GeometryTemplate.TextureFadeMaxDist
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MDT description
The MDT has no description for this property, but it does have more information which can be found at http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/TextureFadeMaxDist.shtm.
My findings
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.