GeometryTemplate.TextureFadeMaxDist: Difference between revisions
Jump to navigation
Jump to search
New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTem... |
mNo edit summary |
||
Line 1: | Line 1: | ||
== MDT description == | == MDT description == | ||
The MDT | The MDT does not have a description for this property.<br> | ||
<br> | |||
== | ''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/TextureFadeMaxDist.shtm Source and more details]''<br> | ||
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'. | <br> | ||
== Additional Description == | |||
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.<br> | |||
<br> | |||
[[Category:Battlefield 1942]] | [[Category:Battlefield 1942]] |
Latest revision as of 23:58, 20 November 2008
MDT description
The MDT does not have a description for this property.
Source and more details
Additional Description
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.