Difference between revisions of "WWII Reality (BF1942 mod)"
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=== Change history === | === Change history === | ||
==== r1 [--/--/--] ==== | ==== r1 [--/--/--] ==== | ||
− | -Changed NoPropellerEffectAtSpeed for Elco80 torpedo | + | -Added AddRootSpeed for Elco80 and Type38 torpedo |
− | -Changed timetolive for Elco80 torpedo | + | -Separated torpedo and mine settings for Elco80 and Type38 |
− | -Changed launch velocity for Elco80 torpedo | + | -Changed NoPropellerEffectAtSpeed for Elco80 and Type38 torpedo |
− | -Changed mass for Elco80 torpedo | + | -Changed timetolive for Elco80 and Type38 torpedo |
+ | -Changed launch velocity for Elco80 and Type38 torpedo | ||
+ | -Changed mass for Elco80 and Type38 torpedo | ||
-Removed explodeNearEnemyDistance for patrol boat mines | -Removed explodeNearEnemyDistance for patrol boat mines | ||
-Changed 2nd position camera for Katyusha | -Changed 2nd position camera for Katyusha | ||
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Elco 80 | Elco 80 | ||
+ | -Added AddRootSpeed 0 for torpedo | ||
-Changed torpedo NoPropellerEffectAtSpeed from 200 to 18 | -Changed torpedo NoPropellerEffectAtSpeed from 200 to 18 | ||
-Changed torpedo timetolive from 20 to 788 | -Changed torpedo timetolive from 20 to 788 | ||
− | -Changed torpedo launch velocity from 30 to | + | -Changed torpedo launch velocity from 30 to 12 |
-Changed torpedo mass from 200 to 1179 | -Changed torpedo mass from 200 to 1179 | ||
-Removed explodeNearEnemyDistance for mines | -Removed explodeNearEnemyDistance for mines | ||
Line 559: | Line 562: | ||
Type 38 | Type 38 | ||
+ | -Added AddRootSpeed 0 for torpedo | ||
+ | -Changed NoPropellerEffectAtSpeed for torpedo from 200 to 11.8 | ||
+ | -Changed timetolive for torpedo from 20 to 338 | ||
+ | -Changed launch velocity for torpedo from 30 to 10 | ||
+ | -Changed mass for torpedo from 200 to 614 | ||
+ | -Separated torpedo and mine settings for patrol boats | ||
-Removed explodeNearEnemyDistance for mines | -Removed explodeNearEnemyDistance for mines | ||
-Changed mass from 20450 to 22000 | -Changed mass from 20450 to 22000 | ||
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-Changed Oerlikon tracer life from 2 to 3.75 seconds | -Changed Oerlikon tracer life from 2 to 3.75 seconds | ||
-Changed rate of fire for Oerlikon from 11rps to approximately 450 rounds per minute (7.5 per second) | -Changed rate of fire for Oerlikon from 11rps to approximately 450 rounds per minute (7.5 per second) | ||
− | -Changed ammunition from 10 (2x5) to | + | -Changed ammunition from 10 (2x5) to 2 torpedoes, 6 to 4 mines, and 500 to 9000 (60x150) for Oerlikon |
Type 38 raft | Type 38 raft |
Revision as of 05:16, 5 January 2008
External Links
Suggestions
If you have any suggestions, post them in the Talk (discussion) page and if I like them I'll post them here. Please note that I will only list the ones that I'm sure I can do.
-Make ships sink slower [suggested by JJ] -Add more planes (about 10) to the carrier decks [suggested by rome8800]
The following suggestions have already been implemented:
-Underwater mines [suggested by JJ]
WWII Reality - Changes
Note: Generally, to-do is in order of newest on bottom and change history is in order of newest on top.
