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- 08:16, 20 November 2008 diff hist +362 N ObjectTemplate.InverseHeatBar New page: == MDT description == This is used with the SetHeatBarType to make the heat bar be a fuel bar instead. It is used by the wasserfall and Natter jetplane.<br> <br> ''[http://mdt.planetbattle... current
- 08:15, 20 November 2008 diff hist +350 N ObjectTemplate.IntensityOverTime New page: == MDT description == This changes the intensity of a effect over a period of time. The argument is a Percentage Series type of argument.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:13, 20 November 2008 diff hist +492 N ObjectTemplate.IntensityAtSpeed New page: == MDT description == ''IntensityAtSpeed'' sets the speed at which the intensity should be at its full amount. For example: ObjectTemplate.Intensity CRD_NONE/20/0/0 ObjectTemplate.Inten... current
- 08:12, 20 November 2008 diff hist +342 N ObjectTemplate.Intensity New page: == MDT description == ''Intensity'' defines how many particles per second are being emitted from the Emitter. The argument is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:12, 20 November 2008 diff hist +255 N ObjectTemplate.InitRotation New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitRotation.shtm Source and more details]''<br> <b... current
- 08:10, 20 November 2008 diff hist +261 N ObjectTemplate.InitAnimationFrame New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitAnimationFrame.shtm Source and more details]''<... current
- 08:10, 20 November 2008 diff hist +689 N ObjectTemplate.InertiaModifier New page: == MDT description == Inertia is basically an object's "desire" to maintain its current speed. It will affect acceleration and decelleration, and is more important for vehicles like carrie... current
- 08:09, 20 November 2008 diff hist +497 N ObjectTemplate.HpLostWhileUpSideDown New page: == MDT description == The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). ... current
- 08:08, 20 November 2008 diff hist +949 N ObjectTemplate.HpLostWhileDamageFromWater New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 08:05, 20 November 2008 diff hist +1,023 N ObjectTemplate.HpLostWhileCriticalDamage New page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
- 07:58, 20 November 2008 diff hist +769 N ObjectTemplate.Hitpoints New page: == MDT description == This property specifies how much damage a class of object can take when it first spawns. When an object's number of hitpoints reaches 0, it is destroyed. It is possib... current
- 07:57, 20 November 2008 diff hist +501 N ObjectTemplate.HeatIncrement New page: == MDT description == This property sets how fast an object "heats up" per server-frame (30 frames per second). However, it is normally used by the wasserfall and Natter jetplane with SetH... current
- 07:55, 20 November 2008 diff hist +1,206 N ObjectTemplate.HeatAddWhenFire New page: == MDT description == Some weapons, such as machineguns, can overheat if fired continuously too long. When this happens, the gun locks up until it cools down enough to fire again. This pr... current
- 07:54, 20 November 2008 diff hist +687 N ObjectTemplate.HealFactor New page: == MDT description == How fast a medic can heal soldiers, in terms of Hitpoints per frame, with there being 30 frames a second that the engine performs this function. Medics heal using: ... current
- 07:53, 20 November 2008 diff hist +299 N ObjectTemplate.HealDistance New page: == MDT description == The maximum distance away a medic can heal a soldier. See HealFactor.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HealDis... current
- 07:52, 20 November 2008 diff hist +277 N ObjectTemplate.HeadMaxAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HeadMaxAngleMultiplier.shtm Source and ... current
- 07:51, 20 November 2008 diff hist +1,014 N ObjectTemplate.HasStartEffect New page: == MDT description == By default, this property is (1) true for a Projectile; it is set to 0 (false) when the projectile has no starting muzzle-flash effect. The starting effect used is de... current
- 07:50, 20 November 2008 diff hist +348 N ObjectTemplate.HasRestrictedExit New page: == MDT description == This command keeps you from exiting a vehicle if your exit location is blocked by another vehicle, building, etc.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:49, 20 November 2008 diff hist +499 N ObjectTemplate.HasResponsePhysics New page: == MDT description == Set this to true (1) to signal that this mobile object can have its position affected by (i.e., respond to) collision with other objects. The HasCollisionPhysics is u... current
