Difference between revisions of "AnimationStateMachine.SetActiveState"
Jump to navigation
Jump to search
(New page: == MDT Description == This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state ...) |
(No difference)
|
Latest revision as of 10:38, 20 November 2008
MDT Description
This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state only. This property does not switch to the selected state, but simply makes it active so that it may be altered. It is used for setting properties for player animations, such as throwing grenades, running, etc.
Source and more details
Additional Description