Difference between revisions of "WWII Reality (BF1942 mod)"
(Release 2 pre-release 3 done.) |
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=== Installation === | === Installation === | ||
− | Simply extract the | + | Simply extract the wwiireality folder to your 'C:\Program Files\EA Games\Battlefield 1942\mods' directory (this is the default directory, change as necessary). |
If the folder already exists and you want to keep it, back it up before installing the mod. Changing the filename of the folder will usually cause BF1942 not to start. | If the folder already exists and you want to keep it, back it up before installing the mod. Changing the filename of the folder will usually cause BF1942 not to start. | ||
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*Separate teams into subchannels under the server channel | *Separate teams into subchannels under the server channel | ||
*Separate squads into subchannels under the team channels | *Separate squads into subchannels under the team channels | ||
− | *Use fading positional audio so the voice of other players fades as they get further and it sounds like they're talking from their | + | *Use fading positional audio so the voice of other players fades as they get further and it sounds like they're talking from their character, this can replace the above options if implemented correctly |
*Allow one player per squad (scout recommended) the option to communicate with other players on their team via "radio" | *Allow one player per squad (scout recommended) the option to communicate with other players on their team via "radio" | ||
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Captain-(X) | Captain-(X) | ||
Elias-(X) | Elias-(X) | ||
− | Rubynator-(X | + | Rubynator-(X) |
JJ-(X) | JJ-(X) | ||
+ | Mark-(X) | ||
Nixxorzz-(X) | Nixxorzz-(X) | ||
(HFS)natteman(NL)-(X) | (HFS)natteman(NL)-(X) | ||
+ | Snipes12 | ||
WWII resources: | WWII resources: | ||
CombatSim.com | CombatSim.com | ||
Line 113: | Line 115: | ||
If you have any suggestions, post them in the [[Talk:BF1942:_WWII_Reality |Talk (discussion)]] page and I'll most likely list them here. Credit isn't given in the main credits until at least one suggestion from the person is implemented. | If you have any suggestions, post them in the [[Talk:BF1942:_WWII_Reality |Talk (discussion)]] page and I'll most likely list them here. Credit isn't given in the main credits until at least one suggestion from the person is implemented. | ||
+ | -Fish [suggested by JJ-(X)] | ||
+ | -Add more planes (about 10) to the carrier decks [suggested by rome8800] | ||
+ | -Make ships sink slower [suggested by JJ-(X)] | ||
+ | -Explosive fuel drums [suggested by JJ-(X), modified Forgotten Hope code provided by RussianComrade] | ||
+ | -Weather [suggested by Jason9811, modified Forgotten Hope code provided by RussianComrade] | ||
-Make explosions (such as grenades) and blasted soldier animations more realistic [suggested by JohannesdeN] | -Make explosions (such as grenades) and blasted soldier animations more realistic [suggested by JohannesdeN] | ||
− | - | + | -Parachutes only work for players with an aviator/pilot or airborne/paratrooper class [suggested by JJ-(X)] |
− | - | + | -Bayonets [suggested by JJ-(X)] |
− | - | + | -Third-person soldier brings weapon up to face when aiming through ironsight/scope [suggested by JJ-(X)] |
− | - | + | -Range-limited ExpPack detonator [suggested by JJ-(X)] |
− | - | + | -Flamethrower [suggested by Rubynator-(X)] |
+ | -Limit ammobox supply [suggested by JJ-(X)] | ||
+ | -Ammo boxes for individual ammo types [suggested by Jason9811] | ||
The following suggestions have already been implemented: | The following suggestions have already been implemented: | ||
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== Changes == | == Changes == | ||
Note: Generally, to-do is in order of newest on bottom and change history is in order of newest on top. | Note: Generally, to-do is in order of newest on bottom and change history is in order of newest on top. | ||
+ | ''* = Problem existed in original game (patch 1.61b)'' | ||
=== To-do === | === To-do === | ||
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Most if not all of these changes should be in the next release. Fully completed items are removed and can be found in the [[BF1942:_WWII_Reality#Change_history |Change history]].<br /> | Most if not all of these changes should be in the next release. Fully completed items are removed and can be found in the [[BF1942:_WWII_Reality#Change_history |Change history]].<br /> | ||
-Add music and background image/movie (in-game movie/screenshot is planned for capture during pre-release testing) | -Add music and background image/movie (in-game movie/screenshot is planned for capture during pre-release testing) | ||
− | - | + | -Fix single aircraft bomb/torpedo reappearing when empty |
-Kit remains as long as body [suggested by JJ-(X)] | -Kit remains as long as body [suggested by JJ-(X)] | ||
− | |||
-Fix collision problems such as falling through ship decks [reported by JJ-(X)] | -Fix collision problems such as falling through ship decks [reported by JJ-(X)] | ||
− | -Fix iron sights | + | -Fix crash likely caused by extra spawn groups, try fixing without removing spawn groups |
− | + | -Switch grenade secondary fire to primary fire or consider re-enabling primary fire | |
+ | -More research on ship smoke, change amoke intensity to be defined by engine power | ||
+ | -Use Ub_Stand with Ub_StandAim as iron sights | ||
==== Release 3 ==== | ==== Release 3 ==== | ||
− | Release 3 will focus primarily on | + | Release 3 will focus primarily on collision and damage. |
-Adjust vehicles for more accurate strengths and weaknesses | -Adjust vehicles for more accurate strengths and weaknesses | ||
-Modify weapon overheat speed (research) | -Modify weapon overheat speed (research) | ||
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-Limit ammo for stationary weapons (research for a good median) | -Limit ammo for stationary weapons (research for a good median) | ||
-Add or remove tracers where necessary (research) | -Add or remove tracers where necessary (research) | ||
− | -Fix | + | -*Fix Illushin corpse collision box (invisible wing) |
+ | -*Modify Spitfire model to accomodate dynamic flaps | ||
+ | -View ports in vehicles (and any other holes) pass bullets through and players inside are vulnerable | ||
+ | -Remove reverse from planes and add manual wheel brakes | ||
+ | -Inspect and adjust range of motion for cameras | ||
+ | -Allow bullets of a certain type and speed to pass through (limited) certain objects (e.g. sniper bullet passes through a head) (ObjectTemplate.AddToCollisionGroup) | ||
+ | -Limit ammobox supply (ObjectTemplate.AddAmmoType) [suggested by JJ-(X)] | ||
+ | -Modify effects for Katyusha rockets | ||
+ | -Add ability to duck in vehicle hatches | ||
+ | -Adjust positions of first person soldier to match with new gun positions | ||
+ | -*Fix first person stance transition and jump animations | ||
+ | -*Fix grenades to appear to come from the hand rather than some distance in front, without the negative side-effect of the grenade also staying in the hand (likely needs animations modified) | ||
+ | -Add/tweak deviation for projectiles | ||
==== Multi-release ==== | ==== Multi-release ==== | ||
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h -Make projectiles inherit directional speed of originating weapon | h -Make projectiles inherit directional speed of originating weapon | ||
-Fix objects known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs | -Fix objects known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs | ||
− | + | -Remove unrealistic/unimportant HUD elements | |
==== Likely changes ==== | ==== Likely changes ==== | ||
− | + | I believe these are likely possible and they qualify for this mod. | |
-Voluntary sonar for submarines and other ships as necessary | -Voluntary sonar for submarines and other ships as necessary | ||
-Modify ship motion (research) | -Modify ship motion (research) | ||
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-2 additional torpedo tubes for patrol boats as necessary (research) | -2 additional torpedo tubes for patrol boats as necessary (research) | ||
-Operational bomb bay doors, APC doors, and aircraft hatches | -Operational bomb bay doors, APC doors, and aircraft hatches | ||
− | + | -Improve wake effect behind sea vehicles | |
− | |||
− | -Improve wake behind sea vehicles | ||
− | |||
-Allow removal of explosives while prone/standing and repairing while crouched | -Allow removal of explosives while prone/standing and repairing while crouched | ||
-Modify artillery targeting for vehicles as necessary (research) | -Modify artillery targeting for vehicles as necessary (research) | ||
-Improve depth charge realism for time, depth, and damage effect | -Improve depth charge realism for time, depth, and damage effect | ||
-Adjust fade-away and speed of sound | -Adjust fade-away and speed of sound | ||
− | |||
-More realistic shadows | -More realistic shadows | ||
-Change controls for slow-moving cannons (mouse is too slow and tiring with modified weapon speed) | -Change controls for slow-moving cannons (mouse is too slow and tiring with modified weapon speed) | ||
− | -Blood | + | -Blood (probably e_Blood01) |
-Reduce soldier crouch/prone collision height | -Reduce soldier crouch/prone collision height | ||
-Rockets propel themselves unassisted by launch velocity, but only if the correct velocity can be matched | -Rockets propel themselves unassisted by launch velocity, but only if the correct velocity can be matched | ||
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-Improve sounds (weapon firing, vehicle engines, etc.) | -Improve sounds (weapon firing, vehicle engines, etc.) | ||
-Fix reload freezing after 15 seconds in some weapons (not important right now since no weapons with the bug take 15 seconds to reload) | -Fix reload freezing after 15 seconds in some weapons (not important right now since no weapons with the bug take 15 seconds to reload) | ||
− | -Parachutes only work for players with an aviator/pilot or airborne/paratrooper class [ | + | -Parachutes only work for players with an aviator/pilot or airborne/paratrooper class [suggested by JJ-(X)] |
-Bayonets [suggested by JJ-(X)] | -Bayonets [suggested by JJ-(X)] | ||
-Third-person soldier brings weapon up to face when aiming through ironsight/scope [suggested by JJ-(X)] | -Third-person soldier brings weapon up to face when aiming through ironsight/scope [suggested by JJ-(X)] | ||
− | -Range-limited ExpPack detonator [ | + | -Range-limited ExpPack detonator [suggested by JJ-(X)] |
-Flamethrower [suggested by Rubynator-(X)] | -Flamethrower [suggested by Rubynator-(X)] | ||
-Add existing disabled controls: bomb sight, depth charge, and infantry run/special | -Add existing disabled controls: bomb sight, depth charge, and infantry run/special | ||
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-Drag for all projectiles (tests reveal that it can cause massive lag, but drag is important) | -Drag for all projectiles (tests reveal that it can cause massive lag, but drag is important) | ||
-Visible first-person body and shadow | -Visible first-person body and shadow | ||
− | -Fix networking for PT raft spawn | + | -*Fix networking for PT raft spawn |
-Adjust soldier speed | -Adjust soldier speed | ||
-Make outside map penalty more realistic (Game.DamageForBeingOutsideWorld) | -Make outside map penalty more realistic (Game.DamageForBeingOutsideWorld) | ||
− | |||
-Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillery targeting will need to be considered | -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillery targeting will need to be considered | ||
-Allow control of aircraft while using mouselook and allow mouselook to be configured to joystick HAT | -Allow control of aircraft while using mouselook and allow mouselook to be configured to joystick HAT | ||
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-Match submarine depth indicators to actual meters | -Match submarine depth indicators to actual meters | ||
-Increase tooltip view time | -Increase tooltip view time | ||
+ | -Ammo boxes for individual ammo types [suggested by Jason9811] | ||
+ | -*Fix dead soldiers making vocal noises when getting run over [reported by JJ-(X)] | ||
+ | -Morse code communication (both visual and audible types) | ||
+ | -Nuke | ||
+ | -Match third-person animations to first-person animations | ||
==== Unlikely changes ==== | ==== Unlikely changes ==== | ||
− | + | I believe these are likely not possible, usually due to engine limitations or lack of development resources, or they don't qualify for this mod. | |
-Specific damage to vehicle parts, affecting control of the vehicle accordingly | -Specific damage to vehicle parts, affecting control of the vehicle accordingly | ||
-Soldiers drown after about a minute under water | -Soldiers drown after about a minute under water | ||
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-Vehicle enter/exit animations | -Vehicle enter/exit animations | ||
-Manual transmission for vehicles where necessary (research) | -Manual transmission for vehicles where necessary (research) | ||
− | -Control points attached to ships, which when captured (after a long wait) gives the ship to the captors and replaces ship flags | + | -Control points attached to ships, which when captured (after a long wait) gives the ship to the captors and replaces ship flags (possible, but not very realistic) |
− | - | + | -Improve angle/distance blur of textures (anisotropic) |
-Earth curvature | -Earth curvature | ||
-Automatically seeking rockets and torpedoes (probably needs AI code) | -Automatically seeking rockets and torpedoes (probably needs AI code) | ||
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-Allow reusing mags with bullets remaining | -Allow reusing mags with bullets remaining | ||
