Game.SetActiveCombatArea

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Revision as of 10:49, 20 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT Description == This property determines the size and offsets for map coordinates, and overrides the setting of GeometryTemplate.WorldSize. The last two numbers are the X and Z scale...)
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MDT Description

This property determines the size and offsets for map coordinates, and overrides the setting of GeometryTemplate.WorldSize. The last two numbers are the X and Z scales (which are always the same, since all maps are square). The first two numbers are also important, they are the offsets for X and Z. X and Z are the overhead map's axes, X goes to the right and Z goes up from the lower left corner of the map. (We use X and Z here, since the position of objects is in X/Y/Z.)

See the Map Coordinates Tutorial for more information.

This property is not a part of any defined type of object.

Source and more details

Additional Description