WWII Reality (BF1942 mod)

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Revision as of 21:34, 28 March 2008 by Pilot 51 (talk | contribs)
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External Links

Download links can be found at these sites.

Suggestions

If you have any suggestions, post them in the Talk (discussion) page and I'll most likely list them here.

-Make ships sink slower [suggested by JJ]
-Add more planes (about 10) to the carrier decks [suggested by rome8800]
-Fish [suggested by JJ]

The following suggestions have already been implemented:

-Underwater mines [suggested by JJ]


WWII Reality - Changes

Note: Generally, to-do is in order of newest on bottom and change history is in order of newest on top.

To-do

Next release

Most if not all of these changes should be in the next release.
Completed: + = to-do item, V = vehicles, A = aircraft, L = land vehicles, S = ships, H = hand weapons, T = stationary weapons, lower case = partially completed

V      -Increase LOD distances on all objects and effects
AlSh   -Modify reload times as necessary, especially on vehicles (research)
AlS    -Modify ammunition capacities as necessary, especially on vehicles (research)
AlSHT  -Modify projectile velocity (research) [velocity is in meters per second]
       -Fix cannon reload freezing after 15 seconds in battleships
VHT    -Increase TimeToLive on all dynamic objects (some projectiles/explosives might need research)
       -Fix objects known to "pop into view": defgun bunker, ammo box, flags, trees, watch tower, medic locker, some buildings, smoke, bombs
AS     -Make visible weapons operational: some aircraft, ships, and tanks
V      -Adjust mass of objects, especially vehicles and projectiles (research) [mass is in kilograms]
ls     -Add or remove recoil force where necessary (e.g. cannons cause ship to move) [fireingForce]
lsT    -Adjust range of motion for mounted weapons
a      -Make flaps and/or speed brakes operational on aircraft
h      -Make projectiles inherit directional speed of originating weapon
       -Fix networkable info for aircraft flaps
       -Add independent torpedo tubes to submarines
       -Add tracers where necessary
       -Add menu music and background video
       -Add custom icon and background image/movie
       -Remove zoom from non-scoped weapons (probably to be replaced by iron sights)
       -Modify weapon overheat speed (research)
       -Make it take time to crawl in and out of vehicles
       -Add objects that are exclusive to official maps such as the Ju88A
       -Make visible mounted bombs/rockets reappear when reloaded (probably something to do with the number of mags)
       -Make ships sink slower [suggested by JJ]
       -Add simultaneous fire (primary fire) and independent firing (secondary fire) to ship cannons; depth charges and artillery targeting will need to be considered
       -Improve realism of weapon accuracy and recoil
       -Remove medic guns and add a penalty (unless Japanese) for killing medics or find a way to give medics a gun and penalize them if they use the gun for anything other than defense
       -Add extra spawn groups (existing spawn groups are 64-83; avoid going below about 16)
       -Add support for higher resolutions
       -Allow control of aircraft while using mouselook and allow mouselook to be configured to joystick HAT
       -Stability test before and after release
        -Possible stability issues especially include timetolive of projectiles and destroyed objects
        -There could be a problem with extra spawn groups
        -Make sure the Battleship map works properly

Likely changes

Most of these will probably happen and if they do it will likely be in a near release.

 -Add voluntary sonar to submarines and other ships as necessary
 -Modify ship motion (research)
 -Redesign sonar to be realistic (outward instead of around and only works underwater)
 -Modify repair/heal speed and capabilities, such as one engineer can't repair a ship and soldiers can't be healed while they're moving
 -Make sniper scope more realistic
 -Adjust speed of motion for mounted weapons
 -Add the correct number of torpedo tubes to Sub7C (4 forward, 1 aft) and Gato (6 forward, 4 aft)
 -Add additional positions and weapon types to vehicles: AA gun on subs, torpedo tubes on destroyers, more guns on ships, cannons on planes, etc.
 -Allow knife in water
 -Re-arrange class weapons (research)
 -Engineer can remove wrecked vehicles and medic can remove dead bodies
 -Add 2 additional torpedo tubes to patrol boats as necessary (research)
 -Fix prop blur on AichiVal (spinner appears and disappears)
 -Make bomb bay doors, APC doors, and aircraft hatches operational
 -Make vehicles act without a driver as they would with a driver not touching the controls
 -Make view ports in vehicles (and any other holes) pass bullets through and players inside vulnerable to it
 -Ammunition and soldiers add weight to vehicles
 -Adjust vehicles for more accurate strengths and weaknesses
 -Check and adjust size of objects, especially vehicles (research)
 -Improve wake behind sea vehicles
 -Allow bullets of a certain type and speed to pass through (limited) certain objects (e.g. sniper bullet passes through a head)
 -Make weapons break when overheated too much
 -Allow removal of explosives while prone/standing and repairing while crouched
 -Add or remove artillery targeting for vehicles as necessary (research)
 -Make depth charges more realistic for time, depth, and damage effect
 -Fix rifle ammo BF1942 bug (check timeToNotAllowChange)
 -Adjust fade-away and speed of sound
 -Remove reverse from planes and add wheel brakes
 -Make shadows more realistic
 -Change controls for slow-moving cannons (mouse is too slow and tiring with modified weapon speed)
 -Add blood
 -Add collision physics to all objects as necessary (e.g. turrets)
 -Modify vehicle damage, especially water damage
 -Reduce soldier crouch/prone collision height
 -Add spent shell casing projectile where needed, especially aircraft and AA
 -Increase shell lifetime
 -Make shells physical (enable collision)
 -Add air resistance (drag) to all projectiles
 -Make rockets propel themselves unassisted by launch velocity, but only if the correct velocity can be matched
 -Make projectile damage drop-off depend on speed rather than distance
 -Fix double-reloading, which mostly happens right after a low opening with a weapon ready to automatically reload
 -Improve parachute/falling physics and body positioning
 -Soldiers can swim under water
 -Add iron sights