- 07:48, 20 November 2008 diff hist +286 N ObjectTemplate.Haspointphysics New page: == MDT description == SetHasPointPhysics is another name for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Haspointphysics.shtm So... current
- 07:47, 20 November 2008 diff hist +346 N ObjectTemplate.HasOnTimeEffect New page: == MDT description == This property enables or disables the TimeToLive property, which is used to trigger an effect when time runs out.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:47, 20 November 2008 diff hist +593 N ObjectTemplate.HasMobilePhysics New page: == MDT description == If the object is mobile, this should be set to 1 so that the physics engine knows. This property sets the physics engine to calculate the object in the world as a mob... current
- 07:46, 20 November 2008 diff hist +732 N ObjectTemplate.HasDynamicShadow New page: == MDT description == If set to true (1), this object will cast a shadow that will change as the object moves, or if it is destroyed. The model must have a shadow mesh for this computation... current
- 07:44, 20 November 2008 diff hist +666 N ObjectTemplate.HasCollisionPhysics New page: == MDT description == Set this to true (1) to signal that this object can collide with other objects. When set, the geometry mesh associated with this object must have at least one collisi... current
- 07:42, 20 November 2008 diff hist +1,329 N ObjectTemplate.HasCollisionEffect New page: == MDT description == This property says that the effect set for an object/object collision should be used. For example, when a projectile hits a surface, you can set if it emits an effec... current
- 07:36, 20 November 2008 diff hist +390 N ObjectTemplate.HasArmor New page: == MDT description == This property sets the item as being destroyable, i.e., the object can take damage. If you remove this property from a vehicle it will be completely indestructable.<b... current
- 05:36, 20 November 2008 diff hist +1,899 N ObjectTemplate.Grip New page: == MDT description == This enables Spring objects (wheels) to grip the ground and use that traction to move the vehicle. Grip takes pre-defined grip types, for example: ''c_PGFEngineGrip... current
- 05:33, 20 November 2008 diff hist +506 N ObjectTemplate.GravityModifierOverTime New page: == MDT description == For effects, a series of x/y|x/y pairs are defined. The first of the pair is the relative time, from 0 to 100% of the TimeToLive, the second is how much gravity shoul... current
- 05:31, 20 November 2008 diff hist +551 N ObjectTemplate.GravityModifier New page: == MDT description == This property has two flavors, one for Objects.con files, the other for Effects.con. For the Objects.con file, the ''GravityModifier'' allows you to set gravity per o... current
- 05:29, 20 November 2008 diff hist +531 N ObjectTemplate.Geometry New page: == MDT description == Adds to the object the named geometry object that was created in a Geometries.con file with a GeometryTemplate.Create command. For example, in Geometries.con you mig... current
- 05:28, 20 November 2008 diff hist +829 N ObjectTemplate.ForceOnExplosion New page: == MDT description == There are a few things that blow up, specifically: exppacks, grenades, bazooka shells, landmines, katyusha rockets, flak gun shells, and depth charges. This value is ... current
- 05:25, 20 November 2008 diff hist +280 N ObjectTemplate.FlagTemplate New page: == MDT description == Used to attach a Flag object to a FlagBase object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FlagTemplate.shtm Source a... current
- 05:24, 20 November 2008 diff hist +513 N ObjectTemplate.FireOnce New page: == MDT description == When ''FireOnce'' is set to 1, the standard weapon (normally activated with the left mouse button) will fire only once if the left mouse button is held down. Examples... current
- 05:23, 20 November 2008 diff hist +1,030 N ObjectTemplate.FireingForce New page: == MDT description == The ''FireingForce'' determines how much force is applied to the shell to resist gravity. The actual speed of the shell is determined by Velocity, and the effect of g... current
- 04:52, 20 November 2008 diff hist +285 N ObjectTemplate.FireInCameraDof New page: == MDT description == Used to make the weapon aim at where you're looking.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FireInCameraDof.shtm Sou... current
