GeometryTemplate.TextureFadeMaxDist: Difference between revisions

From Pilot_51's Wiki
Jump to navigation Jump to search
New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTem...
 
mNo edit summary
 
Line 1: Line 1:
== MDT description ==
== MDT description ==
The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/TextureFadeMaxDist.shtm''.
The MDT does not have a description for this property.<br>
 
<br>
== My findings ==
''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/TextureFadeMaxDist.shtm Source and more details]''<br>
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.
<br>
 
== Additional Description ==
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.<br>
<br>
[[Category:Battlefield 1942]]
[[Category:Battlefield 1942]]

Latest revision as of 23:58, 20 November 2008

MDT description

The MDT does not have a description for this property.

Source and more details

Additional Description

This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.