User contributions

Jump to navigation Jump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

  • 02:50, 18 November 2008 diff hist +294 N ObjectTemplate.CreateInvisibleNew page: == MDT description == This property makes the object invisible when it is created.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/CreateInvisible.... current
  • 02:49, 18 November 2008 diff hist +785 N ObjectTemplate.CreateNew page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create comman... current
  • 02:48, 18 November 2008 diff hist +378 N ObjectTemplate.CoolingFactorNew page: == MDT description == For the jetpack, the amount of heat removed from Heat bar (really, the fuel bar) per second. In other words, this is how fast the jetpack refuels.<br> <br> ''[http://... current
  • 02:47, 18 November 2008 diff hist +360 N ObjectTemplate.CoolDownPerSecNew page: == MDT description == Amount of heat removed from Heat bar per second (e.g., for when a machinegun is heating up due to firing). See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefie... current
  • 02:45, 18 November 2008 diff hist +803 N ObjectTemplate.ColorRGBAOverTimeNew page: == MDT description == This property is used to change the color and transparency of an effect over time. The values are in terms of "time/r/g/b/a", each separated by a "|". The TimeToLive ...
  • 02:43, 18 November 2008 diff hist +535 N ObjectTemplate.ChangeWeaponWhenNoAmmoNew page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ... current
  • 02:42, 18 November 2008 diff hist +484 N ObjectTemplate.Center1pHandsNew page: == MDT description == For the first-person view (i.e. the soldier himself), this property specifies the relative location of the center of the weapon held, compared to the eye position set... current
  • 02:40, 18 November 2008 diff hist +387 N ObjectTemplate.CantSelectWhenNoAmmoNew page: == MDT description == When set, this means that if the weapon has no ammo, it cannot be selected by the soldier. In BF 1942 this applies to grenades, mines, and exppacks.<br> <br> ''[http:... current
  • 02:37, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayTimeNew page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
  • 02:35, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayDistanceNew page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
  • 02:34, 18 November 2008 diff hist +250 N ObjectTemplate.BurstFrequencyNew page: == MDT description == Jetpack property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/BurstFrequency.shtm Source and more details]'' <br> <br> ==... current
  • 02:23, 18 November 2008 diff hist +816 N ObjectTemplate.BindToSkeletonPartNew page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)... current
  • 02:19, 18 November 2008 diff hist +440 N ObjectTemplate.YModOnExplosionNew page: == MDT description == When an explosion effect takes place due to a bomb, the effect of this property is to blow the objects upwards more, i.e., their paths are scaled vertically. This is ... current
  • 02:18, 18 November 2008 diff hist +255 N ObjectTemplate.XYSizeRatioNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/XYSizeRatio.shtm Source and more details]'' <br> <b... current
  • 02:17, 18 November 2008 diff hist +332 N ObjectTemplate.WorkOnVehiclesNew page: == MDT description == This property specifies whether a SupplyDepot object affects (repairs, resupplies) vehicles or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
  • 02:15, 18 November 2008 diff hist +330 N ObjectTemplate.WorkOnSoldiersNew page: == MDT description == This property specifies whether a SupplyDepot object affects (heals, resupplies) soldiers or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
  • 02:11, 18 November 2008 diff hist +940 N ObjectTemplate.WaterDamageDelayNew page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
  • 02:09, 18 November 2008 diff hist +522 N ObjectTemplate.VisibleDummyProjectileTemplateNew page: == MDT description == This property will show a dummy projectile before it is fired. For example, a dummy rocket could sit on the launch ramp. When it is fired, the dummy disappears and th... current
  • 02:08, 18 November 2008 diff hist +318 N ObjectTemplate.VelocityNew page: == MDT description == This property sets the speed at which a Projectile leave a FireArms or HandFireArms object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTempl... current
  • 02:07, 18 November 2008 diff hist +392 N ObjectTemplate.UseScopeNew page: == MDT description == False by default, when set to true (1) this means the weapon uses a scope view when the right mouse button is clicked. Used for the sniper rifles and the binoculars.<... current
  • 02:05, 18 November 2008 diff hist +282 N ObjectTemplate.UseMMOnEndEffectNew page: == MDT description == Set for explosive devices (grenades, exppacks).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UseMMOnEndEffect.shtm Source ... current
  • 02:01, 18 November 2008 diff hist +273 N ObjectTemplate.UpAngleMultiplierNew page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UpAngleMultiplier.shtm Source and more ... current
  • 02:00, 18 November 2008 diff hist +334 N ObjectTemplate.UnZoomBetweenFireTimeNew page: == MDT description == The amount of time a weapon will go out of zoom mode after a shot. Used for the sniper rifles.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTe... current
  • 01:59, 18 November 2008 diff hist +351 N ObjectTemplate.UnableToChangeTeamNew page: == MDT description == This property make the control point permanently owned by one side (i.e. it cannot be captured by the other side).<br> <br> ''[http://mdt.planetbattlefield.gamespy.co... current
  • 01:57, 18 November 2008 diff hist +686 N ObjectTemplate.TriggerRadiusNew page: == MDT description == Specifies an activation distance for a sound effect associated with an area, e.g. chirping birds, the guy stuck in the water tank at Salerno, crickets. The object its... current
  • 01:56, 18 November 2008 diff hist +498 N ObjectTemplate.ToggleMouseLookNew page: == MDT description == This property enables the Mouselook override for the Camera. 0 means normal camera movement, 1 means the mouseLook key must be pressed before the camera can be rotate... current
