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  • 02:50, 18 November 2008 diff hist +294 N ObjectTemplate.CreateInvisibleNew page: == MDT description == This property makes the object invisible when it is created.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/CreateInvisible.... current
  • 02:49, 18 November 2008 diff hist +785 N ObjectTemplate.CreateNew page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create comman... current
  • 02:48, 18 November 2008 diff hist +378 N ObjectTemplate.CoolingFactorNew page: == MDT description == For the jetpack, the amount of heat removed from Heat bar (really, the fuel bar) per second. In other words, this is how fast the jetpack refuels.<br> <br> ''[http://... current
  • 02:47, 18 November 2008 diff hist +360 N ObjectTemplate.CoolDownPerSecNew page: == MDT description == Amount of heat removed from Heat bar per second (e.g., for when a machinegun is heating up due to firing). See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefie... current
  • 02:45, 18 November 2008 diff hist +803 N ObjectTemplate.ColorRGBAOverTimeNew page: == MDT description == This property is used to change the color and transparency of an effect over time. The values are in terms of "time/r/g/b/a", each separated by a "|". The TimeToLive ...
  • 02:43, 18 November 2008 diff hist +535 N ObjectTemplate.ChangeWeaponWhenNoAmmoNew page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ... current
  • 02:42, 18 November 2008 diff hist +484 N ObjectTemplate.Center1pHandsNew page: == MDT description == For the first-person view (i.e. the soldier himself), this property specifies the relative location of the center of the weapon held, compared to the eye position set... current
  • 02:40, 18 November 2008 diff hist +387 N ObjectTemplate.CantSelectWhenNoAmmoNew page: == MDT description == When set, this means that if the weapon has no ammo, it cannot be selected by the soldier. In BF 1942 this applies to grenades, mines, and exppacks.<br> <br> ''[http:... current
  • 02:37, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayTimeNew page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
  • 02:35, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayDistanceNew page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
  • 02:34, 18 November 2008 diff hist +250 N ObjectTemplate.BurstFrequencyNew page: == MDT description == Jetpack property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/BurstFrequency.shtm Source and more details]'' <br> <br> ==... current
  • 02:23, 18 November 2008 diff hist +816 N ObjectTemplate.BindToSkeletonPartNew page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)... current
  • 02:19, 18 November 2008 diff hist +440 N ObjectTemplate.YModOnExplosionNew page: == MDT description == When an explosion effect takes place due to a bomb, the effect of this property is to blow the objects upwards more, i.e., their paths are scaled vertically. This is ... current
  • 02:18, 18 November 2008 diff hist +255 N ObjectTemplate.XYSizeRatioNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/XYSizeRatio.shtm Source and more details]'' <br> <b... current
  • 02:17, 18 November 2008 diff hist +332 N ObjectTemplate.WorkOnVehiclesNew page: == MDT description == This property specifies whether a SupplyDepot object affects (repairs, resupplies) vehicles or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
  • 02:15, 18 November 2008 diff hist +330 N ObjectTemplate.WorkOnSoldiersNew page: == MDT description == This property specifies whether a SupplyDepot object affects (heals, resupplies) soldiers or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
  • 02:11, 18 November 2008 diff hist +940 N ObjectTemplate.WaterDamageDelayNew page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
  • 02:09, 18 November 2008 diff hist +522 N ObjectTemplate.VisibleDummyProjectileTemplateNew page: == MDT description == This property will show a dummy projectile before it is fired. For example, a dummy rocket could sit on the launch ramp. When it is fired, the dummy disappears and th... current
  • 02:08, 18 November 2008 diff hist +318 N ObjectTemplate.VelocityNew page: == MDT description == This property sets the speed at which a Projectile leave a FireArms or HandFireArms object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTempl... current
  • 02:07, 18 November 2008 diff hist +392 N ObjectTemplate.UseScopeNew page: == MDT description == False by default, when set to true (1) this means the weapon uses a scope view when the right mouse button is clicked. Used for the sniper rifles and the binoculars.<... current

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