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- 23:30, 17 November 2008 diff hist +417 N ObjectTemplate.SetSubmarineHudDepthModifier New page: == MDT description == This setting changes how the submarine depth gauges work. The distance set is used to compensate for the distance from the periscope to the bottom of the hull of the ... current
- 23:28, 17 November 2008 diff hist +616 N ObjectTemplate.SetStrength New page: == MDT description == The Grip property makes the wheel roll as the vehicle moves (provided it's occupied) and the strength and damping (SetDamping) set the characteristics of the spring. ... current
- 23:26, 17 November 2008 diff hist +593 N ObjectTemplate.SetSpeedDev New page: == MDT description == How much deviance to add for moving (walking/running): x - maximum deviation to add y - how much to add for each move forward/backwards z - how much to add for ea... current
- 23:25, 17 November 2008 diff hist +330 N ObjectTemplate.SetSpawnRotation New page: == MDT description == '''DEPRECATED!''' . This obsolete property is never used, it is always set to 0/0/0 when found.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectT... current
- 23:24, 17 November 2008 diff hist +336 N ObjectTemplate.SetSpawnPositionOffset New page: == MDT description == '''DEPRECATED!''' . This obsolete property is never used, it is always set to 0/0/0 when found.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectT... current
- 23:23, 17 November 2008 diff hist +520 N ObjectTemplate.SetSpawnId New page: == MDT description == Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spaw... current
- 23:22, 17 November 2008 diff hist +304 N ObjectTemplate.SetSpawnDelay New page: == MDT description == Needed to be set to 1 by objectives in Objective Mode to work correctly.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetS... current
- 23:20, 17 November 2008 diff hist +469 N ObjectTemplate.SetSpawnAsParaTroper New page: == MDT description == When a soldier spawns at this particular spawn point, he starts in the air with his parachute open. Note that you can have a mix of different spawn points at a contro... current
- 23:06, 17 November 2008 diff hist +452 N ObjectTemplate.SetSoldierStandingIcon New page: == MDT description == This property sets the standing icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20... current
- 23:05, 17 November 2008 diff hist +446 N ObjectTemplate.SetSoldierProneIcon New page: == MDT description == This property sets the prone icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tut... current
- 23:04, 17 November 2008 diff hist +390 N ObjectTemplate.SetSoldierExitLocation New page: == MDT description == This property defines the location and rotation where a soldier appears when he exits the vehicle, relative to the center of the PlayerControlObject.<br> <br> ''[http... current
- 23:04, 17 November 2008 diff hist +451 N ObjectTemplate.SetSoldierCrouchIcon New page: == MDT description == This property sets the crouching icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%2... current
- 23:03, 17 November 2008 diff hist +548 N ObjectTemplate.SetSniperSight New page: == MDT description == This property is a boolean that determines how the site appears when using binoculars or a sniper gun. If it is not used (set to 0), the reticle will appear as the ci... current
- 23:02, 17 November 2008 diff hist +601 N ObjectTemplate.SetSkeletonCollisionBone New page: == MDT description == This property defines collision areas on soldiers. Collisions are tested from the first bone listed and testing stops as soon as a collision occurs. See the [http://... current
- 23:00, 17 November 2008 diff hist +444 N ObjectTemplate.SetSinkingSpeedMod New page: == MDT description == This property is used in the landing craft, in their Physics.con files. It is used to modify a FloatingBundle. By putting different values on the two floaters you get... current
- 22:59, 17 November 2008 diff hist +1,995 N ObjectTemplate.SetSecondaryAmmoIcon New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:57, 17 November 2008 diff hist +1,994 N ObjectTemplate.SetSecondaryAmmoBar New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:56, 17 November 2008 diff hist +731 N ObjectTemplate.SetScopeIcon New page: == MDT description == This sets the soldier's view of the world when using a particular handweapon. By setting this property, the foreground of the screen is overlaid with the specified im... current
- 22:53, 17 November 2008 diff hist +260 N ObjectTemplate.SetRecoilForceUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetRecoilForceUp.shtm Source and more details]'' <b... current
- 22:53, 17 November 2008 diff hist +267 N ObjectTemplate.SetRecoilForceLeftRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetRecoilForceLeftRight.shtm Source and more detail... current
- 22:52, 17 November 2008 diff hist +1,509 N ObjectTemplate.SetRandomGeometries New page: == MDT description == This property sets the number of objects to choose from when the object is spawned. It modifies the name used in an AddTemplate property definition. Typically it is u... current
- 22:50, 17 November 2008 diff hist +426 N ObjectTemplate.SetRadioLanguage New page: == MDT description == This property sets the default language for this soldier, i.e. what language he speaks in the game. The player can override this language by setting the standard lang... current
- 22:49, 17 November 2008 diff hist +1,997 N ObjectTemplate.SetPrimaryAmmoIcon New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:48, 17 November 2008 diff hist +2,000 N ObjectTemplate.SetPrimaryAmmoBar New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:45, 17 November 2008 diff hist +350 N ObjectTemplate.SetPoseCameraPos New page: == MDT description == Sets the relative height of the first-person view for the soldier for each posture: standing, crouching, and lying.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 22:44, 17 November 2008 diff hist +291 N ObjectTemplate.SetPivotPosition New page: == MDT description == This property sets an offset for the center of rotation.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetPivotPosition.sht... current