To-do
Next release
Completed: + = to-do item, V = vehicles, A = aircraft, L = land vehicles, S = ships
V -Increase LOD distances on all objects and effects AS -Modify reload times as necessary, especially on vehicles (research) AS -Modify ammunition capacities as necessary, especially on vehicles (research) -Soldiers don't take damage from water AS -Modify projectile velocity (research) [velocity is in meters per second] -Fix cannon reload freezing after 15 seconds in battleships -Make ships sink slower [suggested by JJ] S -Increase TimeToLive on all dynamic objects (some projectiles/explosives might need research) -Fix objects known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs + -Remove smoke trails on cannon projectiles + -Add externally visible bombs to planes and position them AS -Make visible weapons operational: some aircraft, ships, and tanks -Reduce soldier crouch/prone collision height -Add objects that are exclusive to official maps such as the Ju88A -Add spent shell casing projectile where needed, especially aircraft and AA -Increase spent shell casing lifetime V -Adjust mass of objects, especially vehicles and projectiles (research) [mass is in kilograms] -Add recoil force where necessary (e.g. cannons cause ship to move) [fireingForce] -Make visible mounted bombs reappear when reloaded -Adjust range of motion for mounted weapons
-Stability test before and after release
Near future releases (most or all of these should happen)
-Add sonar to submarines (voluntary) and other ships as necessary -Add independent torpedo tubes to submarines -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillary targeting will need to be considered -Modify ship motion (research) -Redesign sonar to be realistic (outward instead of around and only works underwater) -Modify repair/heal speed and capabilities, such as one engineer can't repair a ship and soldiers can't be healed while they're moving -Make sniper scope more realistic -Add gravity pull to all projectiles (what goes up must come down) -Add tracers where necessary -Add fuel (engine life time) to all vehicles -Adjust speed of motion for mounted weapons -Add the correct number of torpedo tubes to Sub7C (4 forward, 1 aft) and Gato (6 forward, 4 aft) -Add additional positions and weapon types to vehicles: AA gun on subs, torpedo tubes on destroyers, more guns on ships, cannons on planes, etc. -Allow knife in water -Re-arrange class weapons (research) -Engineer can remove wrecked vehicles -Add 2 additional torpedo tubes to patrol boats -Fix prop blur on AichiVal (spinner appears and disappears) -Make bomb bay doors operational -Make vehicles act without a driver as they would with a driver not touching the controls -Make view ports in vehicles (and any other holes) pass bullets through and players inside vulnerable to it -Ammunition and other objects add weight to the vehicle -Adjust vehicles for correct strengths and weaknesses -Check and adjust size of objects, especially vehicles (research) -Improve wake behind sea vehicles -Add menu music -Add aircraft flaps -Allow bullets of a certain type and speed to pass through (limited) certain objects (e.g. sniper bullet passes through a head) -Modify weapon overheat speed (research) -Make weapons break when overheated too much -Allow disabling of explosives while prone (not standing unless possible by distance from wrench) and repairing while crouched -Allow artillery targeting for all cannons -Make depth charges more realistic both for time, depth, and damage effect -Make projectiles affected by speed of originating weapon, maybe except for rockets -Fix rifle ammo BF1942 bug -Remove zoom from non-scoped weapons (probably to be replaced by iron sights) -Adjust fade-away and speed of sound -Remove falling bomb sound as necessary (research) -Remove reverse from planes and add wheel breaks -Make it take time to crawl in and out of vehicles -Make shadows more realistic -Change controls for slow-moving cannons (mouse is too slow and tiring with modified weapon speed) -Add custom icon and background image/movie -Add blood -Add collision physics to all objects as necessary (e.g. turrets) -Modify vehicle damage, especially water damage
