  • 01:19, 18 November 2008 diff hist +321 N ObjectTemplate.SinkInToLandAfterDeathSpeedNew page: == MDT description == The object's ruined parts will sink into the surrounding terrain over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/S... current
  • 01:11, 18 November 2008 diff hist +31 m Modding tutorialsCategory:Battlefield 1942 current
  • 01:07, 18 November 2008 diff hist +4,282 N Modding tutorialsNew page: = Battlefield 1942 = == Mod Development Toolkit tutorials == Since some tutorial links are broken within the MDT website due to incorrect case ("tutorials" instead of "Tutorials") or exten...
  • 23:46, 17 November 2008 diff hist +967 N ObjectTemplate.SetWingLiftNew page: == MDT description == This property sets the initial amount of lift for a Wing object. This and the SetFlapLift property set the "strength" of the wing. As the speed of the wing increases... current
  • 23:44, 17 November 2008 diff hist +278 N ObjectTemplate.SetVehicleTypeNew page: == MDT description == This property specifies the vehicle's "type".<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetVehicleType.shtm Source and ... current
  • 23:43, 17 November 2008 diff hist +568 N ObjectTemplate.SetVehicleIconPosNew page: == MDT description == This property sets the position you are manning in a vehicle. The position (the dot) is overlaid on the SetVehicleIcon property icon, and is measured in pixels from t... current
  • 23:42, 17 November 2008 diff hist +442 N ObjectTemplate.SetVehicleIconNew page: == MDT description == This HUD icon shows what sort of vehicle or emplacement you are currently inside. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tu... current
  • 23:41, 17 November 2008 diff hist +469 N ObjectTemplate.SetVehicleCategoryNew page: == MDT description == This property determines which type of controls (as defined by the player) the vehicle will use to drive it. There are land, sea, and air key and mouse mappings that ... current
  • 23:40, 17 November 2008 diff hist +376 N ObjectTemplate.SetTypeNew page: == MDT description == Sets the type of soldier. Used in ''objects/Items/BritKit/AntiTank/Objects.con'' and similar files. The same type is used for the name in AiTemplate.<br> <br> ''[htt... current
  • 23:39, 17 November 2008 diff hist +599 N ObjectTemplate.SetTriggerNew page: == MDT description == How much deviance to be added to a weapon due to turning: x - maximum deviation possible y - how much to add for each frame tilting up and down z - how much to a... current
  • 23:38, 17 November 2008 diff hist +388 N ObjectTemplate.SetTracerTemplateNew page: == MDT description == This property specifies how often a tracer bullet (shown by a bright line) is fired. For example, "CRD_NONE/3/0/0" means every third bullet is a tracer.<br> <br> ''[h... current
  • 23:37, 17 November 2008 diff hist +580 N ObjectTemplate.SetTorqueNew page: == MDT description == The torque is the pulling power of an Engine. It is used in combination with SetDifferential to calculate the overall speed of the engine. The value is tied to the sp... current
  • 23:36, 17 November 2008 diff hist +307 N ObjectTemplate.SetToolTipTypeNew page: == MDT description == This property specifies the which tooltip to display when help is enabled.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Se... current
  • 23:35, 17 November 2008 diff hist +450 N ObjectTemplate.SetTicketIconNew page: == MDT description == This property sets the icon for the little flag next to the ticket counter on the minimap. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial... current
  • 23:34, 17 November 2008 diff hist +330 N ObjectTemplate.SetTeamGeometryNew page: == MDT description == Sets the geometry for the flag for a control point, using the name of a GeometryTemplate object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Object... current
  • 23:33, 17 November 2008 diff hist +516 N ObjectTemplate.SetTeamFlagIconNew page: == MDT description == This property is used with the soldier spawn page. It sets the team flag in the upper left corner when you select your class (i.e. above all the classes). See the [h... current

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