Difference between revisions of "ObjectTemplate.ActiveHeatIncrement"

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== MDT description ==
 
== MDT description ==
This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object's CullRadiusScale. The argument is the object's name. Like Create, the object is open until another ''Active'' command or the end of file is encountered.<br />
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A jetpack property. As the jetpack is used, it "heats up" (uses up its fuel). This value controls how rapidly the fuel is used.br />
''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Active.shtm Source and more details]''
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''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ActiveHeatIncrement.shtm Source and more details]''
  
 
== Additional Description ==
 
== Additional Description ==
Coming soon! (unless Pilot never gets around to putting it up, in which case this will be permanently blank.)
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[[Category:Battlefield 1942]]
 
[[Category:Battlefield 1942]]

Revision as of 23:45, 31 October 2008

MDT description

A jetpack property. As the jetpack is used, it "heats up" (uses up its fuel). This value controls how rapidly the fuel is used.br /> Source and more details

Additional Description