-Weapons break when overheated too much | -Weapons break when overheated too much | ||
− | -Redesign sonar to be realistic (outward instead of around | + | -Redesign sonar to be realistic (only works underwater, outward instead of around) |
-Allow sharing of ammunition | -Allow sharing of ammunition | ||
-Dynamic terrain deformation | -Dynamic terrain deformation | ||
− | |||
-Ammunition and soldiers add weight to vehicles | -Ammunition and soldiers add weight to vehicles | ||
+ | -Parts break from structural stress | ||
+ | -Radar/sonar sharing among entire team (I'm pretty sure they had to share it by manual communication) | ||
+ | -Aircraft external fuel tanks, droppable and possibly adds fuel | ||
=== Change history === | === Change history === | ||
==== r2 [Under development] ==== | ==== r2 [Under development] ==== | ||
− | Pre-release 2 | + | Pre-release 3 [2008-12-21] |
+ | -Added Stunting Grounds and Battleship to LexiconAll | ||
+ | -Changed map names in LexiconAll.dat to reflect official battle names | ||
+ | -Changed roundOfFire for single-bomb aircraft from 5 (bomb) or 10 (torpedo) seconds to just under 15 seconds | ||
+ | -Changed settings for standard airplane ammo resupply from 4 bombs/sec and carrier airplane ammo resupply from 2 bombs/sec to 1 bomb/50 sec | ||
+ | -Changed/added Reloadtime 30 for aircraft bombs | ||
+ | -Modified JohnsonLMG texture with transparency for iron sight | ||
+ | -Fixed animation transitions to line up with iron sights | ||
+ | -Fixed iron sights for prone | ||
+ | -Fixed some minor errors reported by the debugger that were in the original game | ||
+ | -Changed URL in init.con from forum thread to wiki article | ||
+ | -Added submarine HUD for sub AA guns to restrict exiting the sub while underwater and to limit use of the AA gun underwater | ||
+ | -Changed submarine AA guns | ||
+ | -Fixed Gato torpedoes exploding when launched while turning | ||
+ | -Fixed multiple aircraft bombs not reappearing when reloaded | ||
+ | -Fixed Katyusha rockets not reappearing when reloaded | ||
+ | Pre-release 2 [2008-10-01] | ||
-Added extra spawn groups for cloned ships (44-63) | -Added extra spawn groups for cloned ships (44-63) | ||
-Increased limit of submarine depth indicators | -Increased limit of submarine depth indicators | ||
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-Increased timetolive for bullet marks | -Increased timetolive for bullet marks | ||
-Changed filenames to lower-case to be Linux-friendly | -Changed filenames to lower-case to be Linux-friendly | ||
− | Pre-release 1 | + | Pre-release 1 [2008-08-07] |
− | -Fixed rotation of models for Yamato AA turret/gun models and adjusted positional values to compensate | + | -*Fixed rotation of models for Yamato AA turret/gun models and adjusted positional values to compensate |
-Enabled collision physics for ship cannons | -Enabled collision physics for ship cannons | ||
-Moved ship cannon geometry from Objects.con to Weapons.con as needed | -Moved ship cannon geometry from Objects.con to Weapons.con as needed | ||
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-Added collision mesh for ATrocket and used it to replace AT projectile | -Added collision mesh for ATrocket and used it to replace AT projectile | ||
-Created new bullet model and made bullet projectile visible | -Created new bullet model and made bullet projectile visible | ||
− | -Fixed rifle switch-fire bug | + | -*Fixed rifle switch-fire bug |
− | -Fixed Aichival prop blur | + | -*Fixed Aichival prop blur |
-Changed Battle of Britain Radar_AA with the same changes as AA_Base | -Changed Battle of Britain Radar_AA with the same changes as AA_Base | ||
-Modified Enterprise propeller model | -Modified Enterprise propeller model | ||
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=== Changes by object === | === Changes by object === | ||
+ | |||
+ | ==== Debugger ==== | ||
+ | These are fixes to errors reported by the debugger which have very little or no noticeable side-effect in the game. | ||
+ | -Release 2 | ||
+ | -These errors were in the original game | ||
+ | -Added rem to "** Clouds" located in skyandsun.con for following maps: aberdeen, battle_of_the_bulge, battleaxe, berlin, bocage, coral_sea, el_alamein, gazala, invasion_of_the_philippines, iwo_jima, kharkov, kursk, liberation_of_caen, market_garden, midway, omaha_beach, stalingrad, tobruk, wake | ||
+ | -Added rem to "-----------------------------Lower Body----------------------------------" located in animations.rfa/animations/animationstatescrouching.con | ||
+ | -Added space between rem and commented content for 2 instances located in objects.rfa/objects/buildings/common/airrep1/objects.con | ||
+ | -Removed "ÿþ" located in objects.rfa/objects/effects/e_explbazooka/effects.con | ||
+ | -Removed "`" located in objects.rfa/objects/handweapons/bar1918/objects.con | ||
+ | -Removed "`" located in objects.rfa/objects/handweapons/dp/objects.con | ||
+ | -Removed "`" located in objects.rfa/objects/handweapons/johnsonlmg/objects.con | ||
+ | -Removed "`" located in objects.rfa/objects/handweapons/type99/objects.con | ||
+ | -Added "ObjectTemplate." to "TimeToLiveAfterDeath 3", "FadeAtTimeToLiveAfterDeath 1", and "TimeToStartFadeAfterDeath 2" located in objects.rfa/objects/move_files/gibb_mroof30_m1/objects.con | ||
+ | -Added "ObjectTemplate." to "TimeToLiveAfterDeath 3", "FadeAtTimeToLiveAfterDeath 1", and "TimeToStartFadeAfterDeath 2" located in objects.rfa/objects/move_files/gibb_mroof30_nc_m1/objects.con | ||
+ | -Added space to "rem***** TRACER ******" located in objects.rfa/objects/stationary_weapons/common/geometries.con | ||
+ | -Removed "§§0" located in objects.rfa/objects/vehicles/land/blackmedal/physics.con | ||
+ | -Added "ObjectTemplate." to "TimeToLiveAfterDeath 3", "FadeAtTimeToLiveAfterDeath 1", and "TimeToStartFadeAfterDeath 2" located in objects.rfa/objects/vehicles/land/flak_38/weapons.con (originally removed, unremoved in mod) | ||
+ | -Removed "§§0" located in objects.rfa/objects/vehicles/land/lynx/physics.con | ||
+ | -Removed "§§0" located in objects.rfa/objects/vehicles/land/willy/physics.con | ||
+ | -Added space between rem and commented content in soldierspawns.con and soldierspawntemplates.con for following maps: aberdeen, battle_of_the_bulge, battleaxe, berlin, coral_sea, el_alamein, gazala, guadalcanal, invasion_of_the_philippines, iwo_jima, kharkov, kursk, market_garden, midway, omaha_beach, stalingrad, tobruk, wake | ||
+ | -Added space between rem and commented content in controlpoints.con and objectspawns.con for following maps: aberdeen, battle_of_the_bulge, berlin, guadalcanal, kursk, liberation_of_caen, market_garden, stalingrad | ||
+ | -Changed wrem to rem in soldierspawntemplates.con for guadalcanal | ||
+ | -Changed `rem to rem in skyandsun.con for battle_of_britain | ||
+ | -Added rem to "*** BOAT WOOD ARMOR ***" located in game.rfa/bf1942/game/damage_system/sg44.con | ||
+ | -Added rem to "*** BOAT WOOD ARMOR ***" located in game.rfa/bf1942/game/damage_system/dp.con | ||
+ | -Added missing NetworkableInfo for HoHa: HoHaSteeringInfo | ||
==== Menu ==== | ==== Menu ==== | ||
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-Removed radio buttons | -Removed radio buttons | ||
-Added mod copyright and version to the main menu | -Added mod copyright and version to the main menu | ||
+ | |||
+ | LexiconAll.dat | ||
+ | -Added Stunting Grounds and Battleship | ||
+ | -Changed map names to reflect official battle names | ||
+ | -Battle of the Bulge | ||
+ | -English: From BATTLE OF THE BULGE to Battle of the Ardennes | ||
+ | -German: From SCHLACHT IN DEN ARDENNEN to Unternehmen Wacht am Rhein | ||
+ | -Berlin | ||
+ | -English: From BERLIN to Battle of Berlin | ||
+ | -German: From BERLIN to Schlacht um Berlin | ||
+ | -Bocage | ||
+ | -English: From BOCAGE to Battle of Villers-Bocage | ||
+ | -El Alamein | ||
+ | -English: From EL ALAMEIN to Second Battle of El Alamein | ||
+ | -Gazala | ||
+ | -English: From GAZALA to Battle of Gazala | ||
+ | -Guadalcanal | ||
+ | -English: From GUADALCANAL to Guadalcanal Campaign | ||
+ | -Iwo Jima | ||
+ | -English: From IWO JIMA to Operation Detachment | ||
+ | -Kharkov | ||
+ | -English: From KHARKOV to Donbas and Kharkov operations | ||
+ | -German: From CHARKOW to Donets Kampagne | ||
+ | -Kursk | ||
+ | -English: From KURSK to Battle of Kursk | ||
+ | -Stalingrad | ||
+ | -English: From STALINGRAD to Battle of Stalingrad | ||
+ | -Tobruk | ||
+ | -English: From TOBRUK to Siege of Tobruk | ||
+ | -Wake | ||
+ | -English: From WAKE ISLAND to Battle of Wake Island | ||
+ | -Coral Sea | ||
+ | -English: From CORAL SEA to Battle of the Coral Sea | ||
+ | -Invasion of the Philippines | ||
+ | -English: From INVASION OF THE PHILIPPINES to Battle of the Philippines | ||
+ | -Liberation of Caen | ||
+ | -English: From LIBERATION OF CAEN to Battle for Caen | ||
+ | -Changed all other map names and languages to capitalized lower case | ||
==== Buildings ==== | ==== Buildings ==== | ||
-Release 2 | -Release 2 | ||
− | -Removed 'window fog' for the following objects | + | -Removed 'window fog' for the following objects: |
− | + | afr_house1_ste | |
− | + | Afrhouse | |
− | + | Airrep1 | |
− | + | Barack | |
− | + | bunker1 | |
− | + | Bunker2 | |
− | + | Bunker2_des2 | |
− | + | Citymesh1 | |
− | + | Citymesh2 | |
− | + | Citymesh4 | |
− | + | euwindmill_m1 | |
− | + | eu_church | |
− | + | eu_lumbermill_m1 | |
− | + | eu_watermill_m1 | |
− | + | French_Barn_Lrg_M1 | |
− | + | Hospital | |
− | + | landrep1_supply | |
− | + | lrgfrenchfarm | |
− | + | o_bunker | |
− | + | Pacificfarm1 | |
− | + | Pacificfarm2 | |
− | + | rh_Russian_Barn_main | |
− | + | smdh2 | |
− | + | smlfrenchfarm | |
− | + | subhouse_5_m1 | |
− | + | SuburbHouse_1_m1 | |
− | + | SuburbHouse_2_m1 | |
− | + | SuburbHouse_3_m1 | |
− | - | + | SuburbHouse_4_m1 |
− | - | + | Supplyde |
+ | |||
+ | AlliedAirplaneAmmo | ||
+ | -Release 2 | ||
+ | -Changed addAmmoType 9 and 7 from -1 4 0 to -1 0.02 0 | ||
+ | |||
+ | AxisAirplaneAmmo | ||
+ | -Release 2 | ||
+ | -Changed addAmmoType 9 and 7 from -1 4 0 to -1 0.02 0 | ||
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==== Hand weapons ==== | ==== Hand weapons ==== | ||
-Release 2 | -Release 2 | ||
+ | -Removed returnToState Ub_CrouchToStand and added addTransitionWhenDone Ub_StandAim in Ub_CrouchThompson | ||
+ | -Changed returnToState from Ub_LieThompson to Ub_Lie and setMorphFactor from 0.7 to 7 in Ub_LieThompson | ||
+ | -Changed returnToState from Ub_StandAimThompson to Ub_StandAim and setMorphFactor from 0.7 to 7 in Ub_StandAimThompson | ||
+ | -Changed AnimationState Ub_LieThompson with some animations/transitions from stand/crouch to fix iron sights for prone | ||
-Created new bullet model and made bullet projectile visible | -Created new bullet model and made bullet projectile visible | ||
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JohnsonLMG | JohnsonLMG | ||
-Release 2 | -Release 2 | ||
− | -Added set1pAnimationSpeed Ub_LieJohnsonLmg 0 | + | -Changed envmap from true to false in Johnson_base_m1.rs to fix reflection problem on edges of transparency |
+ | -Modified Johnson_M1.dds with transparency for iron sight | ||
+ | -Added set1pAnimationSpeed Ub_LieJohnsonLmg 0 | ||
-Added set1pAnimationSpeed Ub_CrouchJohnsonLmg 0 | -Added set1pAnimationSpeed Ub_CrouchJohnsonLmg 0 | ||
-Changed set1pAnimationSpeed Ub_StandAimJohnsonLmg from .3 to 0 | -Changed set1pAnimationSpeed Ub_StandAimJohnsonLmg from .3 to 0 | ||
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AichiVal | AichiVal | ||
-Release 2 | -Release 2 | ||
+ | -Added Reloadtime 30 for bombs | ||
+ | -Added AutoReload 1 for bombs | ||
+ | -Changed numOfMag from 1 to 2 for bombs to fix dummybomb not reappearing when reloaded | ||
-Changed setCrossHairType from CHTIcon to CHTNone for rear gun | -Changed setCrossHairType from CHTIcon to CHTNone for rear gun | ||
-Modeled prop blur using spinner from Aichival and blur from Zero | -Modeled prop blur using spinner from Aichival and blur from Zero | ||
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AichiVal-T | AichiVal-T | ||
-Release 2 | -Release 2 | ||
+ | -Changed roundOfFire for torpedo from 0.1 to 0.067 | ||
+ | -Changed Reloadtime from 10 to 30 for torpedo | ||
-Changed setCrossHairType from CHTIcon to CHTNone for rear gun | -Changed setCrossHairType from CHTIcon to CHTNone for rear gun | ||
-Modeled prop blur using spinner from Aichival and blur from Zero | -Modeled prop blur using spinner from Aichival and blur from Zero | ||
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B-17 | B-17 | ||
-Release 2 | -Release 2 | ||
+ | -Changed Reloadtime from 15 to 30 for B17 bombs | ||
-Changed setCrossHairType from CHTIcon to CHTNone for guns | -Changed setCrossHairType from CHTIcon to CHTNone for guns | ||
-Release 1 | -Release 1 | ||
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Bf109 | Bf109 | ||
-Release 2 | -Release 2 | ||
+ | -Changed roundOfFire for bomb from 0.2 to 0.067 | ||
+ | -Added Reloadtime 30 for bombs | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
-Removed crosshair for primary position | -Removed crosshair for primary position | ||
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Corsair | Corsair | ||
-Release 2 | -Release 2 | ||
+ | -Changed roundOfFire for bomb from 0.2 to 0.067 | ||
+ | -Added Reloadtime 30 for bombs | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
-Removed crosshair for primary position | -Removed crosshair for primary position | ||
Line 1,003: | Line 1,133: | ||
Ilyushin | Ilyushin | ||
-Release 2 | -Release 2 | ||
+ | -Changed Reloadtime from 0.3 to 30 for bombs | ||
+ | -Added AutoReload 1 for bombs | ||
+ | -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded | ||
-Removed crosshair for secondary (gunner) position | -Removed crosshair for secondary (gunner) position | ||
-Removed crosshair for primary position | -Removed crosshair for primary position | ||
Line 1,021: | Line 1,154: | ||
Mustang | Mustang | ||
