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  • 21:48, 17 November 2008 diff hist +637 N ObjectTemplate.SetFloatMinLiftNew page: == MDT description == This property is set for ships in their Physics.con files. It sets the minimum lift a floater can exert, compared to gravity (i.e., the speed at which a floater can d... current
  • 21:47, 17 November 2008 diff hist +637 N ObjectTemplate.SetFloatMaxLiftNew page: == MDT description == This property is set for ships in their Physics.con files. It sets the maximum lift a floater can exert, compared to gravity (i.e., the speed at which a floater can d... current
  • 21:45, 17 November 2008 diff hist +399 N ObjectTemplate.SetFlareColorNew page: == MDT description == This property modifies the sun's lens flare color and alpha (transparency: 0 is fully transparent, 255 is opaque). The second argument is which lens flare is affected... current
  • 21:44, 17 November 2008 diff hist +874 N ObjectTemplate.SetFlapLiftNew page: == MDT description == This property sets the amount of lift for a Wing object as it is rotated. SetFlapLift provides lift dependent on what the angle of the flap is, and so can be the com... current
  • 21:43, 17 November 2008 diff hist +974 N ObjectTemplate.SetFireDevNew page: == MDT description == How much deviance should be added when you fire. The arguments mean: x - the base deviance of a shot y - amount added per shot z - amount reduced per server-frame... current
  • 21:41, 17 November 2008 diff hist +455 N ObjectTemplate.SetEntryRadiusNew page: == MDT description == Sets the radius away from an EntryPoint within which a soldier can enter the vehicle. If a soldier is standing within this radius of the entry point, they will enter ... current
  • 21:40, 17 November 2008 diff hist +891 N ObjectTemplate.SetEngineTypeNew page: == MDT description == This property is used in Engine objects to specify where the engine will generate thrust. It is one of the following: c_ETLand - Thrust generated through child spri... current
  • 21:38, 17 November 2008 diff hist +531 N ObjectTemplate.SetDifferentialNew page: == MDT description == How much effect the different gears have on the power transmitted to "wheels". A low differential means the high gear is not much different than low gear. A high diff... current
  • 21:37, 17 November 2008 diff hist +678 N ObjectTemplate.SetDevModNew page: == MDT description == This property modifies how a HandFireArms object fires depending on the soldier's stance (standing, crouching, prone). It modifies the deviance (in degrees); typicall... current
  • 21:36, 17 November 2008 diff hist +616 N ObjectTemplate.SetDampingNew page: == MDT description == The Grip property makes the wheel roll as the vehicle moves (provided it's occupied) and the strength (SetStrength) and damping set the characteristics of the spring.... current
  • 21:35, 17 November 2008 diff hist +298 N ObjectTemplate.SetCrossHairTypeNew page: == MDT description == Sets the type of cross hair to be used (defined in menu files).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetCrossHairT... current
  • 21:33, 17 November 2008 diff hist +464 N ObjectTemplate.SetControlPointIconNew page: == MDT description == This property defines what flag icon is used on the minimap when a soldier's side controls a flag. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20... current
  • 21:31, 17 November 2008 diff hist +469 N ObjectTemplate.SetContinousRotationSpeedNew page: == MDT description == This property sets the movement speed for constantly moving objects. It is for setting an automatic rotation speed, for static objects such as windmills and radars. N... current
  • 21:29, 17 November 2008 diff hist +264 N ObjectTemplate.SetBoneNameNew page: == MDT description == Used to attach kit parts to bones.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetBoneName.shtm Source and more details]'... current
  • 21:28, 17 November 2008 diff hist +290 N ObjectTemplate.SetAutomaticYawStabilizationNew page: == MDT description == Another name for AutomaticYawStabilization.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetAutomaticYawStabilization.shtm... current
  • 21:27, 17 November 2008 diff hist +767 N ObjectTemplate.SetAutomaticResetNew page: == MDT description == This is used to modify the effect of a key or button on the pitch, rotation, etc. If set to 1, it resets the throttle to zero after user input is removed. If this pro... current
  • 21:26, 17 November 2008 diff hist +294 N ObjectTemplate.SetAutomaticPitchStabilizationNew page: == MDT description == Another name for AutomaticPitchStabilization.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetAutomaticPitchStabilization.... current
