Difference between revisions of "WWII Reality (BF1942 mod)"
Jump to navigation
Jump to search
(New page: == External Links == [http://forums.pilot51.com/viewtopic.php?t=99| Forum thread] [http://www.moddb.com/mods/10299/wwii-reality| Mod DB profile] == WWII Reality - Changes == Note: General...) |
m |
||
Line 1: | Line 1: | ||
== External Links == | == External Links == | ||
− | [http://forums.pilot51.com/viewtopic.php?t=99| Forum thread] | + | * [http://forums.pilot51.com/viewtopic.php?t=99| Forum thread] |
− | [http://www.moddb.com/mods/10299/wwii-reality| Mod DB profile] | + | * [http://www.moddb.com/mods/10299/wwii-reality| Mod DB profile] |
== WWII Reality - Changes == | == WWII Reality - Changes == |
Revision as of 13:19, 20 December 2007
External Links
WWII Reality - Changes
Note: Generally, to-do is in order of newest on bottom and change history is in order of newest on top.
To-do
Next release
Completed: + = to-do item, V = vehicles, A = aircraft, L = land vehicles, S = ships
V -Increase LOD distances on all objects and effects AS -Modify reload times as necessary, especially on vehicles (research) AS -Modify ammunition capacities as necessary, especially on vehicles (research) -Modify vehicle damage, especially water damage -Soldiers don't take damage from water AS -Modify projectile velocity (research) [velocity is in meters per second] -Fix cannon reload freezing after 15 seconds in battleships -Make ships sink slower (suggested by JJ) S -Increase TimeToLive on all dynamic objects (some projectiles/explosives might need research) -Fix things known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs + -Remove smoke trails on cannon projectiles + -Add externally visible bombs to planes and position them AS -Make visible weapons operational: some aircraft, ships, and tanks -Reduce soldier crouch/prone collision height -Add objects that are exclusive to official maps such as the Ju88A -Add spent shell casing projectile where needed (especially aircraft and AA) -Increase spent shell casing lifetime V -Adjust mass of objects, especially vehicles and projectiles (research) [mass is in kilograms] -Add recoil force on all vehicles (e.g. cannons cause ship to move) [fireingForce] -Add collision physics to all objects as necessary (e.g. turrets) -Make visible mounted bombs reappear when reloaded -Adjust range of motion for mounted weapons -Fix patrol boat mines exploding when dropped
-Stability test before and after release
Near future releases (most or all of these should happen)
-Add sonar to submarines (voluntary) and other ships as necessary -Add independent torpedo tubes to submarines -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillary targetting will need to be considered -Modify ship motion (research) -Redesign sonar to be realistic (outward instead of around and only works underwater) -Modify repair/heal speed and capabilities, such as one engineer can't repair a ship and soldiers can't be healed while they're moving -Make sniper scope more realistic -Add gravity pull to all projectiles (what goes up must come down) -Add tracers where necessary -Add fuel (engine life time) to all vehicles -Adjust speed of motion for mounted weapons -Add the correct number of torpedo tubes to Sub7C (4 forward, 1 aft) and Gato (6 forward, 4 aft) -Add additional positions and weapon types to vehicles: AA gun on subs, torpedo tubes on destroyers, more guns on ships, cannons on planes, etc. -Allow knife in water -Re-arrange class weapons (research) -Engineer can remove wrecked vehicles -Add 2 additional torpedo tubes to patrol boats -Fix prop blur on AichiVal (spinner appears and disappears) -Make bomb bay doors operational -Make vehicles act without a driver as they would with a driver not touching the controls -Make view ports in vehicles (and any other holes) pass bullets through and players inside