-Release 2 | -Release 2 | ||
+ | -Added Reloadtime 30 for bombs | ||
+ | -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
-Removed crosshair for primary position | -Removed crosshair for primary position | ||
Line 1,038: | Line 1,173: | ||
SBD | SBD | ||
-Release 2 | -Release 2 | ||
+ | -Changed Reloadtime from 0.3 to 30 for bombs | ||
+ | -Added AutoReload 1 for bombs | ||
+ | -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
-Removed crosshair for secondary (gunner) position | -Removed crosshair for secondary (gunner) position | ||
Line 1,057: | Line 1,195: | ||
SBD-T | SBD-T | ||
-Release 2 | -Release 2 | ||
+ | -Changed roundOfFire for torpedo from 0.1 to 0.067 | ||
+ | -Changed Reloadtime from 10 to 30 for torpedo | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
-Removed crosshair for secondary (gunner) position | -Removed crosshair for secondary (gunner) position | ||
Line 1,074: | Line 1,214: | ||
Spitfire | Spitfire | ||
-Release 2 | -Release 2 | ||
+ | -Changed roundOfFire for bomb from 0.2 to 0.067 | ||
+ | -Added Reloadtime 30 for bombs | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
-Removed crosshair for primary position | -Removed crosshair for primary position | ||
Line 1,087: | Line 1,229: | ||
Stuka | Stuka | ||
-Release 2 | -Release 2 | ||
+ | -Added Reloadtime 30 for bombs | ||
+ | -Added AutoReload 1 for bombs | ||
+ | -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded | ||
-Changed setCrossHairType from CHTIcon to CHTNone for rear gun | -Changed setCrossHairType from CHTIcon to CHTNone for rear gun | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
Line 1,103: | Line 1,248: | ||
Yak9 | Yak9 | ||
-Release 2 | -Release 2 | ||
+ | -Changed roundOfFire for bomb from 0.2 to 0.067 | ||
+ | -Added Reloadtime 30 for bombs | ||
-Removed crosshair for primary position | -Removed crosshair for primary position | ||
-Release 1 | -Release 1 | ||
Line 1,116: | Line 1,263: | ||
Zero | Zero | ||
-Release 2 | -Release 2 | ||
+ | -Changed roundOfFire for bomb from 0.2 to 0.067 | ||
+ | -Added Reloadtime 30 for bombs | ||
-Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 | ||
-Removed crosshair for primary position | -Removed crosshair for primary position | ||
Line 1,215: | Line 1,364: | ||
Katyusha | Katyusha | ||
-Release 2 | -Release 2 | ||
+ | -Changed numOfMag from 1 to 2 to fix rockets not reappearing when reloaded | ||
-Changed setCrossHairType from CHTIcon to CHTNone for rockets | -Changed setCrossHairType from CHTIcon to CHTNone for rockets | ||
-Release 1 | -Release 1 | ||
Line 1,498: | Line 1,648: | ||
Enterprise | Enterprise | ||
-Release 2 | -Release 2 | ||
+ | -Changed EnterpriseAirplaneSupplyDepot addAmmoType 9 from -1 2 0 to -1 0.02 0 | ||
-Added e_ExFumePOW armoreffect x3 | -Added e_ExFumePOW armoreffect x3 | ||
-Modified Enterprise propeller model to swap texture from inside to outside | -Modified Enterprise propeller model to swap texture from inside to outside | ||
Line 1,537: | Line 1,688: | ||
Gato | Gato | ||
-Release 2 | -Release 2 | ||
+ | -Added submarine HUD for AA gun to restrict exiting the sub while underwater and to limit use of the AA gun underwater | ||
+ | -Changed AA gun from AA_Allies to Gato_AA (uses Carrier_AA_Base template) | ||
+ | -Fixed torpedoes exploding when launched while turning by repositioning them further on the Z plane | ||
-Added movable rudder | -Added movable rudder | ||
-Added throttle-controlled propellers (modified propeller models to center on axis) | -Added throttle-controlled propellers (modified propeller models to center on axis) | ||
Line 1,635: | Line 1,789: | ||
Shokaku | Shokaku | ||
-Release 2 | -Release 2 | ||
+ | -Changed ShokakuAirplaneSupplyDepot addAmmoType 7 from -1 2 0 to -1 0.02 0 | ||
-Changed first e_ExFumePOW addarmoreffect from 500 to 600 | -Changed first e_ExFumePOW addarmoreffect from 500 to 600 | ||
-Changed e_ExFumePOW height from 10 to 9 and moved it left from 21 (back) and 22 (front) to 18 | -Changed e_ExFumePOW height from 10 to 9 and moved it left from 21 (back) and 22 (front) to 18 | ||
Line 1,648: | Line 1,803: | ||
Sub7C | Sub7C | ||
-Release 2 | -Release 2 | ||
+ | -Added submarine HUD for AA gun to restrict exiting the sub while underwater and to limit use of the AA gun underwater | ||
+ | -Changed AA gun from AA_Allies to Sub7C_AA (uses Carrier_AA_Base template) | ||
-Added movable control surfaces (rudder + front and back elevators) | -Added movable control surfaces (rudder + front and back elevators) | ||
-Added throttle-controlled propellers | -Added throttle-controlled propellers | ||
Line 1,756: | Line 1,913: | ||
Ju88A | Ju88A | ||
-Release 2 | -Release 2 | ||
+ | -Changed Reloadtime from 10 to 30 for bombs | ||
-Changed projectile gravitymodifier from 0 to 1 | -Changed projectile gravitymodifier from 0 to 1 | ||
-Changed projectile timetolive from 2 to 600 | -Changed projectile timetolive from 2 to 600 |
Revision as of 22:50, 21 December 2008
External Links
Download links can be found at these sites.
ReadMe content
About
WWII Reality - A reality mod for Battlefield 1942, created by Pilot_51
This mod started with some ideas over a few weeks. As I was working on my naval map, Battleship, and trying to modify vehicles to be visible at a greater distance and adding full support for multiple ships of the same type, I discovered that while the file structure of a map is very similar to that of a mod, the network code didn't support that level of modification. To do what I wanted to do I literally needed to include all the original ships in their entirety with the map and make the modifications there. That would've been a waste of time and effort for one map, so I decided it would be best if I did that with a mod instead and just added support for my map to the mod.
About the time I started getting serious for doing this mod, I was also thinking of making another map considerably larger than the "large" size that Battlecraft creates. The map as I imagined it would've been focused heavily on dogfighting to make use of that extra space. Anyway, long story short, I asked my clan what they wanted me to do first (that map or this mod) and it came down to this mod.
During early development, there was much research involved and I learned many things about WWII weapons and vehicles and the inner workings of BF1942. A year before I started I didn't expect that I would get to know so much about modding. There are some popular mods that similarly improve the realism of BF1942, but they've left out a number of the things that I've done to make it look and feel more realistic. I'm not saying that this mod is better than those mods, I'm just saying that I've had a different focus on how to make it realistic. Due to my experience, my focus is more on the coding than the customized models and effects, which I've found to be a very enjoyable and rewarding experience.
Installation
Simply extract the wwiireality folder to your 'C:\Program Files\EA Games\Battlefield 1942\mods' directory (this is the default directory, change as necessary).
If the folder already exists and you want to keep it, back it up before installing the mod. Changing the filename of the folder will usually cause BF1942 not to start. If you do not know how to extract the files, please do not contact me, look for other sources of information such as the help documents for your operating system or the archiver you use or try searching online with a search engine like Google.
Recommended settings
This mod does not override settings that can be configured with the Black Bag Operations Server Manager. To live up to the intended purpose of this mod, here are the recommended server settings:
- Disable External Camera Views
- Disable Freelook Camera View
- Disable Death Camera to Show Killer
- Disable Nose Camera View in Aircraft
- Disable Hit Indication
- Disable Crosshair Centerpoint
- Set Nametag Distance (both normal and aiming) to 0
- Set Friendly Fire and Splash Damage to 100%
- Set Kickback to 0%
Voice chat is recommended for players. Here are some suggestions to make the voice chat more realistic, but depending on the voice chat program or how social and fun you want it to be, you might not use some of these:
- Separate teams into subchannels under the server channel
- Separate squads into subchannels under the team channels
- Use fading positional audio so the voice of other players fades as they get further and it sounds like they're talking from their character, this can replace the above options if implemented correctly
- Allow one player per squad (scout recommended) the option to communicate with other players on their team via "radio"
Personally, I recommend Mumble for voice chat, which can do everything suggested here, although positional audio requires a BF1942 plugin which doesn't exist as of this writing.
Legal stuff
Please do not claim this mod as your own or try making money from it. You may modify it and give it out as long as you mention me as the creator (i.e. 'Created by: Pilot_51/modified by: you') and I suggest you keep this information file with it. I ask that you notify me if you want to use this mod for any project including distribution of the original. As long as you follow these simple rules, I encourage the modification, distribution, and use of my mod.
I am not responsible if this mod causes problems with your game or computer. I have tested it to work without causing problems outside the mod itself. In most cases, if it causes problems or simply doesn't work, it's because it was installed incorrectly. The instructions in Installation.txt should be very clear and I'm not sure how much clearer I could make it (some people have had problems understanding it), so if you're having trouble ask someone who has installed BF1942 mods before.
Things to contact me about
Contact me with bug reports, suggestions, questions, or comments (basically anything to do with my mod, big or small) with any of the communication mediums listed below. Don't forget to mention the version of the mod you have. If you include your nickname with the bug report or suggestion and I use it, I'll add you to the credits below. The credits are in alphabetical order and I will update any names that I find have changed. It's possible that I missed a few, so if you're not in the credits and you've contacted me with a suggestion or bug report that I used, please let me know and I'll add you to the credits.
Websites & contact info
Website: http://pilot51.com
Forums: http://forums.pilot51.com
Mod forum thread: http://forums.pilot51.com/viewtopic.php?t=99
Mod Wiki page: http://wiki.pilot51.com/index.php?title=BF1942:_WWII_Reality
Mod profile on ModDB: http://www.moddb.com/mods/10299/wwii-reality
X-Clan website: http://freewebs.com/bfxclan
X-Clan forums: http://jjxclan.proboards53.com
Email: pilota51 (at) gmail (dot) com MSN: areapilot51 (at) hotmail (dot) com ICQ: 85196460 AIM: P51pub Yahoo: Pilot_A51 Xfire: pilot51 Skype: pilot_51 Mumble: voice.pilot51.com
Credits
Creator:
Pilot_51-(X)
Contributions:
HotShot-(X) for making the r1 installer
Suggestions:
JJ-(X)
Bug reports:
JJ-(X)
Pre-release testers:
Captain-(X) Elias-(X) Rubynator-(X) JJ-(X) Mark-(X) Nixxorzz-(X) (HFS)natteman(NL)-(X) Snipes12
WWII resources:
CombatSim.com CV6.org Geocities.com/herrvermylen Lexpev.nl MilitaryFactory.com NavSource.org NavWeaps.com Strictly-GI.com The-Blueprints.com Uboat.net WarshipsWW2.eu Wikipedia.org And probably several others I missed
Modding resources:
battlefieldsingleplayer.planetbattlefield.gamespy.com mdt.planetbattlefield.gamespy.com
Special thanks:
Members of X-Clan
And much thanks to you and everyone else for playing my mod!
Suggestions
If you have any suggestions, post them in the Talk (discussion) page and I'll most likely list them here. Credit isn't given in the main credits until at least one suggestion from the person is implemented.
-Fish [suggested by JJ-(X)] -Add more planes (about 10) to the carrier decks [suggested by rome8800] -Make ships sink slower [suggested by JJ-(X)] -Explosive fuel drums [suggested by JJ-(X), modified Forgotten Hope code provided by RussianComrade] -Weather [suggested by Jason9811, modified Forgotten Hope code provided by RussianComrade] -Make explosions (such as grenades) and blasted soldier animations more realistic [suggested by JohannesdeN] -Parachutes only work for players with an aviator/pilot or airborne/paratrooper class [suggested by JJ-(X)] -Bayonets [suggested by JJ-(X)] -Third-person soldier brings weapon up to face when aiming through ironsight/scope [suggested by JJ-(X)] -Range-limited ExpPack detonator [suggested by JJ-(X)] -Flamethrower [suggested by Rubynator-(X)] -Limit ammobox supply [suggested by JJ-(X)] -Ammo boxes for individual ammo types [suggested by Jason9811]
The following suggestions have already been implemented:
-Underwater mines [suggested by JJ-(X)]
Changes
Note: Generally, to-do is in order of newest on bottom and change history is in order of newest on top. * = Problem existed in original game (patch 1.61b)
To-do
Completed: C = to-do item, V = vehicles, A = aircraft, L = land vehicles, S = ships, H = hand weapons, T = stationary weapons, lower case = partially completed
Next release (r2)
Most if not all of these changes should be in the next release. Fully completed items are removed and can be found in the Change history.
-Add music and background image/movie (in-game movie/screenshot is planned for capture during pre-release testing) -Fix single aircraft bomb/torpedo reappearing when empty -Kit remains as long as body [suggested by JJ-(X)] -Fix collision problems such as falling through ship decks [reported by JJ-(X)] -Fix crash likely caused by extra spawn groups, try fixing without removing spawn groups -Switch grenade secondary fire to primary fire or consider re-enabling primary fire -More research on ship smoke, change amoke intensity to be defined by engine power -Use Ub_Stand with Ub_StandAim as iron sights
Release 3
Release 3 will focus primarily on collision and damage.
