ObjectTemplate.Projectile2Template: Difference between revisions
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New page: == MDT description == In BF this is used only in the binoculars' Objects.con file: ObjectTemplate.ProjectileTemplate BinocularsProjectile ObjectTemplate.Projectile2Template Binoculars... |
(No difference)
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Latest revision as of 09:20, 20 November 2008
MDT description
In BF this is used only in the binoculars' Objects.con file:
ObjectTemplate.ProjectileTemplate BinocularsProjectile ObjectTemplate.Projectile2Template BinocularsProjectile2
This template makes the "scouting for artillery" object come into being for 120 seconds, i.e.
ObjectTemplate.Create Projectile BinocularsProjectile2 rem ObjectTemplate.NetworkableInfo SpyProjectileInfo ObjectTemplate.TimeToLive CRD_NONE/120/0/0 ObjectTemplate.HasCollisionPhysics 0 ObjectTemplate.GravityModifier 0.0 ObjectTemplate.HasCollisionEffect 0
That said, this is almost exactly the same object as is created by ProjectileTemplate, which makes a BinocularsProjectile. The only difference in the .con file is that this BinocularsProjectile object also has this defined:
ObjectTemplate.DamageType 3
A DamageType of 3 defines the "projectile" as a binoculars sighting.
Source and more details
Additional Description