Unlikely changes

Most of these will not happen and if they do it will likely be in a distant release.

 -Destructible buildings
 -Specific damage to vehicle parts, affecting control of the vehicle accordingly
 -Soldiers drown after about a minute under water
 -Add new WW2 vehicles (need pre-created models or a modeler to help out)
 -Add realistic aircraft instruments
 -Add better explosion effects, especially for cannons
 -Fish [suggested by JJ]
 -Make timed fuses (AA, TNT, etc.) settable by the player
 -Remove proximity fuse from AA once player-settable timed fuse is added
 -Sharing of ammunition clips in vehicles, such as the B-17 guns take clips from the same stash
 -For planes that shoot through the propeller, sync the firing rate to the prop speed
 -Ability to select ammunition type to load into weapon
 -Add water motion effect and controlled anchor to sea vehicles
 -Make projectiles physically ricochet when below a certain speed or angle
 -Make dud explosives on rare and random occasions
 -Add arrestor cables to carriers and arrestor hooks to carrier planes
 -Make vehicle enter/exit animations
 -Add manual transmission to vehicles where necessary (research)
 -Add fuel (engine life time) to all vehicles
 -Add control points attached to ships, which when captured (after a long wait) gives the ship to the captors and replaces ship flags
 -Remove distance blur of textures (add anisotropic) if possible
 -Make parachutes only work for players bailing from planes
 -Add earth curvature if possible


Change history

r1 [2008-02-01]