-Adjust vehicles for more accurate strengths and weaknesses -Modify weapon overheat speed (research) -Make ships sink slower [suggested by JJ-(X)] -Modify vehicle damage, especially water damage -Re-arrange class weapons (research) -Destructible buildings -Collision physics for all objects as necessary (e.g. turrets) -Improve vehicle explosions and damage while disabled -Harmful backblast/flames -Add bounding boxes to all objects that have complex collision meshes -Modify collision materials (e.g. so projectiles can collide into each other) -Back-seat gun for Willy, maybe create a separate vehicle -Improve landmine detonation trigger -Make explosions (such as grenades) and exploded soldier animations more realistic [suggested by JohannesdeN] -Projectile momentum [suggested by JJ-(X)] -Remove ability to switch positions using number keys on ships -Limit ammo for stationary weapons (research for a good median) -Add or remove tracers where necessary (research) -*Fix Illushin corpse collision box (invisible wing) -*Modify Spitfire model to accomodate dynamic flaps -View ports in vehicles (and any other holes) pass bullets through and players inside are vulnerable -Remove reverse from planes and add manual wheel brakes -Inspect and adjust range of motion for cameras -Allow bullets of a certain type and speed to pass through (limited) certain objects (e.g. sniper bullet passes through a head) (ObjectTemplate.AddToCollisionGroup) -Limit ammobox supply (ObjectTemplate.AddAmmoType) [suggested by JJ-(X)] -Modify effects for Katyusha rockets -Add ability to duck in vehicle hatches -Adjust positions of first person soldier to match with new gun positions -*Fix first person stance transition and jump animations -*Fix grenades to appear to come from the hand rather than some distance in front, without the negative side-effect of the grenade also staying in the hand (likely needs animations modified) -Add/tweak deviation for projectiles
Multi-release
These changes are being made over the course of two or more releases.
V -Increase LOD distances on all objects and effects AlSh -Modify reload times as necessary, especially on vehicles (research) AlS -Modify ammunition capacities as necessary, especially on vehicles (research) AlSHT -Modify projectile velocity (research) [velocity is in meters per second] VHT -Increase TimeToLive on all dynamic objects (some projectiles/explosives might need research) AS -Make visible weapons operational: some aircraft, ships, and tanks V -Adjust mass of objects, especially vehicles and projectiles (research) [mass is in kilograms] ls -Add or remove recoil force where necessary (e.g. cannons cause ship to move) [fireingForce] lsT -Adjust range of motion for mounted weapons a -Make flaps and/or speed brakes operational on aircraft h -Make projectiles inherit directional speed of originating weapon -Fix objects known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs
-Remove unrealistic/unimportant HUD elements
Likely changes
I believe these are likely possible and they qualify for this mod.
-Voluntary sonar for submarines and other ships as necessary -Modify ship motion (research) -Modify repair/heal speed and capabilities, such as one engineer can't repair a ship and soldiers can't be healed while they're moving -Adjust speed of motion for mounted weapons -Additional positions and weapon types for vehicles: torpedo tubes on destroyers, more guns on ships, cannons on planes, etc. -Allow knife in water -Engineer can remove wrecked vehicles and medic can remove dead bodies -2 additional torpedo tubes for patrol boats as necessary (research) -Operational bomb bay doors, APC doors, and aircraft hatches -Improve wake effect behind sea vehicles -Allow removal of explosives while prone/standing and repairing while crouched -Modify artillery targeting for vehicles as necessary (research) -Improve depth charge realism for time, depth, and damage effect -Adjust fade-away and speed of sound -More realistic shadows -Change controls for slow-moving cannons (mouse is too slow and tiring with modified weapon speed) -Blood (probably e_Blood01) -Reduce soldier crouch/prone collision height -Rockets propel themselves unassisted by launch velocity, but only if the correct velocity can be matched -Projectile damage drop-off depend on speed rather than distance -Improve parachute/falling physics and body positioning -Soldiers can swim under water -A mode for film making that enables all external views -Explosive fuel drums [suggested by JJ-(X)] -Allow more players to enter large vehicles as passengers -Underground landminds [thanks to the BattleGroup42 mod] -Add AI support for all maps in multiplayer conquest mode -Fuel (engine life time) for all vehicles -Physical shell casings -Improve sounds (weapon firing, vehicle engines, etc.) -Fix reload freezing after 15 seconds in some weapons (not important right now since no weapons with the bug take 15 seconds to reload) -Parachutes only work for players with an aviator/pilot or airborne/paratrooper class [suggested by JJ-(X)] -Bayonets [suggested by JJ-(X)] -Third-person soldier brings weapon up to face when aiming through ironsight/scope [suggested by JJ-(X)] -Range-limited ExpPack detonator [suggested by JJ-(X)] -Flamethrower [suggested by Rubynator-(X)] -Add existing disabled controls: bomb sight, depth charge, and infantry run/special -Add raft spawn for subs -Improve visual perspective of ship size (probably by reducing soldier speed) -Sun glare (not lens flare) -Drag for all projectiles (tests reveal that it can cause massive lag, but drag is important) -Visible first-person body and shadow -*Fix networking for PT raft spawn -Adjust soldier speed -Make outside map penalty more realistic (Game.DamageForBeingOutsideWorld) -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillery targeting will need to be considered -Allow control of aircraft while using mouselook and allow mouselook to be configured to joystick HAT -Improve realism of weapon accuracy and recoil -Allow throttle to remain in position without a player in the driver position -Ability to drop kit without picking up another kit -Grenades and other thrown objects can injure or kill players on impact to vulnerable areas of the body -Match submarine depth indicators to actual meters -Increase tooltip view time -Ammo boxes for individual ammo types [suggested by Jason9811] -*Fix dead soldiers making vocal noises when getting run over [reported by JJ-(X)] -Morse code communication (both visual and audible types) -Nuke -Match third-person animations to first-person animations
Unlikely changes
I believe these are likely not possible, usually due to engine limitations or lack of development resources, or they don't qualify for this mod.
-Specific damage to vehicle parts, affecting control of the vehicle accordingly -Soldiers drown after about a minute under water -New WW2 vehicles (might need pre-created models or a modeler to help out) -Realistic aircraft instruments -Better explosion effects, especially for cannons -Fish [suggested by JJ-(X)] -Timed fuses (AA, TNT, etc.) settable by the player -Remove proximity fuse from AA once player-settable timed fuse is added -Sharing of ammunition clips in vehicles, such as the B-17 guns take clips from the same stash -For planes that shoot through the propeller, sync the firing rate to the prop speed -Ability to select ammunition type to load into weapon -Physical water motion effect and controlled anchor for sea vehicles -Projectiles physically ricochet when below a certain speed/angle -Dud explosives (rare and random) -Arrestor cables for carriers and arrestor hooks for carrier planes -Vehicle enter/exit animations -Manual transmission for vehicles where necessary (research) -Control points attached to ships, which when captured (after a long wait) gives the ship to the captors and replaces ship flags (possible, but not very realistic) -Improve angle/distance blur of textures (anisotropic) -Earth curvature -Automatically seeking rockets and torpedoes (probably needs AI code) -Menu support for higher resolutions -Delay for entering/exiting vehicles and switching between positions -Names of weapons and vehicles depend on the team (such as the Zero is called Zeke by the Allies) -Allow reusing mags with bullets remaining -Weapons break when overheated too much -Redesign sonar to be realistic (only works underwater, outward instead of around) -Allow sharing of ammunition -Dynamic terrain deformation -Ammunition and soldiers add weight to vehicles -Parts break from structural stress -Radar/sonar sharing among entire team (I'm pretty sure they had to share it by manual communication) -Aircraft external fuel tanks, droppable and possibly adds fuel
Change history
r2 [Under development]
Pre-release 3 [2008-12-21] -Added Stunting Grounds and Battleship to LexiconAll -Changed map names in LexiconAll.dat to reflect official battle names -Changed roundOfFire for single-bomb aircraft from 5 (bomb) or 10 (torpedo) seconds to just under 15 seconds -Changed settings for standard airplane ammo resupply from 4 bombs/sec and carrier airplane ammo resupply from 2 bombs/sec to 1 bomb/50 sec -Changed/added Reloadtime 30 for aircraft bombs -Modified JohnsonLMG texture with transparency for iron sight -Fixed animation transitions to line up with iron sights -Fixed iron sights for prone -Fixed some minor errors reported by the debugger that were in the original game -Changed URL in init.con from forum thread to wiki article -Added submarine HUD for sub AA guns to restrict exiting the sub while underwater and to limit use of the AA gun underwater -Changed submarine AA guns -Fixed Gato torpedoes exploding when launched while turning -Fixed multiple aircraft bombs not reappearing when reloaded -Fixed Katyusha rockets not reappearing when reloaded Pre-release 2 [2008-10-01] -Added extra spawn groups for cloned ships (44-63) -Increased limit of submarine depth indicators -Modified in-game credits -Changed smoke color for e_MuzzBigAAGun, e_MuzzBigGun, and e_MuzzDefgun -Changed color and physics for ship smoke -Removed remaining crosshairs from stationary weapons and vehicles -Repositioned in-game HUD messages -Removed radio buttons from HUD (radio commands still work, only hidden) -Removed primary fire from grenades to force the use of secondary fire (strength build-up) -Removed first person recoil animation from Bazooka and Panzershreck -Readjusted X rotation of Colt -Readjusted Z position of most weapons when aiming through iron sights [suggested by JJ-(X)] -Increased timetolive for bullet marks -Changed filenames to lower-case to be Linux-friendly Pre-release 1 [2008-08-07] -*Fixed rotation of models for Yamato AA turret/gun models and adjusted positional values to compensate -Enabled collision physics for ship cannons -Moved ship cannon geometry from Objects.con to Weapons.con as needed -Added recoil for destroyer cannons and battleship AA -Added engine smoke for Enterprise -Changed e_ExFumePOW (ship engine smoke) to be more realistic and tweaked smoke position on ships -Changed effects for battleship cannons and AA -Changed ship cannons to shoot one (per group) at a time -Changed effect and projectile position for ship cannons and DefGun -Changed e_MuzzDefGun to be more realistic and created e_MuzzBigGun and e_MuzzBigAAGun to be similar -Added an extra set of ships and spawn groups -Changed hitpoints from 300 to 200 for Fletcher and Hatsuzuki to match Fletcher2 and Hatsuzuki2 -Changed timetoliveafterdeath from 86400 to 600 for Fletcher2 and Hatsuzuki2 -Enabled shells for AA_Base, Carrier_AA_Base, and Flak_38 -Added shells for all aircraft guns -Fixed problem with server map changing -Removed smoke and sound from AT projectile -Added collision mesh for ATrocket and used it to replace AT projectile -Created new bullet model and made bullet projectile visible -*Fixed rifle switch-fire bug -*Fixed Aichival prop blur -Changed Battle of Britain Radar_AA with the same changes as AA_Base -Modified Enterprise propeller model -Changed grip type for main wheels on Ju88A -Fixed network code for aircraft flaps -Added movable rudders for sea vehicles -Added axles for PrinceOW -Changed propeller position for CDNRaft, Daihatsu, Elco80Raft, and Type38Raft -Added throttle-controlled propellers for sea vehicles -Added back seat passenger positions for Willy and Kubelwagen and enabled upper-body movement for passengers -Removed crosshair from ship cannons -Removed crosshair for secondary (gunner) position of Ilyushin, SBD, and SBD-T -Removed crosshair for primary position of all aircraft (except B17 and Ju88A which already had it removed) -Removed 'window fog' -Changed Landmine mass -Added deck gun for submarines -Changed submarine max depth -Changed AA_Allies SoldierExitLocation -Made submarine torpedo tubes more realistic -Added mod copyright and version to the main menu -Changed rate of fire, muzzle velocity, range of motion, projectile TimeToLive, and removed projectile smoke trail for Pak40 -Added visible bombs for Ju88A and repositioned them -Fixed conflicts between the added content and original content -Added objects exclusive to official maps (Battle of Britain, Coral Sea, and Liberation of Caen) -Repositioned muzzle flash for some hand weapons -Removed crosshairs from hand weapons -Removed some first person hand weapon animations to better suit iron sights -Changed rotation and zoom position of non-scoped hand weapons to line up the iron sights -Removed zoom from non-scoped hand weapons
r1 [2008-02-01]