- 04:51, 20 November 2008 diff hist +518 N ObjectTemplate.FireDelay New page: == MDT description == Time delay before the grenade is actually thrown, bayonet stabs, mortar fires, etc. The animation plays, then, after the time set, the projectile will be spawned. Al... current
- 04:49, 20 November 2008 diff hist +757 N ObjectTemplate.FadeAtTimeToLiveAfterDeath New page: == MDT description == A boolean that determines if an object will fade over time after it dies. The TimeToStartFadeAfterDeath determines when the wreck begins to fade. Whatever the setting... current
- 04:48, 20 November 2008 diff hist +357 N ObjectTemplate.ExplosionRadius New page: == MDT description == When an object is destroyed, this property specifies the radius of the explosion for that object, radiating from its center.<br> <br> ''[http://mdt.planetbattlefield.... current
- 04:47, 20 November 2008 diff hist +442 N ObjectTemplate.ExplosionForceMod New page: == MDT description == Modifies the ExplosionForce applied to the object. The higher this property, the more the object will be affected by an explosion near it. It does not affect (direct)... current
- 04:47, 20 November 2008 diff hist +374 N ObjectTemplate.ExplosionForceMax New page: == MDT description == Defined for a soldier, the maximum force that can be applied from an explosion. This property is not a part of any defined type of object.<br> <br> ''[http://mdt.pla... current
- 04:46, 20 November 2008 diff hist +246 N ObjectTemplate.ExplosionForce New page: == MDT description == Used in rafts.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ExplosionForce.shtm Source and more details]''<br> <br> == Add... current
- 04:45, 20 November 2008 diff hist +409 N ObjectTemplate.ExplosionDamage New page: == MDT description == When the object itself is destroyed, this property specifies the damage caused by the explosion, radiating from the center of the object by the radius set with Explos... current
- 04:43, 20 November 2008 diff hist +477 N ObjectTemplate.ExplodeNearEnemyDistance New page: == MDT description == Landmines and flak gun shells explode when they get this close to an enemy vehicle. See DamageType and the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%... current
- 04:40, 20 November 2008 diff hist +26 ObjectTemplate.ExitSpeedMod current
- 04:36, 20 November 2008 diff hist +648 N ObjectTemplate.EndEffectTemplate New page: == MDT description == Defines the effect Object displayed at the end of an object's life, whether due to collision or reaching the TimeToLive. This is in contrast to the collision effect H... current
- 04:35, 20 November 2008 diff hist +388 N ObjectTemplate.EmitterSpeedScale New page: == MDT description == This property defines the scale of how much to use AddEmitterSpeed. If set to 1, the particle emitter speed will be the same speed as the emitter speed.<br> <br> ''[h... current
- 04:34, 20 November 2008 diff hist +312 N ObjectTemplate.EjectClipTime New page: == MDT description == Used only in the M1 Garand, the amount of time for the clip to eject when empty.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
- 02:17, 20 November 2008 diff hist +582 N ObjectTemplate.Drag New page: == MDT description == ''Drag'' represents the amount of air resistance the aircraft generates. The higher the value, the slower the vehicle. This property can also be used in effects. For... current
- 02:15, 20 November 2008 diff hist +275 N ObjectTemplate.DownAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DownAngleMultiplier.shtm Source and mor... current
- 02:14, 20 November 2008 diff hist +387 N ObjectTemplate.DontClearTeamOnExit New page: == MDT description == Setting this to 1 prevents the other team from using the vehicle. In BF 1942 this is set for all larger ships (i.e., not landing craft, rafts, etc.).<br> <br> ''[http... current
- 02:13, 20 November 2008 diff hist +1,765 N ObjectTemplate.DistToStartLoseDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:09, 20 November 2008 diff hist +1,759 N ObjectTemplate.DistToMinDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:04, 20 November 2008 diff hist +1,055 N ObjectTemplate.Distance New page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current
- 02:03, 20 November 2008 diff hist +348 N ObjectTemplate.DisarmMinesDistance New page: == MDT description == Set in CommonSoldierData.inc to 2. This is how close in meters an engineer needs to be to a mine to disarm it.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