 -Added custom icon
 -Changed reloadtime for Bazooka and Panzershreck
 -Changed autoreload for Bazooka and Panzershreck
 -Changed timetolive for GrenadeAllies and GrenadeAxis
 -Changed waterdamagedelay and hpLostWhileDamageFromWater for soldier
 -Changed timetolive for Fletcher, Hatsuzuki, PrinceOW cannons, and Yamato cannon projectiles
 -Changed timetolive for mg42_Projectile, Browning_Projectile, ColtProjectile, P38Projectile, M1GarandProjectile, ThomsonProjectile, Mp40Projectile, no4Projectile, k98Projectile, barProjectile, sg44Projectile, DPProjectile
 -Changed projectile gravitymodifier for Carrier_AA_Base, PrinceOW AA, Yamato AA
 -Changed timetolive for KatyushaRocket
 -Changed projectile gravitymodifier for AA_Base, Flak_38
 -Changed projectile timetolive for Ilyushin rear gun, SBD rear gun, and SBD-T rear gun
 -Changed default gravity from -14.73 to -9.81
 -Changed projectile timetolive for B17
 -Changed bomb roundoffire for AichiVal, Ilyushin, Mustang, SBD, and Stuka
 -Changed projectile timetolive for AichiVal main guns, AichiVal-T main guns, BF109, Corsair, Ilyushin main guns, Mustang, SBD, SBD-T, Spitfire, Stuka, Yak9, Zero
 -Changed projectile gravitymodifier for AichiVal main guns, AichiVal-T main guns, B17, BF109, Corsair, Ilyushin, Mustang, SBD, SBD-T, Spitfire, Stuka, Yak9, Zero
 -Changed projectile gravitymodifier for Chi-Ha, PanzerIV
 -Changed projectile timetolive for Chi-Ha, Defgun, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, Wespe
 -Changed muzzle velocity for Defgun
 -Changed mass for soldiers
 -Changed timetoliveafterdeath for soldiers
 -Changed cullradiusscale for soldiers
 -Changed timetolive for ExpPack and Landmine
 -Changed rate of fire for Coaxial_browning, Coaxial_MG42, and MG42_Air
 -Changed muzzle velocity for Browning, Browning_Air, Browning_unlimited, Coaxial_browning, Coaxial_MG42, MG42, MG42_Air, MG42_unlimited, Stationary_Browning, and Stationary_mg42
 -Changed gravitymodifier for Tracer_Projectile, mg42_Projectile, Browning_Projectile, M1GarandProjectile, BazookaProjectile, ColtProjectile, P38Projectile, ThomsonProjectile, Mp40Projectile, no4Projectile, k98Projectile, barProjectile, sg44Projectile, DPProjectile
 -Changed timetolive for mg42_Projectile, Browning_Projectile, M1GarandProjectile, BazookaProjectile, ColtProjectile, P38Projectile, ThomsonProjectile, Mp40Projectile, no4Projectile, k98Projectile, barProjectile, sg44Projectile, DPProjectile
 -Changed addrootspeed for Bar1918, Colt, DP, JohnsonLMG, K98, K98Sniper, M1Garand, Mp18, Mp40, No4, No4Sniper, Sg44, Thompson, Type5, Type99, and WalterP38
 -Changed rate of fire for Mp18 and Mp40
 -Changed magazine size for JohnsonLMG, Mp18, and Type99
 -Changed distToMinDamage for Colt and WalterP38
 -Changed muzzle velocity for Bar1918, Bazooka, Colt, DP, JohnsonLMG, K98, K98Sniper, M1Garand, Mp18, Mp40, No4, No4Sniper, Panzershreck, Sg44, Thompson, Type5, Type99, and WalterP38
 -Changed min/max rotation of flaps for AichiVal, AichiVal-T, Bf109, Corsair, Mustang, SBD, SBD-T, Spitfire, Stuka, and Zero
 -Increased terrain LOD, fog distance, and view distance for all official maps
 -Added support for all official maps
 -Changed grip type for main wheels on all aircraft
 -Changed traverse limits for Fletcher cannons, Hatsuzuki cannons, PrinceOW, and Yamato
 -Changed elevation limits for Carrier_AA_Base, Fletcher cannons, Hatsuzuki cannons, PrinceOW, and Yamato
 -Added AddRootSpeed for Elco80 and Type38 torpedo
 -Separated torpedo and mine settings for Elco80 and Type38
 -Changed NoPropellerEffectAtSpeed for Elco80 and Type38 torpedo
 -Changed timetolive for Elco80 and Type38 torpedo
 -Changed launch velocity for Elco80 and Type38 torpedo
 -Changed mass for Elco80 and Type38 torpedo
 -Removed explodeNearEnemyDistance for patrol boat mines
 -Changed 2nd position camera for Katyusha