-Added custom icon -Changed reloadtime for Bazooka and Panzershreck -Changed autoreload for Bazooka and Panzershreck -Changed timetolive for GrenadeAllies and GrenadeAxis -Changed waterdamagedelay and hpLostWhileDamageFromWater for soldier -Changed timetolive for Fletcher, Hatsuzuki, PrinceOW cannons, and Yamato cannon projectiles -Changed timetolive for mg42_Projectile, Browning_Projectile, ColtProjectile, P38Projectile, M1GarandProjectile, ThomsonProjectile, Mp40Projectile, no4Projectile, k98Projectile, barProjectile, sg44Projectile, DPProjectile -Changed projectile gravitymodifier for Carrier_AA_Base, PrinceOW AA, Yamato AA -Changed timetolive for KatyushaRocket -Changed projectile gravitymodifier for AA_Base, Flak_38 -Changed projectile timetolive for Ilyushin rear gun, SBD rear gun, and SBD-T rear gun -Changed default gravity from -14.73 to -9.81 -Changed projectile timetolive for B17 -Changed bomb roundoffire for AichiVal, Ilyushin, Mustang, SBD, and Stuka -Changed projectile timetolive for AichiVal main guns, AichiVal-T main guns, BF109, Corsair, Ilyushin main guns, Mustang, SBD, SBD-T, Spitfire, Stuka, Yak9, Zero -Changed projectile gravitymodifier for AichiVal main guns, AichiVal-T main guns, B17, BF109, Corsair, Ilyushin, Mustang, SBD, SBD-T, Spitfire, Stuka, Yak9, Zero -Changed projectile gravitymodifier for Chi-Ha, PanzerIV -Changed projectile timetolive for Chi-Ha, Defgun, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, Wespe -Changed muzzle velocity for Defgun -Changed mass for soldiers -Changed timetoliveafterdeath for soldiers -Changed cullradiusscale for soldiers -Changed timetolive for ExpPack and Landmine -Changed rate of fire for Coaxial_browning, Coaxial_MG42, and MG42_Air -Changed muzzle velocity for Browning, Browning_Air, Browning_unlimited, Coaxial_browning, Coaxial_MG42, MG42, MG42_Air, MG42_unlimited, Stationary_Browning, and Stationary_mg42 -Changed gravitymodifier for Tracer_Projectile, mg42_Projectile, Browning_Projectile, M1GarandProjectile, BazookaProjectile, ColtProjectile, P38Projectile, ThomsonProjectile, Mp40Projectile, no4Projectile, k98Projectile, barProjectile, sg44Projectile, DPProjectile -Changed timetolive for mg42_Projectile, Browning_Projectile, M1GarandProjectile, BazookaProjectile, ColtProjectile, P38Projectile, ThomsonProjectile, Mp40Projectile, no4Projectile, k98Projectile, barProjectile, sg44Projectile, DPProjectile -Changed addrootspeed for Bar1918, Colt, DP, JohnsonLMG, K98, K98Sniper, M1Garand, Mp18, Mp40, No4, No4Sniper, Sg44, Thompson, Type5, Type99, and WalterP38 -Changed rate of fire for Mp18 and Mp40 -Changed magazine size for JohnsonLMG, Mp18, and Type99 -Changed distToMinDamage for Colt and WalterP38 -Changed muzzle velocity for Bar1918, Bazooka, Colt, DP, JohnsonLMG, K98, K98Sniper, M1Garand, Mp18, Mp40, No4, No4Sniper, Panzershreck, Sg44, Thompson, Type5, Type99, and WalterP38 -Changed min/max rotation of flaps for AichiVal, AichiVal-T, Bf109, Corsair, Mustang, SBD, SBD-T, Spitfire, Stuka, and Zero -Increased terrain LOD, fog distance, and view distance for all official maps -Added support for all official maps -Changed grip type for main wheels on all aircraft -Changed traverse limits for Fletcher cannons, Hatsuzuki cannons, PrinceOW, and Yamato -Changed elevation limits for Carrier_AA_Base, Fletcher cannons, Hatsuzuki cannons, PrinceOW, and Yamato -Added AddRootSpeed for Elco80 and Type38 torpedo -Separated torpedo and mine settings for Elco80 and Type38 -Changed NoPropellerEffectAtSpeed for Elco80 and Type38 torpedo -Changed timetolive for Elco80 and Type38 torpedo -Changed launch velocity for Elco80 and Type38 torpedo -Changed mass for Elco80 and Type38 torpedo -Removed explodeNearEnemyDistance for patrol boat mines -Changed 2nd position camera for Katyusha -Changed mass for KatyushaRocket -Added more rocket positions and tweaked existing positions for Katyusha -Changed Katyusha and Willy from to true 4WD -Changed recoil force for Katyusha, PrinceOW cannons, and Yamato medium cannons -Removed projectile smoke trail for all cannons -Changed land vehicle primary weapon muzzle velocity for AA_Base, Chi-ha, Katyusha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe -Changed land vehicle primary weapon rate of fire for AA_Base, Katyusha, Sexton, and T34-85 -Changed land vehicle primary weapon ammunition for Chi-ha, Katyusha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe -Changed cockpit camera movement limits for Sexton -Changed land vehicle primary weapon traverse limits for Katyusha, Priest, Sexton, and Wespe -Changed land vehicle primary weapon elevation limits for Chi-ha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe -Changed number of gears for BlackMedal, Chi-ha, Katyusha, Kubelwagen, Lynx, T34, T34-85, and Willy -Changed mass for all aircraft except for AichiVal, AichiVal-T, and B-17 -Changed mass for all land vehicles except for AA_Allies, AA_Base, Defgun, Flak_38, and PanzerIV -Changed mass for all sea vehicles except for Carrier_AA_Base, Elco 80 raft, and Type 38 raft -Changed bomb/torpedo ammunition for all aircraft -Added SetAsynchronyFire 1 for bombs on AichiVal, Ilyushin, Mustang, SBD, and Stuka -Changed sea vehicle muzzle velocity for Carrier_AA_Base, Elco 80 Browning, Fletcher cannons, Hatsuzuki cannons, PrinceOW AA and cannons, and Yamato AA and cannons -Changed primary gun ammunition for all aircraft except for Stuka -Changed rear gun ammunition for Ilyushin, SBD, and SBD-T -Changed primary gun muzzle velocity for all aircraft -Changed primary gun rate of fire for AichiVal, AichiVal-T, Bf109, Ilyushin, Stuka, Yak9, and Zero -Changed rear gun muzzle velocity for Ilyushin, SBD, and SBD-T -Changed rear gun rate of fire for Ilyushin, SBD, and SBD-T -Added more guns to Bf109, Corsair, Mustang, and Zero -Changed existing gun positions for Yak9 -Added visible bombs to all planes and repositioned them -Changed LOD distance for all vehicles except for AA_Allies, AA_Base, Defgun, Flak_38, and Carrier_AA_Base -Removed extra LODs for all vehicles -Added/changed cullRadiusScale for Bf109, Mustang, Spitfire, Stuka, Yak9, Zero, AA_Allies, Flak_38, Kubelwagen, Daihatsu, Elco 80 raft, Lcvp, Sub7C, and Type 38 raft -Repositioned torpedo and mine projectile positions for Elco 80 and Type 38 -Increased cannon projectile TimeToLive for Fletcher, Hatsuzuki, PrinceOW, and Yamato -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code) -Added ammo indication for Enterprise AA, Fletcher cannons, Hatsuzuki cannons, and Shokaku AA -Changed ammunition for Carrier_AA_Base, all Elco 80 weapons, Fletcher cannons, Gato, Hatsuzuki cannons, all PrinceOW weapons, Sub7C, all Type 38 weapons, and all Yamato weapons -Changed rate of fire for Carrier_AA_Base, Elco 80 gun, Fletcher cannons, Hatsuzuki cannons, all PrinceOW weapons, Type 38 gun, and all Yamato weapons -Changed all ammo icons to display both ammo count and reload for PrinceOW and Yamato -Increased TimeToLiveAfterDeath for all vehicles except AA guns and KatyushaRocket -Disabled DamageFromWater for Elco 80 raft and Type 38 raft -Changed lift for Elco 80 and Type 38 mines (underwater mines) [suggested by JJ-(X)] -Changed Type 38 gun tracer life -Increased TimeToLive for Elco 80 and Type 38 mines -Changed reload time for Gato and Sub7C -Made the rest of the Yamato guns functional -Added a second ammo icon for PrinceOW forward position and the Yamato forward and aft positions -Added recoil to PrinceOW cannons Started modifications of in-game content [2007-11-14] Initial idea and preparations [2007-11-12]
Changes by object
Debugger
These are fixes to errors reported by the debugger which have very little or no noticeable side-effect in the game.
-Release 2 -These errors were in the original game -Added rem to "** Clouds" located in skyandsun.con for following maps: aberdeen, battle_of_the_bulge, battleaxe, berlin, bocage, coral_sea, el_alamein, gazala, invasion_of_the_philippines, iwo_jima, kharkov, kursk, liberation_of_caen, market_garden, midway, omaha_beach, stalingrad, tobruk, wake -Added rem to "-----------------------------Lower Body----------------------------------" located in animations.rfa/animations/animationstatescrouching.con -Added space between rem and commented content for 2 instances located in objects.rfa/objects/buildings/common/airrep1/objects.con -Removed "ÿþ" located in objects.rfa/objects/effects/e_explbazooka/effects.con -Removed "`" located in objects.rfa/objects/handweapons/bar1918/objects.con -Removed "`" located in objects.rfa/objects/handweapons/dp/objects.con -Removed "`" located in objects.rfa/objects/handweapons/johnsonlmg/objects.con -Removed "`" located in objects.rfa/objects/handweapons/type99/objects.con -Added "ObjectTemplate." to "TimeToLiveAfterDeath 3", "FadeAtTimeToLiveAfterDeath 1", and "TimeToStartFadeAfterDeath 2" located in objects.rfa/objects/move_files/gibb_mroof30_m1/objects.con -Added "ObjectTemplate." to "TimeToLiveAfterDeath 3", "FadeAtTimeToLiveAfterDeath 1", and "TimeToStartFadeAfterDeath 2" located in objects.rfa/objects/move_files/gibb_mroof30_nc_m1/objects.con -Added space to "rem***** TRACER ******" located in objects.rfa/objects/stationary_weapons/common/geometries.con -Removed "§§0" located in objects.rfa/objects/vehicles/land/blackmedal/physics.con -Added "ObjectTemplate." to "TimeToLiveAfterDeath 3", "FadeAtTimeToLiveAfterDeath 1", and "TimeToStartFadeAfterDeath 2" located in objects.rfa/objects/vehicles/land/flak_38/weapons.con (originally removed, unremoved in mod) -Removed "§§0" located in objects.rfa/objects/vehicles/land/lynx/physics.con -Removed "§§0" located in objects.rfa/objects/vehicles/land/willy/physics.con -Added space between rem and commented content in soldierspawns.con and soldierspawntemplates.con for following maps: aberdeen, battle_of_the_bulge, battleaxe, berlin, coral_sea, el_alamein, gazala, guadalcanal, invasion_of_the_philippines, iwo_jima, kharkov, kursk, market_garden, midway, omaha_beach, stalingrad, tobruk, wake -Added space between rem and commented content in controlpoints.con and objectspawns.con for following maps: aberdeen, battle_of_the_bulge, berlin, guadalcanal, kursk, liberation_of_caen, market_garden, stalingrad -Changed wrem to rem in soldierspawntemplates.con for guadalcanal -Changed `rem to rem in skyandsun.con for battle_of_britain -Added rem to "*** BOAT WOOD ARMOR ***" located in game.rfa/bf1942/game/damage_system/sg44.con -Added rem to "*** BOAT WOOD ARMOR ***" located in game.rfa/bf1942/game/damage_system/dp.con -Added missing NetworkableInfo for HoHa: HoHaSteeringInfo
Menu
-Release 2 -Modified in-game credits -Repositioned game status starting or not started -Repositioned spawn point selected or not selected -Repositioned time to next spawn -Repositioned outside map warning -Removed radio buttons -Added mod copyright and version to the main menu LexiconAll.dat -Added Stunting Grounds and Battleship -Changed map names to reflect official battle names -Battle of the Bulge -English: From BATTLE OF THE BULGE to Battle of the Ardennes
-German: From SCHLACHT IN DEN ARDENNEN to Unternehmen Wacht am Rhein
-Berlin -English: From BERLIN to Battle of Berlin
-German: From BERLIN to Schlacht um Berlin
-Bocage -English: From BOCAGE to Battle of Villers-Bocage -El Alamein -English: From EL ALAMEIN to Second Battle of El Alamein -Gazala -English: From GAZALA to Battle of Gazala -Guadalcanal -English: From GUADALCANAL to Guadalcanal Campaign -Iwo Jima -English: From IWO JIMA to Operation Detachment -Kharkov -English: From KHARKOV to Donbas and Kharkov operations
-German: From CHARKOW to Donets Kampagne
-Kursk -English: From KURSK to Battle of Kursk -Stalingrad -English: From STALINGRAD to Battle of Stalingrad -Tobruk -English: From TOBRUK to Siege of Tobruk -Wake -English: From WAKE ISLAND to Battle of Wake Island -Coral Sea -English: From CORAL SEA to Battle of the Coral Sea -Invasion of the Philippines -English: From INVASION OF THE PHILIPPINES to Battle of the Philippines -Liberation of Caen -English: From LIBERATION OF CAEN to Battle for Caen -Changed all other map names and languages to capitalized lower case
Buildings
-Release 2 -Removed 'window fog' for the following objects: afr_house1_ste Afrhouse Airrep1 Barack bunker1 Bunker2 Bunker2_des2 Citymesh1 Citymesh2 Citymesh4 euwindmill_m1 eu_church eu_lumbermill_m1 eu_watermill_m1 French_Barn_Lrg_M1 Hospital landrep1_supply lrgfrenchfarm o_bunker Pacificfarm1 Pacificfarm2 rh_Russian_Barn_main smdh2 smlfrenchfarm subhouse_5_m1 SuburbHouse_1_m1 SuburbHouse_2_m1 SuburbHouse_3_m1 SuburbHouse_4_m1 Supplyde
AlliedAirplaneAmmo -Release 2 -Changed addAmmoType 9 and 7 from -1 4 0 to -1 0.02 0
AxisAirplaneAmmo -Release 2 -Changed addAmmoType 9 and 7 from -1 4 0 to -1 0.02 0
Effects
-Release 2 -Changed timetolive for e_Decal_Metal, e_Decal_Stone, and e_Decal_Wood (bullet marks) from 1-15 to 300-600 (5-10 minutes) -Created e_MuzzBigAAGun and e_MuzzBigGun -Changed ship engine smoke (e_ExFumePOW) to be more realistic: lasts longer, more intensity which is also affected by speed, tweaked physics, tweaked fade color and size -Changed e_MuzzDefGun, e_MuzzHeavy, and e_MuzzAAgunB (cannon effects) to be much more realistic
Hand weapons
-Release 2 -Removed returnToState Ub_CrouchToStand and added addTransitionWhenDone Ub_StandAim in Ub_CrouchThompson -Changed returnToState from Ub_LieThompson to Ub_Lie and setMorphFactor from 0.7 to 7 in Ub_LieThompson -Changed returnToState from Ub_StandAimThompson to Ub_StandAim and setMorphFactor from 0.7 to 7 in Ub_StandAimThompson -Changed AnimationState Ub_LieThompson with some animations/transitions from stand/crouch to fix iron sights for prone -Created new bullet model and made bullet projectile visible
Bar1918 -Release 2 -Changed set1pAnimationSpeed Ub_LieBar1918 from 0.20 to 0 -Changed set1pAnimationSpeed Ub_CrouchBar1918 from 0.36 to 0 -Changed set1pAnimationSpeed Ub_StandAimBar1918 from 0.1 to 0 -Changed e_MuzzSG44 position from 0/0.06/0.675 to 0.02/0.05/0.675 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 1.2/1/0 -Changed soldierZoomPosition from -0.04/0/0 to -0.118/0.04/-0.3 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.5 to 1 -Release 1 -Changed muzzle velocity from 1000 to 805 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Bazooka -Release 2 -Changed set1pAnimationSpeed Ub_FireBazooka and Ub_LieFireBazooka from 1.00 to 0 -Removed smoke and sound from AT projectile -Added collision mesh for ATrocket and used it to replace AT projectile -Changed set1pAnimationSpeed Ub_LieBazooka from 0.27 to 0 -Changed set1pAnimationSpeed Ub_CrouchBazooka from 0.38 to 0 -Changed set1pAnimationSpeed Ub_StandAimBazooka from 0.1 to 0 -Changed setCrossHairType from CHTIcon to CHTNone -Added SetRotation -3/-1.5/0 -Changed soldierZoomPosition from -0.05/-0.02/0 to -0.115/0/-0.3 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.5 to 1 -Release 1 -Changed reloadtime from 5.6 to 7 -Changed autoreload from 1 to 0 -Changed projectile timetolive from 10 to 600 -Changed projectile gravitymodifier from 0.2 to 1 -Changed muzzle velocity from 50 to 81