vulnerable to it -Ammunition and other objects add weight to the vehicle -Adjust vehicles for correct strengths and weaknesses -Check and adjust size of objects, especially vehicles (research) -Improve wake behind sea vehicles -Add menu music -Add aircraft flaps -Allow bullets of a certain type and speed to pass through (limited) certain objects (e.g. sniper bullet passes through a head) -Modify weapon overheat speed (research) -Make weapons break when overheated too much -Allow disabling of explosives while prone (not standing unless possible by distance from wrench) and repairing while crouched -Allow artillery targetting for all cannons -Make depth charges more realistic both for time, depth, and damage effect -Make projectiles affected by speed of originating weapon, maybe except for rockets -Fix rifle ammo bug -Remove zoom from non-scoped weapons (probably to be replaced by iron sights) -Adjust speed of sound -Remove falling bomb sound as necessary (research) -Remove reverse from planes and add wheel breaks -Make it take time to crawl in and out of vehicles -Make shadows more realistic -Change controls for ship guns (mouse is too slow and tiring with modified weapon speed) -Add custom icon and background image/movie -Add blood
Probably distant future releases (most of these probably will not happen)
-Destructible buildings -Specific damage to vehicle parts, affecting control of the vehicle accordingly -Soldiers can swim under water -Soldiers drown after about a minute under water -Add new WW2 vehicles (need pre-created models or a modeler to help out) -Add realistic aircraft instruments -Add better explosion effects, especially for cannons -Add iron sights -Fish (suggested by JJ) -Make timed fuzes (AA, TNT, etc.) settable by the player -Remove proximity fuze from AA once player settable timed fuze is added -Sharing of ammunition clips in vehicles, such as the B-17 guns take clips from the same stash -For planes that shoot through the propeller, sync the firing rate to the prop speed -Ability to change ammunition loadout at an ammo reload station -Add water motion effect and controlled anchor to sea vehicles -Make projectiles physically ricochet when below a certain speed or angle -Make explosives be duds on rare and random occasions -Add arrestor cables to carriers and arrestor hooks to carrier planes -Make vehicle enter/exit animations -Add manual transmission
Change history
r1 [--/--/--]
-Removed Yamato projectile smoke trail -Removed Hatsuzuki projectile smoke trail -Removed Fletcher projectile smoke trail -Removed Defgun projectile smoke trail -Removed Wespe projectile smoke trail -Changed Wespe turret muzzle velocity from 100 to 540 -Changed Wespe turret ammunition from 30 to 32 -Changed Wespe turret elevation limit from -40/5 to -42/5 (42 degrees up/5 degrees down) -Changed Wespe turret train limit from -20/20 to -17/17 (17 degrees left/17 degrees right) -Removed Tiger projectile smoke trail -Changed Tiger turret muzzle velocity from 100 to 600 -Changed Tiger turret ammunition from 30 to 92 -Changed Tiger turret elevation limit from -20/5 to -15/8 (15 degrees up/8 degrees down) -Changed T34-85 turret rate of fire from 0.35 to 0.18 -Removed T34-85 projectile smoke trail -Changed T34-85 turret muzzle velocity from 100 to 792 -Changed T34-85 turret ammunition from 30 to 60 -Removed T34 projectile smoke trail -Changed T34 turret muzzle velocity from 100 to 655 -Changed T34 turret ammunition from 30 to 77 -Changed T34 turret elevation limit from -20/5 to -30/3 (30 degrees up/3 degrees down) -Changed T34 number of gears from 5 to 4 -Removed Sherman projectile smoke trail -Changed Sherman turret muzzle velocity from 100 to 619 -Changed Sherman turret ammunition from 30 to 90 -Changed Sherman turret elevation limit from -20/5 to -25/10 (25 degrees up/10 degrees down) -Removed Sexton projectile