Game.SetActiveCombatArea
MDT Description
This property determines the size and offsets for map coordinates, and overrides the setting of GeometryTemplate.WorldSize. The last two numbers are the X and Z scales (which are always the same, since all maps are square). The first two numbers are also important, they are the offsets for X and Z. X and Z are the overhead map's axes, X goes to the right and Z goes up from the lower left corner of the map. (We use X and Z here, since the position of objects is in X/Y/Z.)
See the Map Coordinates Tutorial for more information.
This property is not a part of any defined type of object.
Source and more details
Additional Description