Binoculars
Colt -Release 2 -Changed set1pAnimationSpeed Ub_LieColt from 0.20 to 0 -Changed set1pAnimationSpeed Ub_CrouchColt from 0.25 to 0 -Changed set1pAnimationSpeed Ub_StandAimColt from 0.1 to 0 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 4.4/2/0 -Changed soldierZoomPosition from -0.01/-0.01/0.1 to -0.072/0.025/-0.1 -Changed soldierZoomFov from 0.5 to 1 -Changed zoomFov from 0.7 to 1 -Release 1 -Changed distToMinDamage from 40 to 70 -Changed muzzle velocity from 400 to 244 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Detonator -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone
DP -Release 2 -Changed set1pAnimationSpeed Ub_LieDp from 0.20 to 0 -Changed set1pAnimationSpeed Ub_CrouchDp from 0.36 to 0 -Changed set1pAnimationSpeed Ub_StandAimDp from 0.1 to 0 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 0.6/0.8/0 -Changed soldierZoomPosition from -0.04/0/0 to -0.101/0.06/-0.4 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.6 to 1 -Release 1 -Changed muzzle velocity from 1000 to 840 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
ExpPack -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone -Release 1 -Changed timetolive from 240 to 86400
GrenadeAllies -Release 2 -Added SetInputFire c_PIAltFire to remove primary fire -Changed setCrossHairType from CHTIcon to CHTNone -Release 1 -Changed timetolive from 3 to 4.5
GrenadeAxis -Release 2 -Added SetInputFire c_PIAltFire to remove primary fire -Changed setCrossHairType from CHTIcon to CHTNone -Release 1 -Changed timetolive from 3 to 5
JohnsonLMG -Release 2 -Changed envmap from true to false in Johnson_base_m1.rs to fix reflection problem on edges of transparency
-Modified Johnson_M1.dds with transparency for iron sight -Added set1pAnimationSpeed Ub_LieJohnsonLmg 0
-Added set1pAnimationSpeed Ub_CrouchJohnsonLmg 0 -Changed set1pAnimationSpeed Ub_StandAimJohnsonLmg from .3 to 0 -Changed e_MuzzSG44 position from 0/0.03/0.675 to 0.04/-0.01/0.675 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 3.8/3.8/0 -Changed soldierZoomPosition from -0.04/0/0 to -0.11/-0.03/-0.2 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.5 to 1 -Release 1 -Changed muzzle velocity from 1000 to 850 -Changed magazine size from 30 to 20 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
K98 -Release 2 -Changed timeToNotAllowChange from 0.25 to 2.7 (this also fixes reloading again after switching while reloading) -Changed set1pAnimationSpeed Ub_LieK98 from 0.24 to 0 -Changed set1pAnimationSpeed Ub_CrouchK98 from 0.1 to 0 -Changed set1pAnimationSpeed Ub_StandAimK98 from 0.32 to 0 -Changed setCrossHairType from CHTIcon to CHTNone -Added SetRotation 0.7/0/0 -Changed soldierZoomPosition from -0.07/0/0 to -0.088/0.022/-0.3 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.4 to 1 -Release 1 -Changed muzzle velocity from 1000 to 760 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
K98Sniper -Release 2 -Changed timeToNotAllowChange from 0.25 to 2.7 (this also fixes reloading again after switching while reloading) -Added SetRotation 0.7/0/0 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.1 (10x) to 0.25 (4x) -Release 1 -Changed muzzle velocity from 2000 to 760 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
KnifeAllies -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone
KnifeAxis -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone
Landmine -Release 2 -Changed mass from 130 to 9.6 -Changed setCrossHairType from CHTIcon to CHTNone -Release 1 -Changed timetolive from 360 to 86400
M1Garand -Release 2 -Added set1pAnimationSpeed Ub_LieM1Garand 0 -Added set1pAnimationSpeed Ub_CrouchM1Garand 0 -Changed e_MuzzGun position from 0/0.05/0.84 to 0.03/0.05/0.84 -Changed setCrossHairType from CHTCrossHair to CHTNone -Changed set1pAnimationSpeed Ub_StandAimM1Garand from .2 to 0 -Added SetPosition -0.03/0.03/0 -Added SetRotation 4.2/2.8/0 -Changed soldierZoomPosition from -0.04/-0.03/0 to -0.098/-0.025/-0.2 -Changed soldierZoomFov from 0.8 to 1 -Changed zoomFov from 0.6 to 1 -Release 1 -Changed muzzle velocity from 1000 to 853 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
MedPack -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone
Mp18 -Release 2 -Changed set1pAnimationSpeed Ub_LieMp18 from 0.26 to 0 -Changed set1pAnimationSpeed Ub_CrouchMp18 from 0.79 to 0 -Changed set1pAnimationSpeed Ub_StandAimMp18 from 0.1 to 0 -Changed e_MuzzThomp position from 0/0.058/0.3 to 0.04/0.054/0.3 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 5/2/0 -Changed soldierZoomPosition from -0.05/0.02/0.06 to -0.1/0.02/-0.2 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.6 to 1 -Release 1 -Changed muzzle velocity from 1000 to 380 -Changed rate of fire from 9 to 8.33 -Changed magazine size from 32 to 20 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Mp40 -Release 2 -Changed set1pAnimationSpeed Ub_LieMp40 from 0.20 to 0 -Changed set1pAnimationSpeed Ub_CrouchMp40 from 0.34 to 0 -Changed set1pAnimationSpeed Ub_StandAimMp40 from 0.1 to 0 -Changed e_MuzzThomp position from 0/0.023/0.43 to 0.04/0/0.43 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 4/3/0 -Changed soldierZoomPosition from -0.02/-0.0/-0.08 to -0.075/0.035/-0.2 -Changed soldierZoomFov from 0.9 to 1 -Changed zoomFov from 0.6 to 1 -Release 1 -Changed muzzle velocity from 1000 to 380 -Changed rate of fire from 9 to 8.33 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
No4 -Release 2 -Changed timeToNotAllowChange from 0.25 to 2.7 (this also fixes reloading again after switching while reloading) -Changed set1pAnimationSpeed Ub_LieNo4 from 0.36 to 0 -Changed set1pAnimationSpeed Ub_CrouchNo4 from 0.36 to 0 -Changed setCrossHairType from CHTIcon to CHTNone -Changed set1pAnimationSpeed Ub_StandAimNo4 from 0.1 to 0 -Added SetRotation 0.4/0.75/0 -Changed soldierZoomPosition from -0.07/0/0 to -0.083/0.03/-0.2 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.4 to 1 -Release 1 -Changed muzzle velocity from 1000 to 744 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
No4Sniper -Release 2 -Changed timeToNotAllowChange from 0.25 to 2.7 (this also fixes reloading again after switching while reloading) -Changed zoomFov from 0.1 (10x) to 0.286 (3.5x) -Added SetRotation 0.4/0.75/0 -Release 1 -Changed muzzle velocity from 2000 to 744 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Panzershreck -Release 2 -Changed set1pAnimationSpeed Ub_FirePanzershreck and Ub_LieFirePanzershreck from 1.00 to 0 -Removed smoke and sound from AT projectile -Added collision mesh for ATrocket and used it to replace AT projectile -Changed set1pAnimationSpeed Ub_LiePanzershreck from 0.30 to 0 -Changed set1pAnimationSpeed Ub_CrouchPanzershreck from 0.30 to 0 -Changed set1pAnimationSpeed Ub_StandAimPanzershreck from 0.1 to 0 -Changed setCrossHairType from CHTIcon to CHTNone -Added SetRotation -3/1/0 -Changed soldierZoomPosition from -0.05/-0.02/0 to -0.072/0/-0.4 -Changed soldierZoomFov from 0.6 to 0.7 -Changed zoomFov from 0.5 to 1 -Release 1 -Changed reloadtime from 5.6 to 7 -Changed autoreload from 1 to 0 -Changed projectile timetolive from 10 to 600 -Changed projectile gravitymodifier from 0.2 to 1 -Changed muzzle velocity from 50 to 81
RepairPack -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone
riflebulletclip_m1
Sg44 -Release 2 -Changed set1pAnimationSpeed Ub_LieSg44 from 0.44 to 0 -Changed set1pAnimationSpeed Ub_CrouchSg44 from 0.44 to 0 -Changed set1pAnimationSpeed Ub_StandAimSg44 from 0.1 to 0 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 2.4/2.4/0 -Changed soldierZoomPosition from -0.04/-0.01/0 to -0.082/0/-0.2 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.5 to 1 -Release 1 -Changed muzzle velocity from 1000 to 685 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Thompson -Release 2 -Changed set1pAnimationSpeed Ub_LieThompson from 0.20 to 0 -Changed set1pAnimationSpeed Ub_CrouchThompson from 0.33 to 0 -Changed set1pAnimationSpeed Ub_StandAimThompson from 0.1 to 0 -Changed e_MuzzThomp position from -0.004/0.08/0.38 to 0.01/0.07/0.38 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 0.31/1.6/0 -Changed soldierZoomPosition from -0.05/-0.01/0.08 to -0.072/0.044/-0.2 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.5 to 1 -Release 1 -Changed muzzle velocity from 1000 to 300 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Type5 -Release 2 -Added set1pAnimationSpeed Ub_LieType5 0 -Added set1pAnimationSpeed Ub_CrouchType5 0 -Changed e_MuzzGun position from 0/0.05/0.84 to 0.03/0.05/0.84 -Changed setCrossHairType from CHTCrossHair to CHTNone -Changed set1pAnimationSpeed Ub_StandAimType5 from .2 to 0 -Added SetPosition -0.03/0.03/0 -Added SetRotation 4.25/2.2/0 -Changed soldierZoomPosition from -0.04/-0.03/0 to -0.099/-0.028/-0.2 -Changed soldierZoomFov from 0.8 to 1 -Changed zoomFov from 0.6 to 1 -Release 1 -Changed muzzle velocity from 1000 to 853 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Type99 -Release 2 -Changed set1pAnimationSpeed Ub_LieType99 from 0.20 to 0 -Changed set1pAnimationSpeed Ub_CrouchType99 from 0.36 to 0 -Changed set1pAnimationSpeed Ub_StandAimType99 from 0.1 to 0 -Changed e_MuzzSG44 position from 0/0.04/0.70 to 0.01/0.01/0.7 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 1.25/4.4/0 -Changed soldierZoomPosition from -0.05/0.02/0.06 to -0.072/0.055/-0.2 -Changed soldierZoomFov from 0.6 to 1 -Changed zoomFov from 0.6 to 1 -Release 1 -Changed muzzle velocity from 1000 to 715 -Changed magazine size from 20 to 30 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
WalterP38 -Release 2 -Changed set1pAnimationSpeed Ub_LieWalterP38 from 0.26 to 0 -Changed set1pAnimationSpeed Ub_CrouchWalterP38 from 0.26 to 0 -Changed set1pAnimationSpeed Ub_StandAimWalterP38 from 0.1 to 0 -Changed setCrossHairType from CHTCrossHair to CHTNone -Added SetRotation 4.5/3.5/0 -Changed soldierZoomPosition from -0.01/-0.01/0.1 to -0.075/0.028/-0.1 -Changed soldierZoomFov from 0.5 to 1 -Changed zoomFov from 0.7 to 1 -Release 1 -Changed distToMinDamage from 40 to 50 -Changed muzzle velocity from 400 to 365 -Changed addrootspeed from 0 to 1 -Changed projectile gravity modifier from 0 to 1 -Changed projectile timetolive from 1 to 600
Stationary weapons
-Release 2 -Created new bullet model and made bullet projectile visible -Release 1 -Changed projectile gravitymodifier from 0 to 1 -Changed projectile timetolive from 3 to 600
Browning -Release 1 -Changed muzzle velocity from 1000 to 805
Browning_Air -Release 1 -Changed muzzle velocity from 1000 to 805
Browning_unlimited -Release 1 -Changed muzzle velocity from 1000 to 805
Coaxial_Browning -Release 1 -Changed rate of fire from 12 to 10 -Changed muzzle velocity from 1000 to 805
Coaxial_Mg42 -Release 1 -Changed rate of fire from 12 to 20 -Changed muzzle velocity from 1000 to 755
Mg42 -Release 1 -Changed muzzle velocity from 1000 to 755
Mg42_Air -Release 1 -Changed rate of fire from 12 to 20 -Changed muzzle velocity from 1000 to 755
MG42_unlimited -Release 1 -Changed muzzle velocity from 1000 to 755
Stationary_Browning -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone -Release 1 -Changed muzzle velocity from 1000 to 805
Stationary_MG42 -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone -Release 1 -Changed muzzle velocity from 1000 to 755
Soldiers
-Release 1 -Changed waterdamagedelay from 90 to 0 -Changed hpLostWhileDamageFromWater from 1 to 0 -Changed mass from 100 to 70 -Changed timetoliveafterdeath from 10 to 600 -Changed cullradiusscale from 3 to 5
Air vehicles
-Release 2 -Added shells for all aircraft guns -Removed delay and reduced intensity from 20 to 10 for em_shellAir -Added drag 0.001 and changed timetolive from 1 to 10 for Fx_ShellAir -Release 1 -Removed extra LODs -Added visible bombs and repositioned them (Ilyushin already had visible bombs) -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed main wheels from RollGripWhenOccupied to RollGrip -Changed projectile gravitymodifier from 0 to 1 -Changed projectile timetolive from 1.5 to 600
AichiVal -Release 2 -Added Reloadtime 30 for bombs -Added AutoReload 1 for bombs -Changed numOfMag from 1 to 2 for bombs to fix dummybomb not reappearing when reloaded -Changed setCrossHairType from CHTIcon to CHTNone for rear gun -Modeled prop blur using spinner from Aichival and blur from Zero -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed bomb roundoffire from 0.2 to 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed primary gun ammunition from 600 (300 per gun) to 1582 (791 per gun) -Changed primary gun muzzle velocity from 400 to 723.9 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed the rate of fire from 10 to 8.3 (approx. 500/min) for main guns -Changed LOD distance from 200 to 5000
AichiVal-T -Release 2 -Changed roundOfFire for torpedo from 0.1 to 0.067 -Changed Reloadtime from 10 to 30 for torpedo -Changed setCrossHairType from CHTIcon to CHTNone for rear gun -Modeled prop blur using spinner from Aichival and blur from Zero -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed primary gun ammunition from 600 (300 per gun) to 1582 (791 per gun) -Changed primary gun muzzle velocity from 400 to 723.9 -Changed torpedo ammunition from 15 to 1 -Changed the rate of fire from 10 to 8.3 (approx. 500/min) for main guns -Changed LOD distance from 200 to 5000
B-17 -Release 2 -Changed Reloadtime from 15 to 30 for B17 bombs -Changed setCrossHairType from CHTIcon to CHTNone for guns -Release 1 -Changed projectile timetolive from 2 to 600 -Changed muzzle velocity from 400 to 930 -Changed gun ammunition from 450 per gun position to 3400 per gun position (6800 total) -Changed bomb ammunition from 80 (8x10) to 16 (approx. short range count for 500lb bombs) -Changed LOD distance from 300 to 5000