 -Changed mass for KatyushaRocket
 -Added more rocket positions and tweaked existing positions for Katyusha
 -Changed Katyusha and Willy from to true 4WD
 -Changed recoil force for Katyusha, PrinceOW cannons, and Yamato medium cannons
 -Removed projectile smoke trail for all cannons
 -Changed land vehicle primary weapon muzzle velocity for AA_Base, Chi-ha, Katyusha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe
 -Changed land vehicle primary weapon rate of fire for AA_Base, Katyusha, Sexton, and T34-85
 -Changed land vehicle primary weapon ammunition for Chi-ha, Katyusha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe
 -Changed cockpit camera movement limits for Sexton
 -Changed land vehicle primary weapon traverse limits for Katyusha, Priest, Sexton, and Wespe
 -Changed land vehicle primary weapon elevation limits for Chi-ha, M10, PanzerIV, Priest, Sexton, Sherman, T34, T34-85, Tiger, and Wespe
 -Changed number of gears for BlackMedal, Chi-ha, Katyusha, Kubelwagen, Lynx, T34, T34-85, and Willy
 -Changed mass for all aircraft except for AichiVal, AichiVal-T, and B-17
 -Changed mass for all land vehicles except for AA_Allies, AA_Base, Defgun, Flak_38, and PanzerIV
 -Changed mass for all sea vehicles except for Carrier_AA_Base, Elco 80 raft, and Type 38 raft
 -Changed bomb/torpedo ammunition for all aircraft
 -Added SetAsynchronyFire 1 for bombs on AichiVal, Ilyushin, Mustang, SBD, and Stuka
 -Changed sea vehicle muzzle velocity for Carrier_AA_Base, Elco 80 Browning, Fletcher cannons, Hatsuzuki cannons, PrinceOW AA and cannons, and Yamato AA and cannons
 -Changed primary gun ammunition for all aircraft except for Stuka
 -Changed rear gun ammunition for Ilyushin, SBD, and SBD-T
 -Changed primary gun muzzle velocity for all aircraft
 -Changed primary gun rate of fire for AichiVal, AichiVal-T, Bf109, Ilyushin, Stuka, Yak9, and Zero
 -Changed rear gun muzzle velocity for Ilyushin, SBD, and SBD-T
 -Changed rear gun rate of fire for Ilyushin, SBD, and SBD-T
 -Added more guns to Bf109, Corsair, Mustang, and Zero
 -Changed existing gun positions for Yak9
 -Added visible bombs to all planes and repositioned them
 -Changed LOD distance for all vehicles except for AA_Allies, AA_Base, Defgun, Flak_38, and Carrier_AA_Base
 -Removed extra LODs for all vehicles
 -Added/changed cullRadiusScale for Bf109, Mustang, Spitfire, Stuka, Yak9, Zero, AA_Allies, Flak_38, Kubelwagen, Daihatsu, Elco 80 raft, Lcvp, Sub7C, and Type 38 raft
 -Repositioned torpedo and mine projectile positions for Elco 80 and Type 38
 -Increased cannon projectile TimeToLive for Fletcher, Hatsuzuki, PrinceOW, and Yamato
 -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code)
 -Added ammo indication for Enterprise AA, Fletcher cannons, Hatsuzuki cannons, and Shokaku AA
 -Changed ammunition for Carrier_AA_Base, all Elco 80 weapons, Fletcher cannons, Gato, Hatsuzuki cannons, all PrinceOW weapons, Sub7C, all Type 38 weapons, and all Yamato weapons
 -Changed rate of fire for Carrier_AA_Base, Elco 80 gun, Fletcher cannons, Hatsuzuki cannons, all PrinceOW weapons, Type 38 gun, and all Yamato weapons
 -Changed all ammo icons to display both ammo count and reload for PrinceOW and Yamato
 -Increased TimeToLiveAfterDeath for all vehicles except AA guns and KatyushaRocket
 -Disabled DamageFromWater for Elco 80 raft and Type 38 raft
 -Changed lift for Elco 80 and Type 38 mines (underwater mines) [suggested by JJ]
 -Changed Type 38 gun tracer life
 -Increased TimeToLive for Elco 80 and Type 38 mines
 -Changed reload time for Gato and Sub7C
 -Made the rest of the Yamato guns functional
 -Added a second ammo icon for PrinceOW forward position and the Yamato forward and aft positions
 -Added recoil to PrinceOW cannons
Started modifications of in-game content [2007-11-14]
Initial idea and preparations [2007-11-12]


