Difference between revisions of "ObjectTemplate.WaterDamageDelay"
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(New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ...) |
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Latest revision as of 02:11, 18 November 2008
MDT description
If an object's Objects.con has these properties defined:
ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10
then it takes the amount of damage per second specified by HpLostWhileDamageFromWater when touching water. For soldiers, the standard definition, in CommonSoldierData.inc, is:
ObjectTemplate.HpLostWhileDamageFromWater 1 ObjectTemplate.WaterDamageDelay 90 ObjectTemplate.DamageFromWater 1
The additional value WaterDamageDelay delays drowning damage for 90 seconds, then damage takes place at a hitpoint per second.
See the Damage Tutorial for more information.
Source and more details
Additional Description