ObjectTemplate.ChangeWeaponWhenNoAmmo

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Revision as of 02:43, 18 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ...)
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MDT description

When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. It is set to 1 in BF 1942 for grenades, landmines, and exppacks, i.e. when you run out of these, you switch to your main weapon.

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Additional Description