- 02:02, 20 November 2008 diff hist +443 N ObjectTemplate.DisableWhenLosingControl New page: == MDT description == This property is always set to 0 in BF 1942 levels. If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon as an there are no fr... current
- 02:01, 20 November 2008 diff hist +273 N ObjectTemplate.DisableWhenFired New page: == MDT description == A wasserfall rocket launcher property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DisableWhenFired.shtm Source and more ... current
- 02:00, 20 November 2008 diff hist +581 N ObjectTemplate.DisableSpawnPointsOnEnter New page: == MDT description == A boolean normally set to 0. 0 = normal spawn point behavior, people can still spawn there even when the vehicle occupied. 1 = on, the spawn point is disabled when ... current
- 01:59, 20 November 2008 diff hist +452 N ObjectTemplate.DisableIfEnemyInsideRadius New page: == MDT description == BF 1942 sets all its ControlPoint objects to have this property be off (0). If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon ... current
- 01:51, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMin New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:50, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMax New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:49, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleBelow New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:47, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleAbove New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:44, 20 November 2008 diff hist +285 N ObjectTemplate.DirBarXScale New page: == MDT description == Sets the horizontal sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarXScale.shtm Sour... current
- 01:43, 20 November 2008 diff hist +296 N ObjectTemplate.DirBarRotate New page: == MDT description == For the artillery view, set on the battleship and destroyer guns.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarRotat... current
- 01:41, 20 November 2008 diff hist +425 N ObjectTemplate.DieAfterColl New page: == MDT description == Destroy projectile after collision. This is set to 1 for most projectiles in their Weapons.con file. The exceptions are: expack, grenade, landmine, the Aichival-TProj... current
- 01:40, 20 November 2008 diff hist +403 N ObjectTemplate.DetectionRadius New page: == MDT description == This SonarObject property specifies the range of sonar (radar) detection for subs, destroyers, radar, and wasserfall facilities. Enemies show up as blips on the minim... current
- 01:39, 20 November 2008 diff hist +443 N ObjectTemplate.DestroyVehicleWhenNoAmmo New page: == MDT description == Used with the wasserfall. When a weapon runs out of ammo on the specified weapon this will destroy the parent object which links to this FireArms object. There is a o... current
- 01:37, 20 November 2008 diff hist +367 N ObjectTemplate.Destroyed New page: == MDT description == This property denotes that an object spawns as destroyed. It is used mainly for effects, e.g. parts of the flak gun flying through the air.<br> <br> ''[http://mdt.pla... current
- 01:35, 20 November 2008 diff hist +249 N ObjectTemplate.Delay New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Delay.shtm Source and more details]'' <br> <br> == ... current
- 01:31, 20 November 2008 diff hist +279 N ObjectTemplate.Damping New page: == MDT description == Jetpack property. Not to be confused with SetDamping.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Damping.shtm Source and... current
- 01:30, 20 November 2008 diff hist +1,061 N ObjectTemplate.DamageWhenLost New page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current
- 01:29, 20 November 2008 diff hist +881 N ObjectTemplate.DamageType New page: == MDT description == The property ''DamageType'' in the weapon's Weapons.con file specifies the type of explosion. For explosive packs (and almost every other explosive) this entry is: ... current
- 01:27, 20 November 2008 diff hist +935 N ObjectTemplate.DamageFromWater New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 00:19, 20 November 2008 diff hist +10,579 N Xfire coding New page: Codes for xfire_games.ini<br> Provided by Pilot_51 (Xfire username: pilot51)<br> For more information about the codes, provided by Joonas Lehtolahti (aka GODJonez - Xfire username: godjone...