  • 21:25, 17 November 2008 diff hist +523 N ObjectTemplate.SetAnimationStateNew page: == MDT description == Allows you to set the animation used for the skeleton. The name specifies a .baf file located under the ''Animations'' folder. Normally used for specifying the flag a... current
  • 21:24, 17 November 2008 diff hist +477 N ObjectTemplate.SetAnimatedTextureSpeedNew page: == MDT description == Sets the amount the u/v texture coordinates change per update. It is used for texture animation. For example, this can be used to move the UV coordinates of a tank tr... current
  • 21:23, 17 November 2008 diff hist +446 N ObjectTemplate.SetAmomBarTextPosYNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; ei... current
  • 21:22, 17 November 2008 diff hist +446 N ObjectTemplate.SetAmomBarTextPosXNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; ei... current
  • 21:21, 17 November 2008 diff hist +421 N ObjectTemplate.SetAmomBarPosYNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control was corrected to SetAmmoBarPosX; either is valid, but th... current
  • 21:20, 17 November 2008 diff hist +421 N ObjectTemplate.SetAmomBarPosXNew page: == MDT description == '''DEPRECATED!''' For adjusting the X position of the ammo bar image in the HUD. The spelling of this control was corrected to SetAmmoBarPosX; either is valid, but th... current
  • 21:19, 17 November 2008 diff hist +650 N ObjectTemplate.SetAmmoIconNew page: == MDT description == Sets which ammo icon is displayed for some handweapons, e.g. in file ''Objects/HandWeapons/Bazooka/Objects.con''. There are icons for artillery, bazooka shells, bombs... current
  • 21:14, 17 November 2008 diff hist +412 N ObjectTemplate.SetAmmoBarTextPosYNew page: == MDT description == For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarTextPosY; either ... current
  • 21:13, 17 November 2008 diff hist +412 N ObjectTemplate.SetAmmoBarTextPosXNew page: == MDT description == For adjusting the X position of the ammo bar text number of bullets in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarTextPosX; either ... current
  • 21:12, 17 November 2008 diff hist +565 N ObjectTemplate.SetAmmoBarSizeNew page: == MDT description == Sets the height of the useful area of the ammo clip, along with SetAmmoBar and SetAmmoBarFill. The ammo clip image itself always has a height of a power of 2; this se... current
  • 21:12, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosYNew page: == MDT description == For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosY; either is valid.<br> <br> ''... current
  • 21:11, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosXNew page: == MDT description == For adjusting the X position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosX; either is valid.<br> <br> ''... current
  • 21:10, 17 November 2008 diff hist +683 N ObjectTemplate.SetAmmoBarFillNew page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBar and SetAmmoBarSize. The filepath is relative to the Menu.rfa's Texture directory, e.g. "Ingame[/Magbar Pist... current
  • 21:09, 17 November 2008 diff hist +401 N ObjectTemplate.SetAmmoBarNew page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBarFill and SetAmmoBarSize. See SetHudAmmoType for an explanation, and the HUD Icon Tutorial for related inform... current
  • 21:07, 17 November 2008 diff hist +390 N ObjectTemplate.ReloadtimeNew page: == MDT description == Time to reload the weapon with a new clip, after MagSize of bullets or whatever is used up and an AutoReload is specified or manual reload ("R") command is done.<br> ... current
  • 21:07, 17 November 2008 diff hist +489 N ObjectTemplate.RecoilSpeedNew page: == MDT description == How fast a gun recoils. Used for the barrels of machineguns, tanks, artillery, A-T gun, and twice (in an odd way) in the Yamato (but not any other ships). Typical va... current
  • 21:06, 17 November 2008 diff hist +362 N ObjectTemplate.RecoilSizeNew page: == MDT description == For vehicle gun barrels, how far the weapon recoils back on each shot. Typical values: 3 for flak, 3 to 14 for tanks, 50 for defgun.<br> <br> ''[http://mdt.planetbat... current
  • 21:05, 17 November 2008 diff hist +276 N ObjectTemplate.RightAngleMultiplierNew page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RightAngleMultiplier.shtm Source and mo... current
  • 21:04, 17 November 2008 diff hist +415 N ObjectTemplate.RepairFactorNew page: == MDT description == The repair factor is for the engineer's repair kit. For example objectTemplate.RepairFactor 0.15 gives is how much is repaired per 1/30th of a second, i.e. 4.5 Hit... current

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