smoke trail -Changed Sexton turret rate of fire from 0.2 to 0.12 -Changed Sexton turret muzzle velocity from 100 to 518 -Changed Sexton turret ammunition from 30 to 112 -Removed Priest projectile smoke trail -Changed Priest turret muzzle velocity from 100 to 472 -Changed Priest turret ammunition from 30 to 69 -Changed Priest turret elevation limit from -40/0 to -35/5 (35 degrees up/5 degrees down) -Changed Priest turret train limit from -25/25 to -15/30 (15 degrees left/30 degrees right) -Removed PanzerIV projectile smoke trail -Changed PanzerIV turret muzzle velocity from 100 to 430 -Changed PanzerIV turret ammunition from 30 to 87 -Removed Chi-Ha projectile smoke trail -Removed M10 projectile smoke trail -Changed M10 turret muzzle velocity from 100 to 792 -Changed M10 turret ammunition from 30 to 54 -Changed M10 turret elevation limit from -20/5 to -30/10 (30 degrees up/10 degrees down) -Changed Chi-Ha turret muzzle velocity from 80 to 355 -Changed Chi-Ha turret ammunition from 30 to 114 -Changed number of gears for T34-85 from 5 to 4 -Changed number of gears for Lynx from 1 to 5 -Changed number of gears for Kubelwagen from 5 to 4 -Changed number of gears for Katyusha from 4 to 5 -Changed number of gears for Chi-Ha from 5 to 4 -Changed number of gears for BlackMedal from 5 to 3 -Removed PrinceOW projectile smoke trail -Changed recoil force for Yamato medium cannon from 10 to 2 -Added recoil force for PrinceOW cannons -Changed Katyusha recoil force from 30 to 0 -Changed Katyusha 2nd position camera from below rails (0/0.25/0.2) to above and behind rails (0/1/-3) -Changed Katyusha from fake 4WD (2 with power, 2 with fake power and no strength/dampening) to true 4WD -Changed Katyusha rocket launch velocity from 45 to 355 -Changed Katyusha rate of fire from 1 to 2 -Removed Katyusha rocket rail traverse control from -70/70 (70 degrees left/70 degrees right) -Changed KatyushaRocket mass from 20 to 41.5 -Changed Katyusha ammunition from 30 (6x5) to 12 (12x1) -Added 6 rocket positions to Katyusha and tweaked existing positions -Changed T34-85 turret elevation limit from -20/5 to -25/5 (25 degrees up/5 degrees down) -Changed Sexton cockpit camera movement limits to match new turret limits -Changed Sexton turret train limit from -15/15 to -25/15 (25 degrees left/15 degrees right) -Changed Sexton turret elevation limit from -40/0 to -40/9 (40 degrees up/9 degrees down) -Changed PanzerIV turret elevation limit from -20/5 to -20/10 (20 degrees up/10 degrees down) -Changed Chi-Ha turret elevation limit from -20/5 to -15/2 (15 degrees up/2 degrees down) -Changed Mustang main wheels from RollGripWhenOccupied to RollGrip -Changed Willy from rear wheel drive to 4WD -Changed number of gears for Willy from 5 to 3 -Changed bf109 mass from 2500 to 3148 -Changed Corsair mass from 2500 to 6300 -Changed Ilyushin mass from 3000 to 6160 -Changed Mustang mass from 2500 to 4175 -Changed SBD mass from 3000 to 4843 -Changed SBD-T mass from 3000 to 4843 -Changed Spitfire mass from 2500 to 4653 -Changed Stuka mass from 3000 to 3500 -Changed Yak9 mass from 2500 to 3117 -Changed Zero mass from 2500 to 2410 -Changed Willy mass from 2500 to 1100 -Changed Wespe mass from 25000 to 11000 -Changed Tiger mass from 25000 to 56900 -Changed T34-85 mass from 25000 to 32000 -Changed T34 mass from 25000 to 28000 -Changed Sherman mass from 25000 to 30800 -Changed Sexton mass from 25000 to 25500 -Changed Priest mass from 25000 to 22970 -Changed M3A1 mass from 15000 to 9300 -Changed M10 mass from 25000 to 29600 -Changed Lynx mass from 3600 to 3000 -Changed Kubelwagen mass from 2500 to 715 -Changed KettenKrad mass from 2500 to 1300 -Changed Katyusha mass from 4500 to 7200 -Changed Ho-Ha mass from 15000 to 6500 -Changed Hanomag mass from 15000 to 7810 -Changed Chi-ha mass from 25000 to 15800 -Changed BlackMedal mass from 2500 to 1100 -Added SetAsynchronyFire 