Probably distant future releases (most of these probably will not happen)
-Destructible buildings -Specific damage to vehicle parts, affecting control of the vehicle accordingly -Soldiers can swim under water -Soldiers drown after about a minute under water -Add new WW2 vehicles (need pre-created models or a modeler to help out) -Add realistic aircraft instruments -Add better explosion effects, especially for cannons -Add iron sights -Fish (suggested by JJ) -Make timed fuses (AA, TNT, etc.) settable by the player -Remove proximity fuse from AA once player settable timed fuse is added -Sharing of ammunition clips in vehicles, such as the B-17 guns take clips from the same stash -For planes that shoot through the propeller, sync the firing rate to the prop speed -Ability to change ammunition type at an ammo reload station -Add water motion effect and controlled anchor to sea vehicles -Make projectiles physically ricochet when below a certain speed or angle -Make explosives be duds on rare and random occasions -Add arrestor cables to carriers and arrestor hooks to carrier planes -Make vehicle enter/exit animations -Add manual transmission
Change history
r1 [--/--/--]
-Added AddRootSpeed for Elco80 and Type38 torpedo -Separated torpedo and mine settings for Elco80 and Type38 -Changed NoPropellerEffectAtSpeed for Elco80 and Type38 torpedo -Changed timetolive for Elco80 and Type38 torpedo -Changed launch velocity for Elco80 and Type38 torpedo -Changed mass for Elco80 and Type38 torpedo -Removed explodeNearEnemyDistance for patrol boat mines -Changed 2nd position camera for Katyusha -Changed mass for KatyushaRocket -Added more rocket positions and tweaked existing positions for Katyusha -Changed grip type for Mustang main wheels -Changed Katyusha and Willy from to true 4WD -Changed recoil force for Katyusha, PrinceOW cannons, and Yamato medium cannons -Removed projectile smoke trail for all cannons -Changed land vehicle primary weapon muzzle velocity for AA_Base, Chi-ha, Katyusha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe -Changed land vehicle primary weapon rate of fire for AA_Base, Katyusha, Sexton, and T34-85 -Changed land vehicle primary weapon ammunition for Chi-ha, Katyusha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe -Changed cockpit camera movement limits for Sexton -Changed land vehicle primary weapon traverse limits for Katyusha, Priest, Sexton, and Wespe -Changed land vehicle primary weapon elevation limits for Chi-ha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe -Changed number of gears for BlackMedal, Chi-ha, Katyusha, Kubelwagen, Lynx, T34, T34-85, and Willy -Changed mass for all aircraft except for AichiVal, AichiVal-T, and B-17 -Changed mass for all land vehicles except for AA_Allies, AA_Base, Defgun, Flak_38, and PanzerIV -Changed mass for all sea vehicles except for Carrier_AA_Base, Elco 80 raft, and Type 38 raft -Changed bomb/torpedo ammunition for all aircraft -Added SetAsynchronyFire 1 for bombs on AichiVal, Ilyushin, Mustang, SBD, and Stuka -Changed sea vehicle muzzle velocity for Carrier_AA_Base, Elco 80 Browning, Fletcher cannons, Hatsuzuki cannons, PrinceOW AA and cannons, and Yamato AA and cannons -Changed primary gun ammunition for all aircraft except for Stuka -Changed rear gun ammunition for Ilyushin, SBD, and SBD-T -Changed primary gun muzzle velocity for all aircraft -Changed primary gun rate of fire for AichiVal, AichiVal-T, Bf109, Ilyushin, Stuka, Yak9, and Zero -Changed rear gun muzzle velocity for Ilyushin, SBD, and SBD-T -Changed rear gun rate of fire for Ilyushin, SBD, and SBD-T -Added more guns to Bf109, Corsair, Mustang, and Zero -Changed existing gun positions for Yak9 -Added visible bombs to all planes and repositioned them -Changed LOD distance for all vehicles except for AA_Allies, AA_Base, Defgun, Flak_38, and Carrier_AA_Base -Removed extra LODs for all vehicles -Added/changed cullRadiusScale for