Difference between revisions of "GeometryTemplate.TextureFadeMaxDist"

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(New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTem...)
 
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== MDT description ==
 
== MDT description ==
The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/TextureFadeMaxDist.shtm''.
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The MDT does not have a description for this property.<br>
 
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<br>
== My findings ==
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''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/TextureFadeMaxDist.shtm Source and more details]''<br>
This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.
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<br>
 
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== Additional Description ==
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This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.<br>
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[[Category:Battlefield 1942]]
 
[[Category:Battlefield 1942]]

Latest revision as of 23:58, 20 November 2008

MDT description

The MDT does not have a description for this property.

Source and more details

Additional Description

This is mostly (if not entirely) used for fading out the inside of a building as the distance of the player increases, what I like to call 'window fog'.