Difference between revisions of "GeometryTemplate.Scale"

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(New page: == MDT description == This property scales a mesh along each axis by the scale values given, e.g. 2.5/2.5/2.5 makes the object 2.5 times larger along each axis. Normally you should simply ...)
 
 
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== MDT description ==
 
== MDT description ==
This property scales a mesh along each axis by the scale values given, e.g. 2.5/2.5/2.5 makes the object 2.5 times larger along each axis. Normally you should simply set objects to their proper scale when modelled. Scale is used in the Wasserfall rocket to fool the physics engine.<br />
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This property scales a mesh along each axis by the scale values given, e.g. 2.5/2.5/2.5 makes the object 2.5 times larger along each axis. Normally you should simply set objects to their proper scale when modelled. ''Scale'' is used in the Wasserfall rocket to fool the physics engine.<br>
''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/Scale.shtm Source and more details]''
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''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/Scale.shtm Source and more details]''<br>
== My findings ==
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This property defines the visual X/Y/Z scale of a geometry object. It does not alter the physics or collision box size of the object.
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== Additional Description ==
 
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This property defines the visual X/Y/Z scale of a geometry object. It does not alter the physics or collision box size of the object.<br>
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[[Category:Battlefield 1942]]
 
[[Category:Battlefield 1942]]

Latest revision as of 10:10, 20 November 2008

MDT description

This property scales a mesh along each axis by the scale values given, e.g. 2.5/2.5/2.5 makes the object 2.5 times larger along each axis. Normally you should simply set objects to their proper scale when modelled. Scale is used in the Wasserfall rocket to fool the physics engine.

Source and more details

Additional Description

This property defines the visual X/Y/Z scale of a geometry object. It does not alter the physics or collision box size of the object.