- 07:43, 18 November 2008 diff hist +391 N ObjectTemplate.DetonateOnWaterCollision New page: == MDT description == When set to 0, this allows a projectile to go into water without being destroyed (by default this value is 1). Used for depth charges and torpedoes.<br> <br> ''[http:... current
- 07:42, 18 November 2008 diff hist +324 N ObjectTemplate.Looping New page: == MDT description == Defines a boolean setting whether the effect plays once (0), or over and over again in a loop (1).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obje... current
- 06:55, 18 November 2008 diff hist +378 N ObjectTemplate.GUIIndex New page: == MDT description == The GUIIndex refers to menu items within the menu files. It specifies what icon is displayed when a soldier is occupying a particular vehicle position.<br> <br> ''[ht... current
- 02:59, 18 November 2008 diff hist +365 N ObjectTemplate.CVMInside New page: == MDT description == This property enables the "inside" view (i.e. first person, inside the body), used for soliers. Works with the SetPoseCameraPos property.<br> <br> ''[http://mdt.plane... current
- 02:59, 18 November 2008 diff hist +391 N ObjectTemplate.CVMFrontChase New page: == MDT description == This property enables the front-chase view, where the object is viewed from the front. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br> <b... current
- 02:58, 18 November 2008 diff hist +389 N ObjectTemplate.CVMFlyBy New page: == MDT description == This property enables the fly-by view, where the object is viewed from a static position. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br>... current
- 02:57, 18 November 2008 diff hist +349 N ObjectTemplate.CVMExternTrace New page: == MDT description == Enables the projectile following view for Artillery Mode weapons. It is off by default, turned on for all artillery.<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
- 02:56, 18 November 2008 diff hist +395 N ObjectTemplate.CVMChase New page: == MDT description == This property enables the chase view for a vehicle, where the object is viewed from the behind. It is on by default, and in BF 1942 is set to 0 (off) only for soldier... current
- 02:55, 18 November 2008 diff hist +474 N ObjectTemplate.CullRadiusScale New page: == MDT description == This property determines at what distance an object is entirely culled out from display. A higher number means it will "appear" in the fog a bit sooner. Setting this ... current
- 02:54, 18 November 2008 diff hist +1,096 N ObjectTemplate.CriticalDamage New page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
- 02:53, 18 November 2008 diff hist +307 N ObjectTemplate.CreateSkeleton New page: == MDT description == Assigns a skeleton (.ske) file to an object to use on the loaded geometry.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Cr... current
- 02:51, 18 November 2008 diff hist +657 N ObjectTemplate.CreateNotInGrid New page: == MDT description == This command tells the game that the object is not limited to any space constraints, meaning it can go outside the boundaries of the levels, high and low. It is alway... current
- 02:50, 18 November 2008 diff hist +294 N ObjectTemplate.CreateInvisible New page: == MDT description == This property makes the object invisible when it is created.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/CreateInvisible.... current
- 02:49, 18 November 2008 diff hist +785 N ObjectTemplate.Create New page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create comman... current
- 02:48, 18 November 2008 diff hist +378 N ObjectTemplate.CoolingFactor New page: == MDT description == For the jetpack, the amount of heat removed from Heat bar (really, the fuel bar) per second. In other words, this is how fast the jetpack refuels.<br> <br> ''[http://... current
- 02:47, 18 November 2008 diff hist +360 N ObjectTemplate.CoolDownPerSec New page: == MDT description == Amount of heat removed from Heat bar per second (e.g., for when a machinegun is heating up due to firing). See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefie... current
- 02:45, 18 November 2008 diff hist +803 N ObjectTemplate.ColorRGBAOverTime New page: == MDT description == This property is used to change the color and transparency of an effect over time. The values are in terms of "time/r/g/b/a", each separated by a "|". The TimeToLive ...
- 02:43, 18 November 2008 diff hist +535 N ObjectTemplate.ChangeWeaponWhenNoAmmo New page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ... current
- 02:42, 18 November 2008 diff hist +484 N ObjectTemplate.Center1pHands New page: == MDT description == For the first-person view (i.e. the soldier himself), this property specifies the relative location of the center of the weapon held, compared to the eye position set... current
- 02:40, 18 November 2008 diff hist +387 N ObjectTemplate.CantSelectWhenNoAmmo New page: == MDT description == When set, this means that if the weapon has no ammo, it cannot be selected by the soldier. In BF 1942 this applies to grenades, mines, and exppacks.<br> <br> ''[http:... current
- 02:37, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayTime New page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
- 02:35, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayDistance New page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
- 02:34, 18 November 2008 diff hist +250 N ObjectTemplate.BurstFrequency New page: == MDT description == Jetpack property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/BurstFrequency.shtm Source and more details]'' <br> <br> ==... current
- 02:23, 18 November 2008 diff hist +816 N ObjectTemplate.BindToSkeletonPart New page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)... current
- 02:19, 18 November 2008 diff hist +440 N ObjectTemplate.YModOnExplosion New page: == MDT description == When an explosion effect takes place due to a bomb, the effect of this property is to blow the objects upwards more, i.e., their paths are scaled vertically. This is ... current
- 02:18, 18 November 2008 diff hist +255 N ObjectTemplate.XYSizeRatio New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/XYSizeRatio.shtm Source and more details]'' <br> <b... current