Bf109, Mustang, Spitfire, Stuka, Yak9, Zero, AA_Allies, Flak_38, Kubelwagen, Daihatsu, Elco 80 raft, Lcvp, Sub7C, and Type 38 raft -Repositioned torpedo and mine projectile positions for Elco 80 and Type 38 -Increased cannon projectile TimeToLive for Fletcher, Hatsuzuki, PrinceOW, and Yamato -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code) -Added ammo indication for Enterprise AA, Fletcher cannons, Hatsuzuki cannons, and Shokaku AA -Changed ammunition for Carrier_AA_Base, all Elco 80 weapons, Fletcher cannons, Gato, Hatsuzuki cannons, all PrinceOW weapons, Sub7C, all Type 38 weapons, and all Yamato weapons -Changed rate of fire for Carrier_AA_Base, Elco 80 gun, Fletcher cannons, Hatsuzuki cannons, all PrinceOW weapons, Type 38 gun, and all Yamato weapons -Changed all ammo icons to display both ammo count and reload for PrinceOW and Yamato -Increased TimeToLiveAfterDeath for all sea vehicles -Disabled DamageFromWater for Elco 80 raft and Type 38 raft -Changed lift for Elco 80 and Type 38 mines (underwater mines) [suggested by JJ] -Changed Type 38 gun tracer life -Increased TimeToLive for Elco 80 and Type 38 mines -Changed reload time for Gato and Sub7C -Made the rest of the Yamato guns functional -Added a second ammo icon for PrinceOW forward position and the Yamato forward and aft positions -Added recoil to PrinceOW cannons Started modifications of in-game content [11/14/07] Initial idea and preparations [11/12/07]
Changes by object
Air vehicles
-Removed extra LODs -Added visible bombs to all planes and repositioned them (Ilyushin already had visible bombs)
AichiVal -Changed primary gun ammunition from 600 (300 per gun) to 1582 (791 per gun) -Changed primary gun muzzle velocity from 400 to 723.9 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed the rate of fire from 10 to 8.3 (approx. 500/min) for main guns -Changed LOD distance from 200 to 5000
AichiVal-T -Changed primary gun ammunition from 600 (300 per gun) to 1582 (791 per gun) -Changed primary gun muzzle velocity from 400 to 723.9 -Changed torpedo ammunition from 15 to 1 -Changed the rate of fire from 10 to 8.3 (approx. 500/min) for main guns -Changed LOD distance from 200 to 5000
B-17 -Changed muzzle velocity from 400 to 930 -Changed gun ammunition from 450 per gun position to 3400 per gun position (6800 total) -Changed bomb ammunition from 80 (8x10) to 16 (approx. short range count for 500lb bombs) -Changed LOD distance from 300 to 5000
Bf109 -Changed mass from 2500 to 3148 -Changed gun ammunition from 900 to 2500 (450 per gun to 500 per gun) -Added 3 guns (2 above engine and 1 in propeller hub) -Changed gun muzzle velocity from 400 to 900 -Changed bomb ammunition from 15 to 1 -Changed gun rate of fire from 12 to 20 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Corsair -Changed mass from 2500 to 6300 -Changed gun ammunition from 900 (450 per gun for 2 guns) to 2340 (390 per gun for 6 guns) -Added 4 guns to wings, each pair with different angles -Changed bomb ammunition from 15 to 1 -Changed muzzle velocity from 400 to 930 -Changed LOD distance from 200 to 5000
Ilyushin -Changed mass from 3000 to 6160 -Changed rear gun rate of fire from 10 to 15 -Changed rear gun muzzle velocity from 400 to 832 -Changed rear gun ammunition from 600 to 150 -Changed gun ammunition from 600 to 300 -Changed primary gun rate of fire from 12 to 10 -Changed primary gun muzzle velocity from 400 to 905 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed LOD distance from 200 to 5000
Mustang -Changed main wheels from RollGripWhenOccupied to RollGrip -Changed mass from 2500 to 4175 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 15 to 2 -Added 1 bomb -Changed gun ammunition from 900 (450 per gun for 2 guns) to 2140 (approx. 357 per gun for 6 guns; realistically 400 for 4 inside guns and 270 for the 2 outside guns) -Added 4 guns to wings, each pair with different angles -Changed gun muzzle velocity from 400 to 930 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