Changes by object

Hand weapons

 Bar1918
   -Changed muzzle velocity from 1000 to 805
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 Bazooka
   -Changed reloadtime from 5.6 to 7
   -Changed autoreload from 1 to 0
   -Changed projectile timetolive from 10 to 600
   -Changed projectile gravitymodifier from 0.2 to 1
   -Changed muzzle velocity from 50 to 81
 Binoculars
 Colt
   -Changed distToMinDamage from 40 to 70
   -Changed muzzle velocity from 400 to 244
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 Detonator
 DP
   -Changed muzzle velocity from 1000 to 840
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 ExpPack
   -Changed timetolive from 240 to 86400
 GrenadeAllies
   -Changed timetolive from 3 to 4.5
 GrenadeAxis
   -Changed timetolive from 3 to 5
 JohnsonLMG
   -Changed muzzle velocity from 1000 to 850
   -Changed magazine size from 30 to 20
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 K98
   -Changed muzzle velocity from 1000 to 760
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 K98Sniper
   -Changed muzzle velocity from 2000 to 760
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 KnifeAllies
 KnifeAxis
 Landmine
   -Changed timetolive from 360 to 86400
 M1Garand
   -Changed muzzle velocity from 1000 to 853
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 MedPack
 Mp18
   -Changed muzzle velocity from 1000 to 380
   -Changed rate of fire from 9 to 8.33
   -Changed magazine size from 32 to 20
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 Mp40
   -Changed muzzle velocity from 1000 to 380
   -Changed rate of fire from 9 to 8.33
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 No4
   -Changed muzzle velocity from 1000 to 744
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 No4Sniper
   -Changed muzzle velocity from 2000 to 744
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 Panzershreck
   -Changed reloadtime from 5.6 to 7
   -Changed autoreload from 1 to 0
   -Changed projectile timetolive from 10 to 600
   -Changed projectile gravitymodifier from 0.2 to 1
   -Changed muzzle velocity from 50 to 81
 RepairPack
 riflebulletclip_m1
 Sg44
   -Changed muzzle velocity from 1000 to 685
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 Thompson
   -Changed muzzle velocity from 1000 to 300
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 Type5
   -Changed muzzle velocity from 1000 to 853
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 Type99
   -Changed muzzle velocity from 1000 to 715
   -Changed magazine size from 20 to 30
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600
 WalterP38
   -Changed distToMinDamage from 40 to 50
   -Changed muzzle velocity from 400 to 365
   -Changed addrootspeed from 0 to 1
   -Changed projectile gravity modifier from 0 to 1
   -Changed projectile timetolive from 1 to 600


Stationary weapons

 -Changed projectile gravitymodifier from 0 to 1
 -Changed projectile timetolive from 3 to 600
 Browning
   -Changed muzzle velocity from 1000 to 805
 Browning_Air
   -Changed muzzle velocity from 1000 to 805
 Browning_unlimited
   -Changed muzzle velocity from 1000 to 805
 Coaxial_Browning
   -Changed rate of fire from 12 to 10
   -Changed muzzle velocity from 1000 to 805
 Coaxial_Mg42
   -Changed rate of fire from 12 to 20
   -Changed muzzle velocity from 1000 to 755
 Mg42
   -Changed muzzle velocity from 1000 to 755
 Mg42_Air
   -Changed rate of fire from 12 to 20
   -Changed muzzle velocity from 1000 to 755
 MG42_unlimited
   -Changed muzzle velocity from 1000 to 755
 Stationary_Browning
   -Changed muzzle velocity from 1000 to 805
 Stationary_MG42
   -Changed muzzle velocity from 1000 to 755


Soldiers

 -Changed waterdamagedelay from 90 to 0
 -Changed hpLostWhileDamageFromWater from 1 to 0
 -Changed mass from 100 to 70
 -Changed timetoliveafterdeath from 10 to 600
 -Changed cullradiusscale from 3 to 5