- 22:44, 17 November 2008 diff hist +550 N ObjectTemplate.SetPitchOffset New page: == MDT description == This property sets the offset for additional pitch rotation for a Wing. Where SetRotation would rotate the geometry of the wing, the pitch offset rotates the wing its... current
- 22:43, 17 November 2008 diff hist +407 N ObjectTemplate.SetParachuteDrag New page: == MDT description == This property sets how fast a soldier descends when using the parachute. Low drag makes the soldier fall faster. This property is not a part of any defined type of o... current
- 22:42, 17 November 2008 diff hist +745 N ObjectTemplate.SetObjectTemplate New page: == MDT description == This property sets which PlayerControlObject to use based on what team has control over the ObjectSpawner. It is also used for setting up plane and landing craft spaw... current
- 22:41, 17 November 2008 diff hist +2,112 N ObjectTemplate.SetNumberOfWeaponIcons New page: == MDT description == This sets the number of weapon icons that the UI will display. 2 is the limit unless you editing the menu files. It is one of a few related properties. These are: ... current
- 22:38, 17 November 2008 diff hist +385 N ObjectTemplate.SetNumberOfGears New page: == MDT description == This property sets the number of gears that an Engine has. See the Engine description for details, and see SetGearUp for more explanation about gears.<br> <br> ''[htt... current
- 22:37, 17 November 2008 diff hist +340 N ObjectTemplate.SetNoPropellerEffectAtSpeed New page: == MDT description == If an air vehicle drops below the specified speed, the propeller will appear to not be moving.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTe... current
- 22:36, 17 November 2008 diff hist +283 N ObjectTemplate.SetNetworkableInfo New page: == MDT description == Another name for the NetworkableInfo property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetNetworkableInfo.shtm Source... current
- 22:34, 17 November 2008 diff hist +482 N ObjectTemplate.SetMiscDev New page: == MDT description == Deviance due to jumping. x - maximum deviation due to this action y - how much to add per action z - how much to reduce per server-frame All x-values (maximum de... current
- 22:33, 17 November 2008 diff hist +372 N ObjectTemplate.SetMinimapIconSize New page: == MDT description == Sets the icon's size on the minimap to be larger. Used for the capital ships to make their icons appear larger. The default size is 16.<br> <br> ''[http://mdt.planetb... current
- 22:33, 17 November 2008 diff hist +436 N ObjectTemplate.SetMinimapIcon New page: == MDT description == This property says what icon is used to represent a vehicle on the minimap. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tutorial... current
- 22:32, 17 November 2008 diff hist +339 N ObjectTemplate.SetMinDev New page: == MDT description == The minimum amount of deviation (in degrees) a weapon has. Acts as a starting value for all deviation settings.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/s... current
- 22:30, 17 November 2008 diff hist +296 N ObjectTemplate.SetKitTeam New page: == MDT description == This property sets what team ID the kit is: 1 is Axis, 2 is Allies.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetKitTea... current
- 22:29, 17 November 2008 diff hist +287 N ObjectTemplate.SetKitName New page: == MDT description == Sets the specific class name displayed for a soldier type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetKitName.shtm So... current
- 22:29, 17 November 2008 diff hist +442 N ObjectTemplate.SetKitIcon New page: == MDT description == This associates the class icon on the soldier spawn screen with the soldier kit file. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%... current
- 22:27, 17 November 2008 diff hist +547 N ObjectTemplate.SetKitActiveName New page: == MDT description == When you spawn as a soldier, you pick one of the five kits on the menu. This property specifies the kit selected. The number specifies a unique soldier class (in BF 1... current
- 22:27, 17 November 2008 diff hist +355 N ObjectTemplate.SetIsFirstPersonPart New page: == MDT description == Placed after an AddTemplate, this property sets if the object is visible in first person camera mode (1) or not (0).<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
- 22:26, 17 November 2008 diff hist +744 N ObjectTemplate.SetInputToYaw New page: == MDT description == Sets which keys control the first value of the x/y/z values of the object, the yaw (right/left) angle. The argument maps an input device to change this value: c_PIM... current
- 22:24, 17 November 2008 diff hist +767 N ObjectTemplate.SetInputToRoll New page: == MDT description == Sets which keys control the third value of the x/y/z values of the object, the roll (tilt) angle or the thrust, for engines. The argument maps an input device to chan... current
- 22:23, 17 November 2008 diff hist +746 N ObjectTemplate.SetInputToPitch New page: == MDT description == Sets which keys control the second value of the x/y/z values of the object, the pitch (up/down) angle. The argument maps an input device to change this value: c_PIM... current
- 22:22, 17 November 2008 diff hist +493 N ObjectTemplate.SetInputFire New page: == MDT description == Sets a separate mouse action to activate a weapon mode (e.g. dropping a bomb, stabbing the bayonet, throwing a knife, firing the flakpanzer's machinegun). Modes are: ... current
- 22:21, 17 November 2008 diff hist +331 N ObjectTemplate.SetHullHeight New page: == MDT description == Used with floaters, this sets the height above the water that the floater will attempt to maintain.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
- 22:20, 17 November 2008 diff hist +1,725 N ObjectTemplate.SetHudAmmoType New page: == MDT description == This property sets the type of ammo that is to be displayed. Argument 1 specifies the format. This type is also used by vehicles' HUD displays. Here are the values an... current
- 22:17, 17 November 2008 diff hist +330 N ObjectTemplate.SetHeatBarType New page: == MDT description == This property is used to show the blue "fuel" bar for vehicles such as the Natter and Wasserfall.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
- 22:16, 17 November 2008 diff hist 0 m ObjectTemplate.SetHealthBarIcon →MDT description: Removed space at beginning of description current