SBD -Changed mass from 3000 to 4843 -Changed rear gun rate of fire from 10 to 20 -Changed rear gun muzzle velocity from 400 to 845 -Changed rear gun ammunition from 600 to 2000 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed primary gun muzzle velocity from 400 to 930 -Changed primary gun ammunition from 600 to 700 -Changed LOD distance from 200 to 5000
SBD-T -Changed mass from 3000 to 4843 -Changed torpedo ammunition from 15 to 1 -Changed rear gun rate of fire from 10 to 20 -Changed rear gun muzzle velocity from 400 to 845 -Changed rear gun ammunition from 600 to 2000 -Changed primary gun muzzle velocity from 400 to 930 -Changed primary gun ammunition from 600 to 700 -Changed LOD distance from 200 to 5000
Spitfire -Changed mass from 2500 to 4653 -Changed bomb ammunition from 15 to 1 -Changed gun muzzle velocity from 400 to 930 -Changed gun ammunition from 900 to 500 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Stuka -Changed mass from 3000 to 3500 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed primary gun muzzle velocity from 400 to 900 -Changed primary gun rate of fire from 10 to 20 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Yak9 -Changed mass from 2500 to 3117 -Changed gun positions from [2.0/-0.3/0.8 -1.6/0/0] and [-2.0/-0.3/0.8 1.6/0/0] to [0/0/2.8 0/0/0] and [-4.0/-0.1/0.9 1.6/0/0] -Changed bomb ammunition from 15 to 1 -Changed gun rate of fire from 12 to 15 -Changed gun muzzle velocity from 400 to 832 -Changed gun ammunition from 900 to 400 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Zero -Changed mass from 2500 to 2410 -Changed bomb ammunition from 15 to 1 -Changed gun ammunition from 900 to 2000 -Added 4 guns (2 in outer wings and 2 in front of cockpit) -Changed gun rate of fire from 12 to 8.3 -Changed gun muzzle velocity from 400 to 723.9 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Land vehicles
-Removed extra LODs
AA_Allies -Added cullRadiusScale 5
AA_Base -Changed rate of fire from 3 to 2 -Changed muzzle velocity from 300 to 881
BlackMedal -Changed number of gears from 5 to 3 -Changed mass from 2500 to 1100 -Changed LOD distance from 135 to 5000
Chi-ha -Removed projectile smoke trail -Changed turret muzzle velocity from 80 to 355 -Changed turret ammunition from 30 to 114 -Changed number of gears from 5 to 4 -Changed turret elevation limit from -20/5 to -15/2 (15 degrees up/2 degrees down) -Changed mass from 25000 to 15800 -Changed LOD distance from 135 to 5000
Defgun -Removed projectile smoke trail
Flak_38 -Added cullRadiusScale 5
Hanomag -Changed mass from 15000 to 7810 -Changed LOD distance from 135 to 5000
Ho-Ha -Changed mass from 15000 to 6500 -Changed LOD distance from 135 to 5000
Katyusha -Changed number of gears from 4 to 5 -Changed recoil force from 30 to 0 -Changed 2nd position camera from below rails (0/0.25/0.2) to above and behind rails (0/1/-3) -Changed from fake 4WD (2 with power, 2 with fake power and no strength/dampening) to true 4WD -Changed rocket launch velocity from 45 to 355 -Changed rate of fire from 1 to 2 -Removed rocket rail traverse control from -70/70 (70 degrees left/70 degrees right) -Changed ammunition from 30 (6x5) to 12 (12x1) -Added 6 rocket positions and tweaked existing positions -Changed mass from 4500 to 7200 -Changed LOD distance from 135 to 5000
KatyushaRocket -Changed mass from 20 to 41.5 -Changed LOD distance from 135 to 5000
KettenKrad -Changed mass from 2500 to 1300 -Changed LOD distance from 135 to 5000
Kubelwagen -Changed number of gears from 5 to 4 -Changed mass from 2500 to 715 -Changed LOD distance from 135 to 5000 -Changed cullRadiusScale from 2.5 to 5
Lynx -Changed number of gears from 1 to 5 -Changed mass from 3600 to 3000 -Changed LOD distance from 135 to 5000
M10 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 792 -Changed turret ammunition from 30 to 54 -Changed turret elevation limit from -20/5 to -30/10 (30 degrees up/10 degrees down) -Changed mass from 25000 to 29600 -Changed LOD distance from 135 to 5000
M3A1 -Changed mass from 15000 to 9300 -Changed LOD distance from 135 to 5000
PanzerIV -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 430 -Changed turret ammunition from 30 to 87 -Changed turret elevation limit from -20/5 to -20/10 (20 degrees up/10 degrees down) -Changed LOD distance from 135 to 5000