Air vehicles

 -Removed extra LODs
 -Added visible bombs and repositioned them (Ilyushin already had visible bombs)
 -Added timeToStartFadeAfterDeath 570
 -Added timetoliveafterdeath 600
 -Changed main wheels from RollGripWhenOccupied to RollGrip
 -Changed projectile gravitymodifier from 0 to 1
 -Changed projectile timetolive from 1.5 to 600
 AichiVal
   -Changed bomb roundoffire from 0.2 to 1
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed primary gun ammunition from 600 (300 per gun) to 1582 (791 per gun)
   -Changed primary gun muzzle velocity from 400 to 723.9
   -Added SetAsynchronyFire 1 for bombs
   -Changed bomb ammunition from 30 to 2
   -Changed the rate of fire from 10 to 8.3 (approx. 500/min) for main guns
   -Changed LOD distance from 200 to 5000
 AichiVal-T
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed primary gun ammunition from 600 (300 per gun) to 1582 (791 per gun)
   -Changed primary gun muzzle velocity from 400 to 723.9
   -Changed torpedo ammunition from 15 to 1
   -Changed the rate of fire from 10 to 8.3 (approx. 500/min) for main guns
   -Changed LOD distance from 200 to 5000
 B-17
   -Changed projectile timetolive from 2 to 600
   -Changed muzzle velocity from 400 to 930
   -Changed gun ammunition from 450 per gun position to 3400 per gun position (6800 total)
   -Changed bomb ammunition from 80 (8x10) to 16 (approx. short range count for 500lb bombs)
   -Changed LOD distance from 300 to 5000
 Bf109
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 2500 to 3148
   -Changed gun ammunition from 900 to 2500 (450 per gun to 500 per gun)
   -Added 3 guns (2 above engine and 1 in propeller hub)
   -Changed gun muzzle velocity from 400 to 900
   -Changed bomb ammunition from 15 to 1
   -Changed gun rate of fire from 12 to 20
   -Added cullRadiusScale 5
   -Changed LOD distance from 200 to 5000
 Corsair
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 2500 to 6300
   -Changed gun ammunition from 900 (450 per gun for 2 guns) to 2340 (390 per gun for 6 guns)
   -Added 4 guns to wings, each pair with different angles
   -Changed bomb ammunition from 15 to 1
   -Changed muzzle velocity from 400 to 930
   -Changed LOD distance from 200 to 5000
 Ilyushin
   -Changed projectile timetolive from 3 to 600 for rear gun
   -Changed bomb roundoffire from 0.3 to 1
   -Changed mass from 3000 to 6160
   -Changed rear gun rate of fire from 10 to 15
   -Changed rear gun muzzle velocity from 400 to 832
   -Changed rear gun ammunition from 600 to 150
   -Changed gun ammunition from 600 to 300
   -Changed primary gun rate of fire from 12 to 10
   -Changed primary gun muzzle velocity from 400 to 905
   -Added SetAsynchronyFire 1 for bombs
   -Changed bomb ammunition from 30 to 2
   -Changed LOD distance from 200 to 5000
 Mustang
   -Changed bomb roundoffire from 0.2 to 1
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 2500 to 4175
   -Added SetAsynchronyFire 1 for bombs
   -Changed bomb ammunition from 15 to 2
   -Added 1 bomb
   -Changed gun ammunition from 900 (450 per gun for 2 guns) to 2140 (approx. 357 per gun for 6 guns; realistically 400 for 4 inside guns and 270 for the 2 outside guns)
   -Added 4 guns to wings, each pair with different angles
   -Changed gun muzzle velocity from 400 to 930
   -Added cullRadiusScale 5
   -Changed LOD distance from 200 to 5000
 SBD
   -Changed projectile timetolive from 3 to 600 for rear gun
   -Changed bomb roundoffire from 0.3 to 1
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 3000 to 4843
   -Changed rear gun rate of fire from 10 to 20
   -Changed rear gun muzzle velocity from 400 to 845
   -Changed rear gun ammunition from 600 to 2000
   -Added SetAsynchronyFire 1 for bombs
   -Changed bomb ammunition from 30 to 2
   -Changed primary gun muzzle velocity from 400 to 930
   -Changed primary gun ammunition from 600 to 700
   -Changed LOD distance from 200 to 5000
 SBD-T
   -Changed projectile timetolive from 3 to 600 for rear gun
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 3000 to 4843
   -Changed torpedo ammunition from 15 to 1
   -Changed rear gun rate of fire from 10 to 20
   -Changed rear gun muzzle velocity from 400 to 845
   -Changed rear gun ammunition from 600 to 2000
   -Changed primary gun muzzle velocity from 400 to 930
   -Changed primary gun ammunition from 600 to 700
   -Changed LOD distance from 200 to 5000
 Spitfire
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 2500 to 4653
   -Changed bomb ammunition from 15 to 1
   -Changed gun muzzle velocity from 400 to 930
   -Changed gun ammunition from 900 to 500
   -Added cullRadiusScale 5
   -Changed LOD distance from 200 to 5000
 Stuka
   -Changed bomb roundoffire from 0.2 to 1
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 3000 to 3500
   -Added SetAsynchronyFire 1 for bombs
   -Changed bomb ammunition from 30 to 2
   -Changed primary gun muzzle velocity from 400 to 900
   -Changed primary gun rate of fire from 10 to 20
   -Added cullRadiusScale 5
   -Changed LOD distance from 200 to 5000
 Yak9
   -Changed mass from 2500 to 3117
   -Changed gun positions from [2.0/-0.3/0.8 -1.6/0/0] and [-2.0/-0.3/0.8 1.6/0/0] to [0/0/2.8 0/0/0] and [-4.0/-0.1/0.9 1.6/0/0]
   -Changed bomb ammunition from 15 to 1
   -Changed gun rate of fire from 12 to 15
   -Changed gun muzzle velocity from 400 to 832
   -Changed gun ammunition from 900 to 400
   -Added cullRadiusScale 5
   -Changed LOD distance from 200 to 5000
 Zero
   -Changed min/max rotation of flaps from -2/2 to -30/0
   -Changed mass from 2500 to 2410
   -Changed bomb ammunition from 15 to 1
   -Changed gun ammunition from 900 to 2000
   -Added 4 guns (2 in outer wings and 2 in front of cockpit)
   -Changed gun rate of fire from 12 to 8.3
   -Changed gun muzzle velocity from 400 to 723.9
   -Added cullRadiusScale 5
   -Changed LOD distance from 200 to 5000