Bf109 -Release 2 -Changed roundOfFire for bomb from 0.2 to 0.067 -Added Reloadtime 30 for bombs -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 2500 to 3148 -Changed gun ammunition from 900 to 2500 (450 per gun to 500 per gun) -Added 3 guns (2 above engine and 1 in propeller hub) -Changed gun muzzle velocity from 400 to 900 -Changed bomb ammunition from 15 to 1 -Changed gun rate of fire from 12 to 20 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Corsair -Release 2 -Changed roundOfFire for bomb from 0.2 to 0.067 -Added Reloadtime 30 for bombs -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 2500 to 6300 -Changed gun ammunition from 900 (450 per gun for 2 guns) to 2340 (390 per gun for 6 guns) -Added 4 guns to wings, each pair with different angles -Changed bomb ammunition from 15 to 1 -Changed muzzle velocity from 400 to 930 -Changed LOD distance from 200 to 5000
Ilyushin -Release 2 -Changed Reloadtime from 0.3 to 30 for bombs -Added AutoReload 1 for bombs -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded -Removed crosshair for secondary (gunner) position -Removed crosshair for primary position -Release 1 -Changed projectile timetolive from 3 to 600 for rear gun -Changed bomb roundoffire from 0.3 to 1 -Changed mass from 3000 to 6160 -Changed rear gun rate of fire from 10 to 15 -Changed rear gun muzzle velocity from 400 to 832 -Changed rear gun ammunition from 600 to 150 -Changed gun ammunition from 600 to 300 -Changed primary gun rate of fire from 12 to 10 -Changed primary gun muzzle velocity from 400 to 905 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed LOD distance from 200 to 5000
Mustang -Release 2 -Added Reloadtime 30 for bombs -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed bomb roundoffire from 0.2 to 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 2500 to 4175 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 15 to 2 -Added 1 bomb -Changed gun ammunition from 900 (450 per gun for 2 guns) to 2140 (approx. 357 per gun for 6 guns; realistically 400 for 4 inside guns and 270 for the 2 outside guns) -Added 4 guns to wings, each pair with different angles -Changed gun muzzle velocity from 400 to 930 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
SBD -Release 2 -Changed Reloadtime from 0.3 to 30 for bombs -Added AutoReload 1 for bombs -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for secondary (gunner) position -Removed crosshair for primary position -Release 1 -Changed projectile timetolive from 3 to 600 for rear gun -Changed bomb roundoffire from 0.3 to 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 3000 to 4843 -Changed rear gun rate of fire from 10 to 20 -Changed rear gun muzzle velocity from 400 to 845 -Changed rear gun ammunition from 600 to 2000 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed primary gun muzzle velocity from 400 to 930 -Changed primary gun ammunition from 600 to 700 -Changed LOD distance from 200 to 5000
SBD-T -Release 2 -Changed roundOfFire for torpedo from 0.1 to 0.067 -Changed Reloadtime from 10 to 30 for torpedo -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for secondary (gunner) position -Removed crosshair for primary position -Release 1 -Changed projectile timetolive from 3 to 600 for rear gun -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 3000 to 4843 -Changed torpedo ammunition from 15 to 1 -Changed rear gun rate of fire from 10 to 20 -Changed rear gun muzzle velocity from 400 to 845 -Changed rear gun ammunition from 600 to 2000 -Changed primary gun muzzle velocity from 400 to 930 -Changed primary gun ammunition from 600 to 700 -Changed LOD distance from 200 to 5000
Spitfire -Release 2 -Changed roundOfFire for bomb from 0.2 to 0.067 -Added Reloadtime 30 for bombs -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 2500 to 4653 -Changed bomb ammunition from 15 to 1 -Changed gun muzzle velocity from 400 to 930 -Changed gun ammunition from 900 to 500 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Stuka -Release 2 -Added Reloadtime 30 for bombs -Added AutoReload 1 for bombs -Changed numOfMag from 1 to 2 for bombs to fix bombdummy not reappearing when reloaded -Changed setCrossHairType from CHTIcon to CHTNone for rear gun -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed bomb roundoffire from 0.2 to 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 3000 to 3500 -Added SetAsynchronyFire 1 for bombs -Changed bomb ammunition from 30 to 2 -Changed primary gun muzzle velocity from 400 to 900 -Changed primary gun rate of fire from 10 to 20 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Yak9 -Release 2 -Changed roundOfFire for bomb from 0.2 to 0.067 -Added Reloadtime 30 for bombs -Removed crosshair for primary position -Release 1 -Changed mass from 2500 to 3117 -Changed gun positions from [2.0/-0.3/0.8 -1.6/0/0] and [-2.0/-0.3/0.8 1.6/0/0] to [0/0/2.8 0/0/0] and [-4.0/-0.1/0.9 1.6/0/0] -Changed bomb ammunition from 15 to 1 -Changed gun rate of fire from 12 to 15 -Changed gun muzzle velocity from 400 to 832 -Changed gun ammunition from 900 to 400 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Zero -Release 2 -Changed roundOfFire for bomb from 0.2 to 0.067 -Added Reloadtime 30 for bombs -Changed network prediction mode from PMLinear to PMUsePhysics and added setForceNetworkableId 1 -Removed crosshair for primary position -Release 1 -Changed min/max rotation of flaps from -2/2 to -30/0 -Changed mass from 2500 to 2410 -Changed bomb ammunition from 15 to 1 -Changed gun ammunition from 900 to 2000 -Added 4 guns (2 in outer wings and 2 in front of cockpit) -Changed gun rate of fire from 12 to 8.3 -Changed gun muzzle velocity from 400 to 723.9 -Added cullRadiusScale 5 -Changed LOD distance from 200 to 5000
Land vehicles
-Release 1 -Removed extra LODs
AA_Allies -Release 2 -Changed SoldierExitLocation from 1/0/-1.5 to 1/0.2/-1.5 -Release 1 -Added cullRadiusScale 5
AA_Base -Release 2 -Enabled shells -Changed shell position from 0/0.02/-3.72 to 0/0/-1.5 -Changed positionalSpeedInDof from -2 to -4 for Em_shellAAgun -Added Destroyed 1 and TimeToLiveAfterDeath 20 for Fx_shellAAgun -Release 1 -Changed projectile gravitymodifier from 0 to 1 -Changed rate of fire from 3 to 2 -Changed muzzle velocity from 300 to 881
BlackMedal -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed number of gears from 5 to 3 -Changed mass from 2500 to 1100 -Changed LOD distance from 135 to 5000
Chi-ha -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for both positions -Release 1 -Changed projectile gravitymodifier from 0.5 to 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 80 to 355 -Changed turret ammunition from 30 to 114 -Changed number of gears from 5 to 4 -Changed turret elevation limit from -20/5 to -15/2 (15 degrees up/2 degrees down) -Changed mass from 25000 to 15800 -Changed LOD distance from 135 to 5000
Defgun -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone -Changed effect and projectile positions -Release 1 -Changed projectile timetolive from 10 to 600 -Changed muzzle velocity from 125 to 800 -Changed timetoliveafterdeath from 85 to 600 -Removed projectile smoke trail
Flak_38 -Release 2 -Enabled shells -Changed shell position from 0/0.02/-3.72 to 0/0/-0.6 -Changed positionalSpeedInDof from -2 to -4 for Em_shellAAgun -Added Destroyed 1 and TimeToLiveAfterDeath 20 for Fx_shellAAgun -Release 1 -Changed projectile gravitymodifier from 0 to 1 -Added cullRadiusScale 5
Hanomag -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for gun -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed mass from 15000 to 7810 -Changed LOD distance from 135 to 5000
Ho-Ha -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for guns -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed mass from 15000 to 6500 -Changed LOD distance from 135 to 5000
Katyusha -Release 2 -Changed numOfMag from 1 to 2 to fix rockets not reappearing when reloaded -Changed setCrossHairType from CHTIcon to CHTNone for rockets -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed number of gears from 4 to 5 -Changed recoil force from 30 to 0 -Changed 2nd position camera from below rails (0/0.25/0.2) to above and behind rails (0/1/-3) -Changed from fake 4WD (2 with power, 2 with fake power and no strength/dampening) to true 4WD -Changed rocket launch velocity from 45 to 355 -Changed rate of fire from 1 to 2 -Removed rocket rail traverse control from -70/70 (70 degrees left/70 degrees right) -Changed ammunition from 30 (6x5) to 12 (12x1) -Added 6 rocket positions and tweaked existing positions -Changed mass from 4500 to 7200 -Changed LOD distance from 135 to 5000
KatyushaRocket -Release 1 -Changed timetolive from 20 to 600 -Changed mass from 20 to 41.5 -Changed LOD distance from 135 to 5000
KettenKrad -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for gun -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed mass from 2500 to 1300 -Changed LOD distance from 135 to 5000
Kubelwagen -Release 2 -Removed lower-body passenger animation, which enables upper-body movement -Added back seat passenger positions -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed number of gears from 5 to 4 -Changed mass from 2500 to 715 -Changed LOD distance from 135 to 5000 -Changed cullRadiusScale from 2.5 to 5
Lynx -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed number of gears from 1 to 5 -Changed mass from 3600 to 3000 -Changed LOD distance from 135 to 5000
M10 -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 792 -Changed turret ammunition from 30 to 54 -Changed turret elevation limit from -20/5 to -30/10 (30 degrees up/10 degrees down) -Changed mass from 25000 to 29600 -Changed LOD distance from 135 to 5000
M3A1 -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for gun -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed mass from 15000 to 9300 -Changed LOD distance from 135 to 5000
PanzerIV -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for both positions -Release 1 -Changed projectile gravitymodifier from 0.5 to 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 430 -Changed turret ammunition from 30 to 87 -Changed turret elevation limit from -20/5 to -20/10 (20 degrees up/10 degrees down) -Changed LOD distance from 135 to 5000
Priest -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone for gun -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 472 -Changed turret ammunition from 30 to 69 -Changed turret elevation limit from -40/0 to -35/5 (35 degrees up/5 degrees down) -Changed turret train limit from -25/25 to -15/30 (15 degrees left/30 degrees right) -Changed mass from 25000 to 22970 -Changed LOD distance from 135 to 5000
Sexton -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret rate of fire from 0.2 to 0.12 -Changed turret muzzle velocity from 100 to 518 -Changed turret ammunition from 30 to 112 -Changed cockpit camera movement limits to match new turret limits -Changed turret train limit from -15/15 to -25/15 (25 degrees left/15 degrees right) -Changed turret elevation limit from -40/0 to -40/9 (40 degrees up/9 degrees down) -Changed mass from 25000 to 25500 -Changed LOD distance from 135 to 5000
Sherman -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for both positions -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 619 -Changed turret ammunition from 30 to 90 -Changed turret elevation limit from -20/5 to -25/10 (25 degrees up/10 degrees down) -Changed mass from 25000 to 30800 -Changed LOD distance from 135 to 5000
T34 -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 655 -Changed turret ammunition from 30 to 77 -Changed turret elevation limit from -20/5 to -30/3 (30 degrees up/3 degrees down) -Changed number of gears from 5 to 4 -Changed mass from 25000 to 28000 -Changed LOD distance from 135 to 5000
T34-85 -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for both positions -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed turret rate of fire from 0.35 to 0.18 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 792 -Changed turret ammunition from 30 to 60 -Changed number of gears from 5 to 4 -Changed turret elevation limit from -20/5 to -25/5 (25 degrees up/5 degrees down) -Changed mass from 25000 to 32000 -Changed LOD distance from 100 to 5000
Tiger -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 600 -Changed turret ammunition from 30 to 92 -Changed turret elevation limit from -20/5 to -15/8 (15 degrees up/8 degrees down) -Changed mass from 25000 to 56900 -Changed LOD distance from 100 to 5000
Wespe -Release 2 -Changed setCrossHairType from CHTIcon to CHTNone for gun -Release 1 -Changed projectile timetolive from 10 to 600 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Removed projectile smoke trail -Changed turret muzzle velocity from 100 to 540 -Changed turret ammunition from 30 to 32 -Changed turret elevation limit from -40/5 to -42/5 (42 degrees up/5 degrees down) -Changed turret train limit from -20/20 to -17/17 (17 degrees left/17 degrees right) -Changed mass from 25000 to 11000 -Changed LOD distance from 100 to 5000
Willy -Release 2 -Removed lower-body passenger animation, which enables upper-body movement -Added back seat passenger positions -Release 1 -Added timeToStartFadeAfterDeath 570 -Added timetoliveafterdeath 600 -Changed from rear wheel drive to 4WD -Changed number of gears from 5 to 3 -Changed mass from 2500 to 1100 -Changed LOD distance from 135 to 5000
Sea vehicles
-Release 2 -Added an extra set of ships and spawn groups -Release 1 -Removed extra LODs -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code)
AA_Enterprise
Carrier_AA_Base -Release 2 -Enabled shells -Changed shell position from 0/0.02/-3.72 to 0/0/-1.5 -Changed positionalSpeedInDof from -2 to -4 for Em_shellAAgun -Added Destroyed 1 and TimeToLiveAfterDeath 20 for Fx_shellAAgun -Release 1 -Changed projectile gravitymodifier from 0 to 1 -Changed elevation limits from -80/2 to -90/6 -Changed muzzle velocity from 300 to 881 -Changed ammunition from infinity to 2000 rounds per gun -Changed rate of fire from 3 to 2 per second