Priest -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 472 -Changed turret ammunition from 30 to 69 -Changed turret elevation limit from -40/0 to -35/5 (35 degrees up/5 degrees down) -Changed turret train limit from -25/25 to -15/30 (15 degrees left/30 degrees right) -Changed mass from 25000 to 22970 -Changed LOD distance from 135 to 5000
Sexton -Removed projectile smoke trail -Changed turret rate of fire from 0.2 to 0.12 -Changed turret muzzle velocity from 100 to 518 -Changed turret ammunition from 30 to 112 -Changed cockpit camera movement limits to match new turret limits -Changed turret train limit from -15/15 to -25/15 (25 degrees left/15 degrees right) -Changed turret elevation limit from -40/0 to -40/9 (40 degrees up/9 degrees down) -Changed mass from 25000 to 25500 -Changed LOD distance from 135 to 5000
Sherman -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 619 -Changed turret ammunition from 30 to 90 -Changed turret elevation limit from -20/5 to -25/10 (25 degrees up/10 degrees down) -Changed mass from 25000 to 30800 -Changed LOD distance from 135 to 5000
T34 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 655 -Changed turret ammunition from 30 to 77 -Changed turret elevation limit from -20/5 to -30/3 (30 degrees up/3 degrees down) -Changed number of gears from 5 to 4 -Changed mass from 25000 to 28000 -Changed LOD distance from 135 to 5000
T34-85 -Changed turret rate of fire from 0.35 to 0.18 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 792 -Changed turret ammunition from 30 to 60 -Changed number of gears from 5 to 4 -Changed turret elevation limit from -20/5 to -25/5 (25 degrees up/5 degrees down) -Changed mass from 25000 to 32000 -Changed LOD distance from 100 to 5000
Tiger -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 600 -Changed turret ammunition from 30 to 92 -Changed turret elevation limit from -20/5 to -15/8 (15 degrees up/8 degrees down) -Changed mass from 25000 to 56900 -Changed LOD distance from 100 to 5000
Wespe -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 540 -Changed turret ammunition from 30 to 32 -Changed turret elevation limit from -40/5 to -42/5 (42 degrees up/5 degrees down) -Changed turret train limit from -20/20 to -17/17 (17 degrees left/17 degrees right) -Changed mass from 25000 to 11000 -Changed LOD distance from 100 to 5000
Willy -Changed from rear wheel drive to 4WD -Changed number of gears from 5 to 3 -Changed mass from 2500 to 1100 -Changed LOD distance from 135 to 5000
Sea vehicles
-Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Removed extra LODs -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code)
Carrier_AA_Base -Changed muzzle velocity from 300 to 881 -Changed ammunition from infinity to 2000 rounds per gun -Changed rate of fire from 3 to 2 per second
Daihatsu -Changed mass from 30000 to 9500 -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000
Elco 80 -Added AddRootSpeed 0 for torpedo -Changed torpedo NoPropellerEffectAtSpeed from 200 to 18 -Changed torpedo timetolive from 20 to 788 -Changed torpedo launch velocity from 30 to 12 -Changed torpedo mass from 200 to 1179 -Removed explodeNearEnemyDistance for mines -Changed mass from 40000 to 51000 -Repositioned mine projectile positions from 0/0/2 to 0/0/0 -Repositioned torpedo projectile positions from 0/-1.5/3.55 to 0/0/0 -Changed Browning muzzle velocity from 1000 to 860 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed mine lift from 6 to 3 (underwater mines, suggested by JJ) -Changed TimeToLive for mines to 86400 seconds (1 day) -Changed rate of fire for Browning from 7.5 to 9rps (540rpm) -Changed ammunition from 10 (2x5) to 2 torpedos, 6 to 4 mines, and from 800 to 3000 (100x30) for Browning (based on air-cooled barrel life)
Elco 80 raft -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed DamageFromWater from 1 to 0
Enterprise -Changed mass from 25000000 to 22000000 -Added ammo indication to AA -Changed LOD distance from 450 to 5000