Land vehicles

 -Removed extra LODs
 AA_Allies
   -Added cullRadiusScale 5
 AA_Base
   -Changed projectile gravitymodifier from 0 to 1
   -Changed rate of fire from 3 to 2
   -Changed muzzle velocity from 300 to 881
 BlackMedal
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed number of gears from 5 to 3
   -Changed mass from 2500 to 1100
   -Changed LOD distance from 135 to 5000
 Chi-ha
   -Changed projectile gravitymodifier from 0.5 to 1
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 80 to 355
   -Changed turret ammunition from 30 to 114
   -Changed number of gears from 5 to 4
   -Changed turret elevation limit from -20/5 to -15/2 (15 degrees up/2 degrees down)
   -Changed mass from 25000 to 15800
   -Changed LOD distance from 135 to 5000
 Defgun
   -Changed projectile timetolive from 10 to 600
   -Changed muzzle velocity from 125 to 800
   -Changed timetoliveafterdeath from 85 to 600
   -Removed projectile smoke trail
 Flak_38
   -Changed projectile gravitymodifier from 0 to 1
   -Added cullRadiusScale 5
 Hanomag
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed mass from 15000 to 7810
   -Changed LOD distance from 135 to 5000
 Ho-Ha
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed mass from 15000 to 6500
   -Changed LOD distance from 135 to 5000
 Katyusha
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed number of gears from 4 to 5
   -Changed recoil force from 30 to 0
   -Changed 2nd position camera from below rails (0/0.25/0.2) to above and behind rails (0/1/-3)
   -Changed from fake 4WD (2 with power, 2 with fake power and no strength/dampening) to true 4WD
   -Changed rocket launch velocity from 45 to 355
   -Changed rate of fire from 1 to 2
   -Removed rocket rail traverse control from -70/70 (70 degrees left/70 degrees right)
   -Changed ammunition from 30 (6x5) to 12 (12x1)
   -Added 6 rocket positions and tweaked existing positions
   -Changed mass from 4500 to 7200
   -Changed LOD distance from 135 to 5000
 KatyushaRocket
   -Changed timetolive from 20 to 600
   -Changed mass from 20 to 41.5
   -Changed LOD distance from 135 to 5000
 KettenKrad
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed mass from 2500 to 1300
   -Changed LOD distance from 135 to 5000
 Kubelwagen
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed number of gears from 5 to 4
   -Changed mass from 2500 to 715
   -Changed LOD distance from 135 to 5000
   -Changed cullRadiusScale from 2.5 to 5
 Lynx
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed number of gears from 1 to 5
   -Changed mass from 3600 to 3000
   -Changed LOD distance from 135 to 5000
 M10
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 792
   -Changed turret ammunition from 30 to 54
   -Changed turret elevation limit from -20/5 to -30/10 (30 degrees up/10 degrees down)
   -Changed mass from 25000 to 29600
   -Changed LOD distance from 135 to 5000
 M3A1
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed mass from 15000 to 9300
   -Changed LOD distance from 135 to 5000
 PanzerIV
   -Changed projectile gravitymodifier from 0.5 to 1
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 430
   -Changed turret ammunition from 30 to 87
   -Changed turret elevation limit from -20/5 to -20/10 (20 degrees up/10 degrees down)
   -Changed LOD distance from 135 to 5000
 Priest
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 472
   -Changed turret ammunition from 30 to 69
   -Changed turret elevation limit from -40/0 to -35/5 (35 degrees up/5 degrees down)
   -Changed turret train limit from -25/25 to -15/30 (15 degrees left/30 degrees right)
   -Changed mass from 25000 to 22970
   -Changed LOD distance from 135 to 5000
 Sexton
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret rate of fire from 0.2 to 0.12
   -Changed turret muzzle velocity from 100 to 518
   -Changed turret ammunition from 30 to 112
   -Changed cockpit camera movement limits to match new turret limits
   -Changed turret train limit from -15/15 to -25/15 (25 degrees left/15 degrees right)
   -Changed turret elevation limit from -40/0 to -40/9 (40 degrees up/9 degrees down)
   -Changed mass from 25000 to 25500
   -Changed LOD distance from 135 to 5000
 Sherman
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 619
   -Changed turret ammunition from 30 to 90
   -Changed turret elevation limit from -20/5 to -25/10 (25 degrees up/10 degrees down)
   -Changed mass from 25000 to 30800
   -Changed LOD distance from 135 to 5000
 T34
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 655
   -Changed turret ammunition from 30 to 77
   -Changed turret elevation limit from -20/5 to -30/3 (30 degrees up/3 degrees down)
   -Changed number of gears from 5 to 4
   -Changed mass from 25000 to 28000
   -Changed LOD distance from 135 to 5000
 T34-85
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed turret rate of fire from 0.35 to 0.18
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 792
   -Changed turret ammunition from 30 to 60
   -Changed number of gears from 5 to 4
   -Changed turret elevation limit from -20/5 to -25/5 (25 degrees up/5 degrees down)
   -Changed mass from 25000 to 32000
   -Changed LOD distance from 100 to 5000
 Tiger
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 600
   -Changed turret ammunition from 30 to 92
   -Changed turret elevation limit from -20/5 to -15/8 (15 degrees up/8 degrees down)
   -Changed mass from 25000 to 56900
   -Changed LOD distance from 100 to 5000
 Wespe
   -Changed projectile timetolive from 10 to 600
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Removed projectile smoke trail
   -Changed turret muzzle velocity from 100 to 540
   -Changed turret ammunition from 30 to 32
   -Changed turret elevation limit from -40/5 to -42/5 (42 degrees up/5 degrees down)
   -Changed turret train limit from -20/20 to -17/17 (17 degrees left/17 degrees right)
   -Changed mass from 25000 to 11000
   -Changed LOD distance from 100 to 5000
 Willy
   -Added timeToStartFadeAfterDeath 570
   -Added timetoliveafterdeath 600
   -Changed from rear wheel drive to 4WD
   -Changed number of gears from 5 to 3
   -Changed mass from 2500 to 1100
   -Changed LOD distance from 135 to 5000