Daihatsu -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for gun -Replaced fixed rudder with movable rudder -Changed propeller position from 0/-1.1/-5.999 to 0/-1.2/-6 -Replaced fixed propeller with throttle-controlled propeller
-Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Changed mass from 30000 to 9500 -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000
Elco 80 -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for gun -Replaced fixed rudder with movable rudder -Replaced fixed propeller with throttle-controlled propeller -Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Added AddRootSpeed 0 for torpedo -Changed torpedo NoPropellerEffectAtSpeed from 200 to 18 -Changed torpedo timetolive from 20 to 788 -Changed torpedo launch velocity from 30 to 12 -Changed torpedo mass from 200 to 1179 -Removed explodeNearEnemyDistance for mines -Changed mass from 40000 to 51000 -Repositioned mine projectile positions from 0/0/2 to 0/0/0 -Repositioned torpedo projectile positions from 0/-1.5/3.55 to 0/0/0 -Changed Browning muzzle velocity from 1000 to 860 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed mine lift from 6 to 3 (underwater mines, suggested by JJ) -Changed TimeToLive for mines to 86400 seconds (1 day) -Changed rate of fire for Browning from 7.5 to 9rps (540rpm) -Changed ammunition from 10 (2x5) to 2 torpedos, 6 to 4 mines, and from 800 to 3000 (100x30) for Browning (based on air-cooled barrel life)
Elco 80 raft -Release 2 -Changed propeller position from 0/-0.697/-0.033 to 0/-0.62/-0.033 -Replaced fixed propeller with throttle-controlled propeller
-Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed DamageFromWater from 1 to 0
Enterprise -Release 2 -Changed EnterpriseAirplaneSupplyDepot addAmmoType 9 from -1 2 0 to -1 0.02 0 -Added e_ExFumePOW armoreffect x3 -Modified Enterprise propeller model to swap texture from inside to outside -Replaced fixed rudder with movable rudder -Added throttle-controlled propellers -Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Changed mass from 25000000 to 22000000 -Added ammo indication to AA -Changed LOD distance from 450 to 5000
Fletcher -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for machine guns -Moved cannon geometry from Objects.con to Weapons.con -Added RecoilSize 10 and RecoilSpeed 10 for cannons -Changed e_ExFumePOW height from 17 to 14 and moved it forward from 6 to 7 (front stack) and -9 to -7 (back stack) -Changed effect and projectile positions for cannons -Changed hitpoints from 300 to 200 for Fletcher to match Fletcher2 -Changed timetoliveafterdeath from 86400 to 600 for Fletcher2 -Added movable rudder -Replaced fixed propellers with throttle-controlled propellers -Removed crosshair from cannons -Release 1 -Changed traverse limits for cannons from -120/120 to -150/150 -Changed elevation limits for cannons from -60/10 to -85/15 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Removed projectile smoke trail -Changed mass from 2500000 to 2100000 -Changed cannon muzzle velocity from 160 to 762 -Increased cannon projectile TimeToLive from 10 to 600 seconds -Changed LOD distance from 500 to 5000 -Changed cannon rate of fire from 5 to 4 seconds per shot -Changed cannon ammunition from infinity to 575 per barrel -Added ammo indication for cannons
Gato -Release 2 -Added submarine HUD for AA gun to restrict exiting the sub while underwater and to limit use of the AA gun underwater -Changed AA gun from AA_Allies to Gato_AA (uses Carrier_AA_Base template) -Fixed torpedoes exploding when launched while turning by repositioning them further on the Z plane -Added movable rudder -Added throttle-controlled propellers (modified propeller models to center on axis) -Added AA gun -Changed floater MaxRotation from 50 to 80 -Changed maxDepth from 40 to 90 -Changed NumberOfWeaponIcons from 1 to 2 -Added alternate set of torpedo tubes for aft -Added icon for secondary torpedo -Changed magSize from 2 to 6 for primary and 4 for alt -Changed numOfMag from 12 to 3 for primary and 2 for alt -Moved alternate tubes to aft and tweaked positions -Added fireOnce and altFireOnce 1 -Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Changed mass from 800000 to 1549000 -Changed LOD distance for Gato from 150 to 5000 -Changed Gato ammunition from 1998 (2x999) to 24 (2x12) -Changed reload time from 10 to 60 seconds (not based on fact, just a rough guess)
Hatsuzuki -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for machine guns -Enabled collision physics for cannons -Added RecoilSize 10 and RecoilSpeed 10 for cannons -Changed e_ExFumePOW height from 20 to 17 and moved it forward from -1 to 0 -Added SetAsynchronyFire 1 and adjusted roundOfFire from 0.3 to 0.6 -Changed effect and projectile positions for cannons -Changed hitpoints from 300 to 200 for Hatsuzuki to match Hatsuzuki2 -Changed timetoliveafterdeath from 86400 to 600 for Hatsuzuki2 -Added movable rudder -Replaced fixed propellers with throttle-controlled propellers -Removed crosshair from cannons -Release 1 -Changed traverse limits for cannons from -110/110 to -150/150 -Changed elevation limits for cannons from -60/4 to -90/10 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Removed projectile smoke trail -Changed mass from 2500000 to 2700000 -Changed cannon muzzle velocity from 160 to 1000 -Increased cannon projectile TimeToLive from 10 to 600 seconds -Changed LOD distance from 700 to 5000 -Changed cannon ammunition from infinity to 200 per barrel -Changed cannon rate of fire from 5 to approx. 3.3 seconds per shot -Added ammo indication for cannons
Lcvp -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for gun -Replaced fixed rudder with movable rudder -Replaced fixed propeller with throttle-controlled propeller -Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Changed mass from 30000 to 8000 -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000
PrinceOW -Release 2 -Enabled collision physics for main cannons -Moved AA cannon geometry from Objects.con to Weapons.con -Added RecoilSize 10 and RecoilSpeed 10 for AA -Changed e_ExFumePOW height from 34 to 32 and moved it forward from 3 to 4 (front stack)
-Changed AA cannons to use e_MuzzBigAAGun instead of e_MuzzAAgunB
-Changed main cannons to use e_MuzzBigGun instead of e_MuzzDefGun -Added SetAsynchronyFire 1 and adjusted roundOfFire from 0.033 to 0.133 for main cannons and 0.13 to 0.27 for AA -Changed effect and projectile positions for cannons and AA -Replaced fixed rudder with movable rudder (modified hull model to remove fixed rudder) -Added axles -Added throttle-controlled propellers -Removed crosshair from cannons -Release 1 -Changed projectile gravitymodifier from 0 to 1 for AA -Changed traverse limits for AA from -180/0 to -170/-10 -Changed elevation limits for AA from -65/-9 to -70/5 -Changed traverse limits for cannons from -110/110 to -135/135 -Changed elevation limits for cannons from -10/0 to -40/3 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Removed projectile smoke trail -Added recoil force for cannons -Changed mass from 35000000 to 39000000 -Changed AA muzzle velocity from 300 to 792 -Changed cannon muzzle velocity from 200 to 732 -Increased cannon projectile TimeToLive from 10 to 600 seconds -Changed LOD distance from 500 to 5000 -Changed AA rate of fire from 3rps to approx. 7.5 seconds per shot -Changed AA ammunition from infinity to 400 per gun -Changed cannon rate of fire from approx. 6.67 to approx. 30 seconds per shot -Added recoil to cannons -Added a second ammo icon for the small turret hub of the primary position -Changed cannon ammunition from infinity to 100 per barrel -Changed all ammo icons to display both ammo count and reload
Shokaku -Release 2 -Changed ShokakuAirplaneSupplyDepot addAmmoType 7 from -1 2 0 to -1 0.02 0 -Changed first e_ExFumePOW addarmoreffect from 500 to 600 -Changed e_ExFumePOW height from 10 to 9 and moved it left from 21 (back) and 22 (front) to 18 -Replaced fixed rudder with movable rudder (modified model to remove fixed rudder and create indepentent rudder) -Replaced fixed propellers with throttle-controlled propellers (modified model to remove fixed props and create independent props) -Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Changed mass from 25000000 to 28000000 -Added ammo indication to AA -Changed LOD distance from 700 to 5000
Sub7C -Release 2 -Added submarine HUD for AA gun to restrict exiting the sub while underwater and to limit use of the AA gun underwater -Changed AA gun from AA_Allies to Sub7C_AA (uses Carrier_AA_Base template) -Added movable control surfaces (rudder + front and back elevators) -Added throttle-controlled propellers -Added AA gun -Changed floater MaxRotation from 50 to 220 -Changed maxDepth from 40 to 250 -Changed NumberOfWeaponIcons from 1 to 2 -Added alternate set of torpedo tubes for aft -Added icon for secondary torpedo -Changed magSize from 2 to 4 for primary and 1 for alt -Changed numOfMag from 7 to 2 for primary and 6 for alt -Moved alternate tubes to aft and tweaked positions -Added fireOnce and altFireOnce 1 -Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Changed mass from 800000 to 769000 -Added cullRadiusScale 5 -Changed LOD distance from 150 to 5000 -Changed ammunition from 1998 (2x999) to 14 (2x7) -Changed reload time from 10 to 60 seconds (not based on fact, just a rough guess)
Type 38 -Release 2 -Changed setCrossHairType from CHTCrossHair to CHTNone for gun -Replaced fixed rudder with movable rudder -Replaced fixed propellers with throttle-controlled propellers -Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Added AddRootSpeed 0 for torpedo -Changed NoPropellerEffectAtSpeed for torpedo from 200 to 11.8 -Changed timetolive for torpedo from 20 to 338 -Changed launch velocity for torpedo from 30 to 10 -Changed mass for torpedo from 200 to 614 -Separated torpedo and mine settings for patrol boats -Removed explodeNearEnemyDistance for mines -Changed mass from 20450 to 22000 -Repositioned mine projectile positions from 0/0/2 to 0/0/0 -Repositioned torpedo projectile positions from 0/-1.5/3.55 to 0/0/0 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed mine lift from 6 to 3 -Changed Oerlikon tracer life from 2 to 3.75 seconds -Changed rate of fire for Oerlikon from 11rps to approximately 450 rounds per minute (7.5 per second) -Changed ammunition from 10 (2x5) to 2 torpedoes, 6 to 4 mines, and 500 to 9000 (60x150) for Oerlikon
Type 38 raft -Release 2 -Changed propeller position from 0/-0.697/-0.033 to 0/-0.62/-0.033 -Replaced fixed propeller with throttle-controlled propeller
-Release 1 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Added cullRadiusScale 5 -Changed LOD distance from 100 to 5000 -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) -Changed DamageFromWater from 1 to 0
Yamato -Release 2 -Rotated (through remodeling) AA turret/gun models and adjusted positional values to compensate -Enabled collision physics for large cannons -Added RecoilSize 10 and RecoilSpeed 10 for AA -Changed first e_ExFumePOW addarmoreffect from 400 to 600
-Changed e_ExFumePOW height from 35 to 30 and moved it forward from -25 to -23 -Changed AA cannons to use e_MuzzBigAAGun instead of e_MuzzAAgunB
-Changed main cannons to use e_MuzzBigGun instead of e_MuzzDefGun -Added SetAsynchronyFire 1 and adjusted roundOfFire from 0.1 to 0.3 for medium cannons, 0.029 to 0.086 for large cannons, and 0.18 to 0.36 for AA -Changed effect and projectile positions for cannons and AA -Replaced fixed rudder with movable rudder (hull model modified to remove fixed rudder and create indepentent rudder) -Added throttle-controlled propellers -Removed crosshair from cannons -Release 1 -Changed projectile gravitymodifier from 0 to 1 for AA -Changed traverse limits for AA from -75/75 to -70/70 -Changed elevation limits for AA from -15/0 to -79/18 -Changed traverse limits for cannons from -100/100 to -150/150 -Changed elevation limits for cannons from -15/1 to -45/5 -Added timetoliveafterdeath 600 -Added timeToStartFadeAfterDeath 570 -Removed projectile smoke trail -Changed recoil force for medium cannon from 10 to 2 -Changed mass from 35000000 to 70000000 -Changed AA muzzle velocity from 200 to 720 -Changed medium cannon muzzle velocity from 160 to 920 -Changed large cannon muzzle velocity from 160 to 805 -Increased cannon projectile TimeToLive from 10 to 600 seconds -Changed LOD distance from 500 to 5000 -Changed AA ammunition from infinity to 300 per gun -Changed AA rate of fire from 3 per second to approx. 5.5 seconds per shot -Made the rest of the large cannons and AA guns functional -Changed medium cannon ammunition from infinity to 165 per barrel -Changed medium cannon rate of fire from 5 to 10 seconds per shot -Changed all ammo icons to display both ammo count and reload -Added a second ammo icon for the primary and secondary positions -Changed large cannon ammunition from infinity to 100 per barrel -Changed large cannon rate of fire from 5 to approx. 35 seconds per shot
Map exclusives
CDNRaft -Release 2 -Changed propeller position from 0/-0.697/-0.033 to 0/-0.62/-0.033 -Replaced fixed propeller with throttle-controlled propeller
Ju88A -Release 2 -Changed Reloadtime from 10 to 30 for bombs -Changed projectile gravitymodifier from 0 to 1 -Changed projectile timetolive from 2 to 600 -Changed main wheels from RollGripWhenOccupied to RollGrip -Removed crosshair for primary position -Added visible bombs and repositioned them -Changed bomb ammunition from 36 (6x6) to 10 -Changed mass from 15000 to 13000
Pak40 -Release 2 -Changed traverse limits from -26/26 to -32.5/32.5 -Changed elevation limits from -20/12 to -22/5 -Increased projectile TimeToLive from 10 to 600 seconds -Removed projectile smoke trail -Changed muzzle velocity from 100 to 750 -Changed rate of fire from 0.35 to 0.23
Radar_AA -Release 2 -Changed rate of fire from 3 to 2 -Changed muzzle velocity from 300 to 881