Difference between revisions of "GeometryTemplate.TextureFadeMaxDist"
Jump to navigation
Jump to search
(New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTem...) |
m |
||
Line 1: | Line 1: | ||
== MDT description == | == MDT description == | ||
− | The MDT | + | The MDT does not have a description for this property.<br> |
− | + | <br> | |
− | == | + | ''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/TextureFadeMaxDist.shtm Source and more details]''<br> |
− | This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'. | + | <br> |
− | + | == Additional Description == | |
+ | This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.<br> | ||
+ | <br> | ||
[[Category:Battlefield 1942]] | [[Category:Battlefield 1942]] |
Latest revision as of 23:58, 20 November 2008
MDT description
The MDT does not have a description for this property.
Source and more details
Additional Description
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.