1 for Mustang bombs -Changed Yamato mass from 35000000 to 70000000 -Changed Type 38 mass from 20450 to 22000 -Changed Sub7C mass from 800000 to 769000 -Changed Shokaku mass from 25000000 to 28000000 -Changed PrinceOW mass from 35000000 to 39000000 -Changed Lcvp mass from 30000 to 8000 -Changed Hatsuzuki mass from 2500000 to 2700000 -Changed Gato mass from 800000 to 1549000 -Changed Fletcher mass from 2500000 to 2100000 -Changed Enterprise mass from 25000000 to 22000000 -Changed Elco 80 mass from 40000 to 51000 -Changed Daihatsu mass from 30000 to 9500 -Repositioned torpedo and mine projectile positions on patrol boats -Changed Mustang bomb ammunition from 15 to 2 -Added 1 bomb to Mustang -Added visible bombs to all planes and repositioned them -Changed Bf109 gun ammunition from 900 to 2500 -Added 3 guns to Bf109 -Changed PrinceOW AA muzzle velocity from 300 to 792 -Changed Yamato AA muzzle velocity from 200 to 720 -Changed Yamato medium cannon muzzle velocity from 160 to 920 -Changed Yamato large cannon muzzle velocity from 160 to 805 -Changed PrinceOW cannon muzzle velocity from 200 to 732 -Changed Hatsuzuki cannon muzzle velocity from 160 to 1000 -Changed Fletcher cannon muzzle velocity from 160 to 762 -Changed Elco 80 Browning muzzle velocity from 1000 to 860 -Changed carrier AA muzzle velocity from 300 to 881 -Changed Zero bomb ammunition from 15 to 1 -Changed Zero gun ammunition from 900 to 2000 -Added 4 guns to Zero -Changed Zero gun rate of fire from 12 to 8.3 -Changed Zero gun muzzle velocity from 400 to 723.9 -Changed Yak-9 gun positions -Changed Yak-9 bomb ammunition from 15 to 1 -Changed Yak-9 gun rate of fire from 12 to 15 -Changed Yak-9 gun velocity from 400 to 832 -Changed Yak-9 gun ammunition from 900 to 400 -Added SetAsynchronyFire 1 for Stuka bombs -Changed Stuka bomb ammunition from 30 to 2 -Changed Stuka primary gun muzzle velocity from 400 to 900 -Changed Stuka primary gun rate of fire from 10 to 20 -Changed Spitfire bomb ammunition from 15 to 1 -Changed Spitfire gun muzzle velocity from 400 to 930 -Changed Spitfire gun ammunition from 900 to 500 -Changed SBD-T torpedo ammunition from 15 to 1 -Changed SBD and SBD-T rear gun rate of fire from 10 to 20 -Changed SBD and SBD-T rear gun muzzle velocity from 400 to 845 -Changed SBD and SBD-T rear gun ammunition from 600 to 2000 -Added SetAsynchronyFire 1 for SBD bombs -Changed SBD bomb ammunition from 30 to 2 -Changed SBD and SBD-T primary gun muzzle velocity from 400 to 930 -Changed SBD and SBD-T primary gun ammunition from 600 to 700 -Changed AichiVal and AichiVal-T primary gun ammunition from 600 to 1582 -Changed Mustang gun ammunition from 900 to 2140 -Added 4 guns to Mustang wings, each pair with different angles -Changed Mustang gun muzzle velocity from 400 to 930 -Changed Ilyushin rear gun rate of fire from 10 to 15 -Changed Ilyushin rear gun muzzle velocity from 400 to 832 -Changed Ilyushin rear gun ammunition from 600 to 150 -Changed Ilyushin gun ammunition from 600 to 300 -Changed Ilyushin primary gun rate of fire from 12 to 10 -Changed Ilyushin primary gun muzzle velocity from 400 to 905 -Added SetAsynchronyFire 1 for Ilyushin bombs -Changed Ilyushin bomb ammunition from 30 to 2 -Changed Corsair gun ammunition from 900 to 2340 -Added 4 guns to Corsair wings, each pair with different angles -Changed Corsair bomb ammunition from 15 to 1 -Changed Corsair gun muzzle velocity from 400 to 930 -Changed AichiVal and AichiVal-T primary gun muzzle velocity from 400 to 723.9 -Changed B-17 gun muzzle velocity from 400 to 930 -Changed Bf109 gun muzzle velocity from 400 to 900 -Changed Bf109 bomb ammunition from 15 to 1 -Changed Bf109 gun rate of fire from 12 to 20 -Changed B-17 gun ammunition from 900 per gun position to 3400 per gun position -Changed B-17 bomb ammunition from 80 (8x10) to 16 -Changed AichiVal-T torpedo ammunition