Sea vehicles

 -Removed extra LODs
 -Prepared all ships so additional ships can be added with their own spawns without crashing the server (additional ships and spawn groups need to be added manually by code)
 AA_Enterprise
 Carrier_AA_Base
   -Changed projectile gravitymodifier from 0 to 1
   -Changed elevation limits from -80/2 to -90/6
   -Changed muzzle velocity from 300 to 881
   -Changed ammunition from infinity to 2000 rounds per gun
   -Changed rate of fire from 3 to 2 per second
 Daihatsu
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Changed mass from 30000 to 9500
   -Added cullRadiusScale 5
   -Changed LOD distance from 100 to 5000
 Elco 80
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Added AddRootSpeed 0 for torpedo
   -Changed torpedo NoPropellerEffectAtSpeed from 200 to 18
   -Changed torpedo timetolive from 20 to 788
   -Changed torpedo launch velocity from 30 to 12
   -Changed torpedo mass from 200 to 1179
   -Removed explodeNearEnemyDistance for mines
   -Changed mass from 40000 to 51000
   -Repositioned mine projectile positions from 0/0/2 to 0/0/0
   -Repositioned torpedo projectile positions from 0/-1.5/3.55 to 0/0/0
   -Changed Browning muzzle velocity from 1000 to 860
   -Changed LOD distance from 100 to 5000
   -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day)
   -Changed mine lift from 6 to 3 (underwater mines, suggested by JJ)
   -Changed TimeToLive for mines to 86400 seconds (1 day)
   -Changed rate of fire for Browning from 7.5 to 9rps (540rpm)
   -Changed ammunition from 10 (2x5) to 2 torpedos, 6 to 4 mines, and from 800 to 3000 (100x30) for Browning (based on air-cooled barrel life)
 Elco 80 raft
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Added cullRadiusScale 5
   -Changed LOD distance from 100 to 5000
   -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day)
   -Changed DamageFromWater from 1 to 0
 Enterprise
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Changed mass from 25000000 to 22000000
   -Added ammo indication to AA
   -Changed LOD distance from 450 to 5000
 Fletcher
   -Changed traverse limits for cannons from -120/120 to -150/150
   -Changed elevation limits for cannons from -60/10 to -85/15
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Removed projectile smoke trail
   -Changed mass from 2500000 to 2100000
   -Changed cannon muzzle velocity from 160 to 762
   -Increased cannon projectile TimeToLive from 10 to 600 seconds
   -Changed LOD distance from 500 to 5000
   -Changed cannon rate of fire from 5 to 4 seconds per shot
   -Changed cannon ammunition from infinity to 575 per barrel
   -Added ammo indication for cannons
 Gato
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Changed mass from 800000 to 1549000
   -Changed LOD distance for Gato from 150 to 5000
   -Changed Gato ammunition from 1998 (2x999) to 24 (2x12)
   -Changed submarine reload time from 10 to 60 seconds (not based on fact, just a rough guess)
 Hatsuzuki
   -Changed traverse limits for cannons from -110/110 to -150/150
   -Changed elevation limits for cannons from -60/4 to -90/10
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Removed projectile smoke trail
   -Changed mass from 2500000 to 2700000
   -Changed cannon muzzle velocity from 160 to 1000
   -Increased cannon projectile TimeToLive from 10 to 600 seconds
   -Changed LOD distance from 700 to 5000
   -Changed cannon ammunition from infinity to 200 per barrel
   -Changed cannon rate of fire from 5 to approx. 3.3 seconds per shot
   -Added ammo indication for cannons
 Lcvp
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Changed mass from 30000 to 8000
   -Added cullRadiusScale 5
   -Changed LOD distance from 100 to 5000
 PrinceOW
   -Changed projectile gravitymodifier from 0 to 1 for AA
   -Changed traverse limits for AA from -180/0 to -170/-10
   -Changed elevation limits for AA from -65/-9 to -70/5
   -Changed traverse limits for cannons from -110/110 to -135/135
   -Changed elevation limits for cannons from -10/0 to -40/3
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Removed projectile smoke trail
   -Added recoil force for cannons
   -Changed mass from 35000000 to 39000000
   -Changed AA muzzle velocity from 300 to 792
   -Changed cannon muzzle velocity from 200 to 732
   -Increased cannon projectile TimeToLive from 10 to 600 seconds
   -Changed LOD distance from 500 to 5000
   -Changed AA rate of fire from 3rps to approx. 7.5 seconds per shot
   -Changed AA ammunition from infinity to 400 per gun
   -Changed cannon rate of fire from approx. 6.67 to approx. 30 seconds per shot
   -Added recoil to cannons
   -Added a second ammo icon for the small turret hub of the primary position
   -Changed cannon ammunition from infinity to 100 per barrel
   -Changed all ammo icons to display both ammo count and reload
 Shokaku
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Changed mass from 25000000 to 28000000
   -Added ammo indication to AA
   -Changed LOD distance from 700 to 5000
 Sub7C
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Changed mass from 800000 to 769000
   -Added cullRadiusScale 5
   -Changed LOD distance from 150 to 5000
   -Changed ammunition from 1998 (2x999) to 14 (2x7)
   -Changed reload time from 10 to 60 seconds (not based on fact, just a rough guess)
 Type 38
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Added AddRootSpeed 0 for torpedo
   -Changed NoPropellerEffectAtSpeed for torpedo from 200 to 11.8
   -Changed timetolive for torpedo from 20 to 338
   -Changed launch velocity for torpedo from 30 to 10
   -Changed mass for torpedo from 200 to 614
   -Separated torpedo and mine settings for patrol boats
   -Removed explodeNearEnemyDistance for mines
   -Changed mass from 20450 to 22000
   -Repositioned mine projectile positions from 0/0/2 to 0/0/0
   -Repositioned torpedo projectile positions from 0/-1.5/3.55 to 0/0/0
   -Changed LOD distance from 100 to 5000
   -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day)
   -Changed mine lift from 6 to 3
   -Changed Oerlikon tracer life from 2 to 3.75 seconds
   -Changed rate of fire for Oerlikon from 11rps to approximately 450 rounds per minute (7.5 per second)
   -Changed ammunition from 10 (2x5) to 2 torpedoes, 6 to 4 mines, and 500 to 9000 (60x150) for Oerlikon
 Type 38 raft
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Added cullRadiusScale 5
   -Changed LOD distance from 100 to 5000
   -Changed TimeToLiveAfterDeath from 0 to 86400 (1 day)
   -Changed DamageFromWater from 1 to 0
 Yamato
   -Changed projectile gravitymodifier from 0 to 1 for AA
   -Changed traverse limits for AA from -75/75 to -70/70
   -Changed elevation limits for AA from -15/0 to -79/18
   -Changed traverse limits for cannons from -100/100 to -150/150
   -Changed elevation limits for cannons from -15/1 to -45/5
   -Added timetoliveafterdeath 600
   -Added timeToStartFadeAfterDeath 570
   -Removed projectile smoke trail
   -Changed recoil force for medium cannon from 10 to 2
   -Changed mass from 35000000 to 70000000
   -Changed AA muzzle velocity from 200 to 720
   -Changed medium cannon muzzle velocity from 160 to 920
   -Changed large cannon muzzle velocity from 160 to 805
   -Increased cannon projectile TimeToLive from 10 to 600 seconds
   -Changed LOD distance from 500 to 5000
   -Changed AA ammunition from infinity to 300 per gun
   -Changed AA rate of fire from 3 per second to approx. 5.5 seconds per shot
   -Made the rest of the large cannons and AA guns functional
   -Changed medium cannon ammunition from infinity to 165 per barrel
   -Changed medium cannon rate of fire from 5 to 10 seconds per shot
   -Changed all ammo icons to display both ammo count and reload
   -Added a second ammo icon for the primary and secondary positions
   -Changed large cannon ammunition from infinity to 100 per barrel
   -Changed large cannon rate of fire from 5 to approx. 35 seconds per shot