  • 01:55, 18 November 2008 diff hist +506 N ObjectTemplate.TimeToStartFadeAfterDeathNew page: == MDT description == How long a wreckage object exists before it begins to fade away. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ... current
  • 01:52, 18 November 2008 diff hist +447 N ObjectTemplate.TimeToLoseControlNew page: == MDT description == Time in seconds it takes for a side to lose control of a ControlPoint (flag turns neutral) when there are enemies inside the radius. BF 1942 uses 10 for all capturabl... current
  • 01:51, 18 November 2008 diff hist +624 N ObjectTemplate.TimeToLiveAfterDeathNew page: == MDT description == How long an object lives after it is destroyed. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ''TimeToLiveAfter... current
  • 01:50, 18 November 2008 diff hist +1,527 N ObjectTemplate.TimeToLiveNew page: == MDT description == This property is used in two different ways, depending if the object is player controlled or is an effect. If the object is a vehicle or projectile, this property is ... current
  • 01:47, 18 November 2008 diff hist +425 N ObjectTemplate.TimeToGetControlNew page: == MDT description == Time in seconds it takes for a soldier to take over a ControlPoint when there are no enemies inside the radius. BF 1942 uses 10 for all capturable control points, 999... current
  • 01:46, 18 November 2008 diff hist +317 N ObjectTemplate.TimeLimitNew page: == MDT description == For Objective Mode battles, the length of time in which the objectives must be destroyed.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplat... current
  • 01:45, 18 November 2008 diff hist +353 N ObjectTemplate.TimeDelayOnOverHeatNew page: == MDT description == Amount of time in seconds that a gun locks up (and does not cool down at all) if it overheats. See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
  • 01:45, 18 November 2008 diff hist +306 N ObjectTemplate.TextureNew page: == MDT description == This property sets the name of the image texture file to be used for the effect.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
  • 01:44, 18 November 2008 diff hist +337 N ObjectTemplate.TemplateNew page: == MDT description == This property specifies the Particle template used for the emitter. It tells the emitter what particle to use.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
  • 01:43, 18 November 2008 diff hist +496 N ObjectTemplate.TeamNew page: == MDT description == Which team owns a ControlPoint at the start of a battle, or which side an object is on. 0 = uncontrolled, 1 = Axis, 2 = Allies. It also affects whether an object can ... current
  • 01:42, 18 November 2008 diff hist +387 N ObjectTemplate.StopAtEndEffectNew page: == MDT description == If this property is set, the projectile will cease to exist once it has collided with something and caused it damage, or when its TimeToLive has expired.<br> <br> ''[... current
  • 01:40, 18 November 2008 diff hist +257 N ObjectTemplate.StartRotationNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/StartRotation.shtm Source and more details]'' <br> ... current
  • 01:39, 18 November 2008 diff hist +353 N ObjectTemplate.StartAtCreationNew page: == MDT description == This property defines if the Particle emitter starts generating particles when it is first created. Off (0) by default.<br> <br> ''[http://mdt.planetbattlefield.games... current
  • 01:38, 18 November 2008 diff hist +617 N ObjectTemplate.SpeedModNew page: == MDT description == This property modifies the amount of damage due to a collision. Setting this value lower means the vehicle will take less damage from collisions. In general, tanks te...
  • 01:36, 18 November 2008 diff hist +662 N ObjectTemplate.SpawnGroupIdNew page: == MDT description == This property associates a control flag with other spawn point information. So, when a control point is owned by a side, all of its associated spawn points are active... current
  • 01:34, 18 November 2008 diff hist +434 N ObjectTemplate.SpawnDelayAtStartNew page: == MDT description == The amount of time that must pass before an object appears at a spawn point at the beginning of a battle. Always set to 0 in Battlefield games, but could be used to d... current
  • 01:33, 18 November 2008 diff hist +400 N ObjectTemplate.SpawnDelayNew page: == MDT description == The amount of time after an object is killed that it respawns. This delay can also be made variable, by using MinSpawnDelay and MaxSpawnDelay to define a time delay r... current
  • 01:32, 18 November 2008 diff hist +401 N ObjectTemplate.SonarPosNew page: == MDT description == This property sets whether the special graphics associated with the the SonarObject are displayed. This setting will work on any vehicle, provided it has a SonarObjec... current
  • 01:31, 18 November 2008 diff hist +441 N ObjectTemplate.SoldierCameraPositionNew page: == MDT description == This property is set for HandFireArms objects. It sets the default position of the camera when using this weapon, setting it for the soldier's view of his world relat... current
  • 01:30, 18 November 2008 diff hist +315 N ObjectTemplate.SizeOverTimeNew page: == MDT description == This property uses a Percentage Series to modify the size of the Particle over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Pro... current
  • 01:25, 18 November 2008 diff hist +599 N ObjectTemplate.SetTurnDevNew page: == MDT description == How much deviance to be added to a weapon due to turning: x - maximum deviation possible y - how much to add for each frame tilting up and down z - how much to a... current
  • 01:21, 18 November 2008 diff hist +300 N ObjectTemplate.SizeModifierNew page: == MDT description == This property non-uniformly scales the size of the particle in X/Y/Z.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SizeMod... current
  • 01:20, 18 November 2008 diff hist +274 N ObjectTemplate.SizeNew page: == MDT description == This property sets the size of the Particle object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Size.shtm Source and more... current
  • 01:19, 18 November 2008 diff hist +321 N ObjectTemplate.SinkInToLandAfterDeathSpeedNew page: == MDT description == The object's ruined parts will sink into the surrounding terrain over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/S... current

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)