from 15 to 1 -Added SetAsynchronyFire 1 for AichiVal bombs -Changed AichiVal bomb ammunition from 30 to 2 -Changed the rate of fire from 10 to 8.3 for AichiVal and AichiVal-T main guns -Added cullRadiusScale 5 for AA_Allies and Flak_38 -Changed cullRadiusScale from 2.5 to 5 for Kubelwagen -Added cullRadiusScale 5 for BF109, Mustang, Spitfire, Stuka, Yak9, Zero, AA_Allies, and Flak_38 -Changed LOD distance from 300 to 5000 for B17 -Changed LOD distance from 200 to 5000 for all air vehicles except B-17 -Changed LOD distance from 100 to 5000 for T34-85, Tiger, and Wespe -Changed LOD distance from 135 to 5000 for all land vehicles except AA_Allies, AA_Base, Defgun, Flak_38, T34-85, Tiger, and Wespe -Increased cannon projectile TimeToLive from 10 to 300 seconds for Yamato, PrinceOW, Hatsuzuki, and Fletcher -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code) -Added cullRadiusScale 5 for landing craft, rafts, and Sub7C -Added ammo indication for destroyer cannons and carrier AA -Changed carrier AA ammunition from infinity to 2000 rounds per gun -Changed carrier AA rate of fire from 3 to 2 -Removed extra LODs for all vehicles and objects attached to them or projected from them -Changed LOD distance from 100 to 5000 for Daihatsu, Elco 80, Elco 80 raft, Lcvp, Type 38, and Type 38 raft -Changed LOD distance from 450 to 5000 for Enterprise -Changed LOD distance from 500 to 5000 for Fletcher, PrinceOW, and Yamato -Changed LOD distance from 150 to 5000 for Gato and Sub7C -Changed LOD distance from 700 to 5000 for Hatsuzuki and Shokaku -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day) for all sea vehicles -Changed DamageFromWater from 1 to 0 for Elco 80 raft and Type 38 raft -Changed mine lift from 6 to 3 for patrol boats (underwater mines, suggested by JJ) -Changed Type 38 Oerlikon tracer life from 2 to 3.75 seconds -Changed rate of fire for Type 38 Oerlikon from 11 to 7.5 per second -Changed Type 38 boat ammunition from 10 (2x5) to 4 (2x2) torpedos, from 6 to 4 mines, and from 500 to 9000 (60x150) for Oerlikon -Changed TimeToLive for patrol boat mines from 40 to 86400 seconds (1 day) -Changed rate of fire for Elco 80 Browning from 7.5 to 9 per second -Changed Elco 80 ammunition from 10 (2x5) to 4 (2x2) torpedos, from 6 to 4 mines, and from 800 to 3000 (100x30) for Browning -Changed Fletcher cannon rate of fire from 5 to 4 seconds per shot -Changed Fletcher cannon ammunition from infinity to 575 per barrel -Changed Hatsuzuki ammunition from infinity to 200 per barrel -Changed Hatsuzuki rate of fire from 5 to approx. 3.3 seconds per shot -Changed Gato ammunition from 1998 (2x999) to 24 (2x12) -Changed submarine reload time from 10 to 60 seconds -Changed Sub7C ammunition from 1998 (2x999) to 14 (2x7) -Changed Yamato AA ammunition from infinity to 300 per gun -Changed Yamato AA rate of fire from 3 per second to approx. 5.5 seconds per shot -Made the rest of the Yamato guns functional -Changed Yamato medium cannon ammunition from infinity to 165 per barrel -Changed Yamato medium cannon rate of fire from 5 to 10 seconds per shot -Changed all ammo icons on PrinceOW and Yamato to display both ammo count and reload -Added a second ammo icon for the PrinceOW forward position and for the Yamato forward and aft positions -Changed PrinceOW cannon and Yamato large cannon ammunition from infinity to 100 per barrel -Changed Yamato large cannon rate of fire from 5 to 35 seconds per shot -Changed PrinceOW AA rate of fire from 3 to approx. 7.5 seconds per shot -Changed PrinceOW AA ammunition from infinity to 400 per gun -Changed PrinceOW cannon rate of fire from approx. 6.67 to approx. 30 seconds per shot -Added recoil to PrinceOW cannons -Added a second ammo icon for the small turret hub of the PrinceOW primary position Started modifications of in-game content [11/14/07] Initial idea and preparations [11/12/07]