Fletcher -Removed projectile smoke trail -Changed mass from 2500000 to 2100000 -Changed cannon muzzle velocity from 160 to 762 -Increased cannon projectile TimeToLive from 10 to 300 seconds -Changed LOD distance from 500 to 5000 -Changed cannon rate of fire from 5 to 4 seconds per shot -Changed cannon ammunition from infinity to 575 per barrel -Added ammo indication for cannons
Gato -Changed mass from 800000 to 1549000 -Changed LOD distance for Gato from 150 to 5000 -Changed Gato ammunition from 1998 (2x999) to 24 (2x12) -Changed submarine reload time from 10 to 60 seconds (not based on fact, just a rough guess)
Hatsuzuki -Removed projectile smoke trail -Changed mass from 2500000 to 2700000 -Changed cannon muzzle velocity from 160 to 1000 -Increased cannon projectile TimeToLive from 10 to 300 seconds -Changed LOD distance from 700 to 5000 -Changed cannon ammunition from infinity to 200 per barrel -Changed cannon rate of fire from 5 to approx. 3.3 seconds per shot -Added ammo indication for cannons
Lcvp -Changed mass from 30000 to 8000 -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000
PrinceOW -Removed projectile smoke trail -Added recoil force for cannons -Changed mass from 35000000 to 39000000 -Changed AA muzzle velocity from 300 to 792 -Changed cannon muzzle velocity from 200 to 732 -Increased cannon projectile TimeToLive from 10 to 300 seconds -Changed LOD distance from 500 to 5000 -Changed AA rate of fire from 3rps to approx. 7.5 seconds per shot -Changed AA ammunition from infinity to 400 per gun -Changed cannon rate of fire from approx. 6.67 to approx. 30 seconds per shot -Added recoil to cannons -Added a second ammo icon for the small turret hub of the primary position -Changed cannon ammunition from infinity to 100 per barrel -Changed all ammo icons to display both ammo count and reload
Shokaku -Changed mass from 25000000 to 28000000 -Added ammo indication to AA -Changed LOD distance from 700 to 5000
Sub7C -Changed mass from 800000 to 769000 -Added cullRadiusScale 5 -Changed LOD distance from 150 to 5000 -Changed ammunition from 1998 (2x999) to 14 (2x7) -Changed reload time from 10 to 60 seconds (not based on fact, just a rough guess)
Type 38 -Added AddRootSpeed 0 for torpedo -Changed NoPropellerEffectAtSpeed for torpedo from 200 to 11.8 -Changed timetolive for torpedo from 20 to 338 -Changed launch velocity for torpedo from 30 to 10 -Changed mass for torpedo from 200 to 614 -Separated torpedo and mine settings for patrol boats -Removed explodeNearEnemyDistance for mines -Changed mass from 20450 to 22000 -Repositioned mine projectile positions from 0/0/2 to 0/0/0 -Repositioned torpedo projectile positions from 0/-1.5/3.55 to 0/0/0 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed mine lift from 6 to 3 -Changed Oerlikon tracer life from 2 to 3.75 seconds -Changed rate of fire for Oerlikon from 11rps to approximately 450 rounds per minute (7.5 per second) -Changed ammunition from 10 (2x5) to 2 torpedoes, 6 to 4 mines, and 500 to 9000 (60x150) for Oerlikon
Type 38 raft -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed DamageFromWater from 1 to 0
Yamato -Removed projectile smoke trail -Changed recoil force for medium cannon from 10 to 2 -Changed mass from 35000000 to 70000000 -Changed AA muzzle velocity from 200 to 720 -Changed medium cannon muzzle velocity from 160 to 920 -Changed large cannon muzzle velocity from 160 to 805 -Increased cannon projectile TimeToLive from 10 to 300 seconds -Changed LOD distance from 500 to 5000 -Changed AA ammunition from infinity to 300 per gun -Changed AA rate of fire from 3 per second to approx. 5.5 seconds per shot -Made the rest of the large cannons and AA guns functional -Changed medium cannon ammunition from infinity to 165 per barrel -Changed medium cannon rate of fire from 5 to 10 seconds per shot -Changed all ammo icons to display both ammo count and reload -Added a second ammo icon for the primary and secondary positions -Changed large cannon ammunition from infinity to 100 per barrel -Changed large cannon rate of fire from 5 to approx. 35 seconds per shot