Object.SetTeam

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Revision as of 16:22, 20 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT Description == Sets the team (1 = Axis, 2 = Allies) to which a object belongs. When not set this usually means that the base needs to be taken first before the spawn is even activat...)
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MDT Description

Sets the team (1 = Axis, 2 = Allies) to which a object belongs. When not set this usually means that the base needs to be taken first before the spawn is even activated.

Source and more details

Additional Description